VGK / KID / 01
Coding for kids
First games in blocks.
Open the syllabusUnited States · Ages 6 to 17 · Live online game coding
A child who begs for more screen time is often a child who would love to make games instead of only playing them. Video game coding classes turn that energy into real programming: scores become variables, enemies become loops, and levels become data. This page is for US parents weighing up a class. It sets out which game-making tool suits which age, using what each tool’s makers publish, explains what a good class should actually teach, shows our own six-month course plan, and gives a checklist for judging any class, ours included.
Live teaching since 2020 · 10,000+ students · Game coding for ages 6 to 17
In short
Video game coding classes teach kids to program by building games: Scratch or ScratchJr for the youngest, Roblox Studio from about 10, then Python, Unity and C# for teens. A good class has the child write the code and finish games. Modern Age Coders runs live online game coding classes for ages 6 to 17 across the US, in batches or one to one.
Our game coding courses
Every one ends each stage with a game the child can actually play and show.

VGK / 01
Six months for ages 8 to 12: Scratch first, then Roblox and Minecraft.
Open the syllabus →
VGK / 02
Ten to twelve months of Unity and C# for ages 13 to 18.
Open the syllabus →
VGK / 03
For first-time coders: games in blocks, a gentle start.
Open the syllabus →Start here
The right first tool depends far more on a child’s age and reading level than on the games they play. The middle columns repeat what the people behind each tool say in public; the final column is where we would place a child.
| Tool | What its makers say | Runs on | Where we place it |
|---|---|---|---|
| ScratchJr | Young children (ages 5-7) can program their own interactive stories and games | See ScratchJr’s site | Ages 6 to 7 |
| Scratch | Free for everyone; a block-based interface with no tricky syntax required | Web browser | Ages 7 to 11 |
| MakeCode Arcade | A code editor to build retro arcade games for the browser and handheld consoles | Web browser | Ages 9 to 13 |
| Roblox Studio | Free on Windows and Mac; Roblox typically recommends it for ages 10 and up | Windows or Mac only | Ages 10 to 14 |
| Python with pygame | A free and open-source library for making video games in Python | Windows, Mac or Linux | Ages 10 to 16 |
| Godot | Free and open source under the permissive MIT license | Windows, Mac, Linux, a web editor | Ages 12 and up |
| Unity with C# | A professional engine; check Unity’s own requirements and plans | Windows, Mac or Linux | Ages 13 to 17 |
Scratch describes its interface as blocks that children drag and snap together, with no tricky syntax required. For a seven-year-old that matters enormously: a missing bracket cannot stop the game, so all of their attention goes on the logic.
Scratch has deep roots for a children’s tool. Scratch began life at the MIT Media Lab in 2007, moved to the independent Scratch Foundation in 2019, and its makers say children have created over a billion Scratch projects.
Our rule of thumb: when a child can plan a game on paper, build it in blocks without help, and is frustrated that blocks feel slow, they are ready for Luau in Roblox Studio or for Python.
Age alone is a poor guide. Some nine-year-olds type confidently; some twelve-year-olds still need blocks. A first lesson that doubles as a placement check sorts that out quickly.
Sources, read 17 October 2026: ScratchJr, About Scratch, About MakeCode Arcade, the Roblox education FAQ, pygame on PyPI and the Godot license. None of these organizations is connected with Modern Age Coders.
Behind the fun
Parents sometimes worry that a game class is more games. A real one is a programming class wearing a costume. Every feature a child adds to a game is a computer science idea, and the table below is how we explain that to families.
| When the child adds | They are learning | Where it shows up later |
|---|---|---|
| A score | Variables: a named value that changes | Every program ever written |
| Lives and game over | Conditions: if something is true, do this | Logic in math and in apps |
| Enemies that patrol | Loops: repeat until something changes | Automation and data processing |
| A button that jumps | Events: code that waits for something to happen | Websites, phone apps, robots |
| Gravity and speed | Velocity and acceleration as numbers | Physics class and simulations |
| A second level | Data: the level stored separately from the code | Databases and file formats |
| A fair difficulty | Testing and tuning: change, play, measure | Engineering of every kind |
They can explain, in their own words, why the score went up. They fix a bug by reasoning about it instead of deleting everything and starting again. They start to plan a game before they build it.
None of that comes from following a video. It comes from writing code, getting it wrong, and having someone ask the right question at the right moment.
Coordinates, negative numbers, speed, ratios and probability all turn up naturally the moment a child moves a sprite or randomizes an enemy, and a game gives a child a reason to care about them long before a test does.
That is why we teach coding and math together where it helps: a jump height worked out on paper and then tested in a game is a lesson a child remembers.
Our kids course
This is the plan our Game Development for Kids course follows, taken from its published syllabus. Children who join with some coding behind them are placed further along.
| Months | Phase | What the child builds |
|---|---|---|
| 1 to 2 | Game logic in Scratch | Movement, scoring, enemies, and complete first games that work |
| 3 to 4 | Bigger, better 2D games | Levels, polish and game feel, in larger 2D projects |
| 5 to 6 | Roblox Studio and Minecraft | Obbies and tycoons in Roblox Studio, coded Minecraft builds, a capstone |
| Final week | Demo day | The capstone game, presented and explained by the child |
Our course runs two live classes a week, so 26 weeks is 26 x 2 = 52 classes. Each month ends with a playable build, so the six months are planned around six playable builds rather than one half-built game.
Finishing is the skill we care about most. Starting a game is easy; seeing one through is what teaches.
Teens aged 13 to 18 join Game Development for Teens instead, which builds in Unity with C# over 10 to 12 months, 40 to 48 weeks, and ends with games that are genuinely shipped.
Teens who prefer a game they already love can take a different road: Roblox scripting in Luau, or Minecraft modding inside our Java course.
Choosing well
Classes with the same name can be very different things. These questions separate a real coding class from supervised game time. Ask them of any provider, including us.
Live classes, the same teacher every week, children writing every line, a finished game each month in the kids course, and a path from blocks to Luau, Python and C#. Batches are fifteen to twenty students; one-to-one lessons are available for any course.
Our teachers check which computer your child uses before the course starts, so the first class is not spent on an install that cannot work.
A search for video game coding classes near me is really a search for a regular slot and a real teacher. Live online classes give both, without the drive, and they reach every state from Alaska to Florida the same way.
Summer is popular too. Our summer coding camp page covers holiday options, and regular classes run through the school year.
The computer at home
A surprising number of first lessons stall on the device, not the code. Here is the short version, from the tools’ own pages.
Scratch and MakeCode Arcade run in a web browser, so they work. Roblox Studio is the exception: its makers rule out Chromebooks, so Roblox building needs another machine.
Everything on this page runs on one or the other: Scratch, MakeCode, Roblox Studio, Python with pygame, Godot and Unity.
For older kids a tablet is mostly for playing: Roblox lists Studio for Windows and Mac, and Godot says iOS cannot run its editor. Plan on a laptop or desktop for building.
Deciding between the two big game worlds? Minecraft vs Roblox for learning to code compares them, and our guide to coding games and platforms covers the wider field. For age-by-age detail, see coding for 8 year olds and coding for 12 year olds.
Sharing safely
Showing friends a finished game is half the fun. Each tool handles sharing differently, and it is worth knowing how before the first game is done.
| Tool | What its makers say about sharing |
|---|---|
| Scratch | A safe, moderated online community, with an expert team of moderators |
| MakeCode Arcade | Anyone can see your project if they have its shared URL |
| Roblox Studio | Until a creator releases it, a new game is open only to the creator, Edit collaborators and group members |
Agree before the first game: who it is shared with, where, and how. A link sent to grandparents is different from a game posted for strangers.
Read the game description together before anything is published. Writing one clear sentence about a game is a good exercise in itself.
Students share their games with the teacher and, with permission, with classmates in the batch. We never publish a child’s game anywhere on their behalf.
For under-18 students we avoid general AI chat tools whose terms are written for adults, and keep AI help inside the tools a child is already allowed to use.
From player to maker
Where a child might be when a parent first searches for a class.
| Stage | What it looks like |
|---|---|
| 1. Fan | Can explain what makes a favorite game fun |
| 2. Remixer | Changes other people’s games to see what happens |
| 3. Builder | Builds a small complete game from an empty project |
| 4. Designer | Plans, builds, tests and tunes a game for other players |
A child at stage 1 is not behind. Opinions about games are the raw material of game design.
The leap from stage 2 to stage 3 is the empty project. A teacher’s first prompt can make it possible.
Copy a game you love, but make one thing your own: a new enemy, a new power, a new level.
Finish it before starting the next. Small and finished beats big and broken.
The catalogue
Live online, with a teacher who stays with your child, grouped or private.
VGK / KID / 01
First games in blocks.
Open the syllabusVGK / KID / 02
Six months, a playable build each month.
Open the syllabusVGK / KID / 03
Code that builds worlds.
Open the syllabusVGK / TEN / 01
Unity and C#, shipped games.
Open the syllabusVGK / TEN / 02
Scripting in a world they know.
Open the syllabusVGK / TEN / 03
Includes Minecraft modding.
Open the syllabusVGK / PRO / 01
pygame and beyond.
Open the syllabusVGK / PRO / 02
The language of game engines.
Open the syllabusVGK / PRO / 03
For older teens and adults.
Open the syllabusHow lessons run
Weekdays or weekends, flexible: choose your batch, or for a very personalised plan choose 1-on-1 at your convenience, weekend mornings or weekdays.
Weekdays
After-school batches in Eastern to Pacific time.
Weekends
Weekend mornings, a favorite for younger kids.
1-on-1
Private lessons, whenever suits you.
Every game is built by the child.
Something playable at every step.
Week after week.
Scratch to Luau, Python and C#.
Live online, nothing to drive to.
Fifteen to twenty, or one to one.
Student work
Finished projects from our students. More on the student labs page.

AI and ML
An AI nutrition coach that reads what you eat and works you toward a target.

AI and ML
A chatbot that answers mathematics and programming questions, built and deployed by a student.

AI and ML
An assistant that helps a young person recognise unsafe situations online.

Web app
A weather forecasting site with live conditions for any location.
Fees
Scratch, Roblox Studio and the other tools here cost nothing to start with. Our teaching is billed monthly in US dollars, the first lesson is free, and there is no term-long commitment.
Free first class
USD 0
no card required
Group batch
USD 100
a month, billed in US dollars
One to one
USD 150
a month, billed in US dollars
What families say
Parents on Google, quoted in full.
★★★★★
"The one step solution for my son. Modern Age Coders make learning coding so simple that kids love it. The teachers explain complex concepts clearly with practical exercises and interactive content."
Ria Mukherjee
Parent
★★★★★
"Modern Age Coders has been a game-changer for me. I struggled to grasp IT concepts and coding before joining, but their classes transformed everything. I can now confidently write complex programs with ease."
Samriddha Mondal
Student
★★★★★
"One of the most wonderful education centres out there. Education is not limited to school syllabus but focuses on skill development."
Vansh Agarwal
Student
★★★★★
"My child Dhairya is really enjoying the Modern Age Coders classes. This is his first online class and he eagerly looks forward to it. I can already see his improvement, and the teachers are very cooperative."
Sonam Oswal
Parent of Dhairya
★★★★★
"Modern Age Coders have wonderful teachers who teach in a clear, easy and practical way. The teacher boosts students' confidence and inspires them to learn without hesitation."
Sonu Goyal
Parent
★★★★★
"I highly recommend this computer coding class! The teachers are incredibly knowledgeable and passionate about coding."
Ritu Kedia
Parent
Questions from parents
From about 6. ScratchJr is made for children aged 5 to 7, we place children in Scratch from about 7, and the Roblox education team suggests Studio from around age 10.
Real programming: variables for scores, conditions for lives, loops for enemies, events for buttons, and testing to make a game fair. A good class has the child write the code and finish games.
It depends on age. Scratch uses blocks with no tricky syntax, which suits younger children. Roblox Studio uses the Luau language and needs a Windows or Mac computer, and Roblox recommends it from about 10.
They can be, if the class is live and the child writes the code. A live teacher can see the screen and the bug, and online classes reach every US state at the same quality.
Yes for Scratch and MakeCode Arcade, which run in a web browser. Building Roblox games is different: Roblox Studio is not available for Chromebooks, so it needs a Windows PC or a Mac.
Game Development for Kids runs 6 to 8 months, 26 to 32 weeks, for ages 8 to 12: Scratch game logic, bigger 2D games, then Roblox Studio and Minecraft, ending with a capstone game.
Yes. Game Development for Teens, for ages 13 to 18, builds in Unity with C# over 10 to 12 months. Teens can also take Roblox scripting or Minecraft modding inside our Java course.
Our classes are live online, so they reach families in every state without a commute, with a regular teacher and a fixed batch or private lessons.
Weekdays or weekends, flexible: choose your batch, or for a very personalised plan choose 1-on-1 at your convenience, weekend mornings or weekdays.
Trying a lesson costs nothing. Ongoing classes are charged monthly; scroll up to Fees for the current price in US dollars.
Elsewhere on this site
More for parents of a young game maker in the US.
Luau lessons inside Roblox Studio.
Block coding in a world kids know.
The gentlest start for young coders.
Holiday options for game makers.
All tracks, not only games.
Our main page for US families.
How kids make a 3D game: tools by device, x, y and z, and real code.
Godot for kids and teens: cost, devices, two GDScript scripts and the errors beginners hit.
Unity for teens: age rules, free plans, computer needs and two first C# scripts.
Start here
Mention how old your child is, which games they play most, and whether home has a Chromebook, a Windows PC or a Mac. That is enough for the teacher to choose a starting tool before the trial.
You can also read how a class runs or browse all our courses first.
WhatsApp us · +91 91233 66161 · connect@modernagecoders.com
We teach live over video from India, so the class reaches your living room in any state. Questions on WhatsApp usually get the fastest answer.
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