Complete C++ Programming Masterclass for Teens
From 'Hello World' to 'I Built My Own Game Engine'
Ready to Master Complete C++ Programming Masterclass for Teens - Code Like a Gaming Pro?
Choose your plan and start your journey into the future of technology today.
Program Overview
Ever wondered how Minecraft, Fortnite, or your favorite games are built? Want to compete in programming competitions and win? This is your path to mastering C++, the most powerful programming language used by game developers, system programmers, and competitive coders worldwide.
Designed specifically for teenagers, you'll learn C++ by building games, creating graphics applications, solving algorithmic challenges, and even programming robots. No boring theory - every concept is taught through projects you'll actually want to build. By the end, you'll have created your own games, competitive programming portfolio, and projects that get you into top colleges or land high-paying jobs.
What Makes This Program Different
- Teen-focused: Build games, graphics apps, and projects teens love
- Zero to hero: No programming experience needed
- Game development focus: Learn C++ by building actual games
- Competitive programming: Prepare for USACO, Codeforces, and more
- Visual learning: See your code create graphics and animations
- Real applications: Build tools, games, and system utilities
- College prep: Projects that impress admissions committees
- Industry skills: Learn what game studios actually use
Your Learning Journey
Career Progression
Detailed Course Curriculum
Explore the complete week-by-week breakdown of what you'll learn in this comprehensive program.
📚 Topics Covered
- Why C++? The language behind every major game
- C++ history: From 1979 to modern gaming
- Setting up your development environment
- Installing Visual Studio/VS Code/CLion
- Compilers: GCC, Clang, MSVC explained
- Your first C++ program: Hello, World!
- Understanding #include and using namespace
- The main() function: Where programs start
- Compilation process: From code to executable
- cout and cin: Output and input
🚀 Projects
- Hello World variations
- ASCII art generator
- Personal introduction program
- Simple conversation bot
💪 Practice
Daily: Write and compile 5 small programs
📚 Topics Covered
- Variables: Storing game scores and player data
- Data types: int, float, double, char, bool
- Declaring and initializing variables
- Constants with const and #define
- Type casting: Converting between types
- Arithmetic operators: +, -, *, /, %
- Compound operators: +=, -=, *=, /=
- Increment/decrement: ++ and --
- Math library functions: sqrt, pow, abs
- Random numbers for games
🚀 Projects
- Calculator with all operations
- Temperature converter
- Random dice roller for D&D
- Simple RPG stat calculator
💪 Practice
Solve 30 problems on variables and operators
📚 Topics Covered
- If statements: Making decisions in code
- Else and else-if chains
- Comparison operators: ==, !=, <, >, <=, >=
- Logical operators: &&, ||, !
- Switch statements: Multiple choice menus
- Ternary operator: Compact conditions
- Nested conditions: Complex decisions
- Game logic with conditions
- Input validation techniques
- Menu-driven programs
🚀 Projects
- Text adventure game
- Grade calculator with letter grades
- Rock-Paper-Scissors game
- Simple AI decision maker
💪 Practice
Build 10 programs with complex logic
📚 Topics Covered
- For loops: Repeating code efficiently
- While loops: Conditional repetition
- Do-while loops: Guaranteed execution
- Nested loops: 2D patterns and grids
- Break and continue statements
- Infinite loops and game loops
- Loop optimization techniques
- Pattern printing: Stars, pyramids, diamonds
- Number sequences: Fibonacci, primes
- ASCII art with loops
🚀 Projects
- Pattern generator program
- Prime number finder
- Multiplication table generator
- Simple animation loop
💪 Practice
Complete 40 loop-based challenges
📚 Topics Covered
- Functions: Building blocks of programs
- Function declaration and definition
- Parameters and arguments
- Return values and void functions
- Pass by value vs pass by reference
- Function overloading: Same name, different parameters
- Default parameters
- Inline functions for performance
- Recursive functions: Functions calling themselves
- Function prototypes
🚀 Projects
- Math library with custom functions
- Game utility functions toolkit
- Recursive maze solver
- Menu system with functions
💪 Practice
Write 30 different utility functions
📚 Topics Covered
- Arrays: Storing multiple values
- Declaring and initializing arrays
- Accessing array elements
- Array bounds and safety
- Multi-dimensional arrays: Game boards
- Character arrays and C-strings
- String manipulation functions
- Array algorithms: Search and sort
- Passing arrays to functions
- Dynamic memory preview
🚀 Projects
- Tic-Tac-Toe game
- Student grade manager
- Word game (Wordle clone)
- 2D maze game
💪 Practice
Solve 25 array manipulation problems
📚 Topics Covered
- Pointers: The power of C++
- Memory addresses and the & operator
- Pointer declaration and dereferencing
- Null pointers and safety
- Pointer arithmetic
- Arrays and pointers relationship
- References: Safer than pointers
- Const pointers and references
- Function pointers basics
- Common pointer mistakes
🚀 Projects
- Dynamic array implementation
- Memory explorer program
- Pointer-based data swap
- Simple memory game
💪 Practice
Master 20 pointer exercises
📚 Topics Covered
- Stack vs Heap memory
- Dynamic memory with new and delete
- Dynamic arrays
- Memory leaks and how to avoid them
- Delete vs delete[]
- Smart pointers preview
- RAII principle basics
- Common memory errors
- Debugging memory issues
- Valgrind and sanitizers
🚀 Projects
- Dynamic inventory system
- Resizable array class
- Memory pool allocator
- Dynamic game world
💪 Practice
Build 10 programs with dynamic memory
📚 Topics Covered
- Introduction to OOP
- Classes and objects
- Member variables and functions
- Access specifiers: public, private, protected
- Constructors and destructors
- This pointer
- Const member functions
- Static members
- Friend functions and classes
- Operator overloading basics
🚀 Projects
- Game character class
- Bank account system
- Student record system
- Simple physics engine
💪 Practice
Design 10 different classes
📚 Topics Covered
- Structures: Grouping related data
- Struct declaration and initialization
- Accessing struct members
- Nested structures
- Arrays of structures
- Structures and functions
- Structures vs classes
- Enumerations for named constants
- Enum classes (scoped enums)
- Typedef and using aliases
🚀 Projects
- Game entity structure system
- Student database with structs
- RPG item system
- Configuration manager
💪 Practice
Create 15 programs using structures
📚 Topics Covered
- File streams: ifstream, ofstream, fstream
- Opening and closing files
- Reading from text files
- Writing to text files
- File error handling
- Binary file I/O
- File positioning and seeking
- CSV file processing
- JSON parsing basics
- Save game systems
🚀 Projects
- Save/load game system
- High score tracker
- Text file analyzer
- Simple database file system
💪 Practice
Build 10 file processing utilities
📚 Topics Covered
- Types of errors: Compile, runtime, logic
- Exception handling: try, catch, throw
- Standard exceptions
- Custom exception classes
- Exception safety guarantees
- Assert statements
- Error codes vs exceptions
- Debugging with GDB/LLDB
- Visual Studio debugger
- Breakpoints and watchpoints
🚀 Projects
- Robust calculator with error handling
- File parser with exceptions
- Game with error recovery
- Debug tool suite
💪 Practice
Debug 20 buggy programs
📚 Topics Covered
- Introduction to STL
- Vectors: Dynamic arrays made easy
- Vector operations and methods
- Strings: Modern C++ strings
- String manipulation methods
- Iterators basics
- Range-based for loops
- Algorithm library preview
- Sort and search algorithms
- STL vs raw arrays
🚀 Projects
- Contact manager with vectors
- Text processor with strings
- Sorting visualizer
- Word frequency analyzer
💪 Practice
Convert array programs to use STL
📚 Topics Covered
- Project planning and design
- Code organization
- Documentation
- Testing strategies
- Version control with Git
- Code review preparation
🚀 Projects
- CAPSTONE: Console RPG Game
- Features: Characters, inventory, combat, save/load, multiple levels
- Alternative: Student management system
- Alternative: Text-based strategy game
🎯 Assessment
Phase 1 Final - Build complete C++ application
📚 Topics Covered
- Inheritance: Creating class hierarchies
- Base and derived classes
- Protected access specifier
- Types of inheritance: public, private, protected
- Constructor and destructor in inheritance
- Function overriding
- Virtual functions and late binding
- Pure virtual functions
- Abstract classes and interfaces
- Multiple inheritance
🚀 Projects
- Game entity hierarchy
- Shape drawing system
- Vehicle simulation
- RPG character classes
💪 Practice
Build 10 inheritance hierarchies
📚 Topics Covered
- Copy constructor deep dive
- Assignment operator overloading
- Rule of Three/Five/Zero
- Move semantics and rvalue references
- Move constructor and assignment
- Perfect forwarding
- Operator overloading complete guide
- Friend functions and operators
- Conversion operators
- Functors (function objects)
🚀 Projects
- Custom string class
- Matrix math library
- Smart pointer implementation
- Complex number class
💪 Practice
Implement 15 custom operators
📚 Topics Covered
- Function templates: Generic functions
- Class templates: Generic classes
- Template parameters
- Template specialization
- Partial specialization
- Variadic templates basics
- Template metaprogramming intro
- SFINAE principle
- Type traits
- Concepts (C++20)
🚀 Projects
- Generic container classes
- Template math library
- Type-safe event system
- Generic game components
💪 Practice
Create 10 template-based utilities
📚 Topics Covered
- What are design patterns?
- Singleton pattern: One instance only
- Factory pattern: Object creation
- Observer pattern: Event systems
- Strategy pattern: Swappable algorithms
- Command pattern: Undo/redo
- State pattern: Game states
- Component pattern: Game objects
- Prototype pattern: Cloning
- Adapter pattern: Interface compatibility
🚀 Projects
- Game state manager
- Event system implementation
- Command pattern editor
- Plugin system
💪 Practice
Implement all major patterns
📚 Topics Covered
- Problems with raw pointers
- unique_ptr: Exclusive ownership
- shared_ptr: Shared ownership
- weak_ptr: Breaking cycles
- make_unique and make_shared
- Custom deleters
- RAII in practice
- Auto keyword and type inference
- Range-based loops
- Lambda expressions
🚀 Projects
- Memory-safe game engine
- Resource manager with smart pointers
- Callback system with lambdas
- Modern C++ game framework
💪 Practice
Refactor old code with modern C++
📚 Topics Covered
- Linked lists: Single, double, circular
- Implementing linked list operations
- Stacks: LIFO principle
- Stack applications: Undo, parsing
- Queues: FIFO principle
- Circular queues and deques
- Priority queues
- Implementing with arrays vs nodes
- STL containers: list, stack, queue
- Time complexity analysis
🚀 Projects
- Custom linked list class
- Expression evaluator with stack
- Task scheduler with queues
- Undo/redo system
💪 Practice
Implement all data structures from scratch
📚 Topics Covered
- Binary trees: Structure and properties
- Tree traversals: Inorder, preorder, postorder
- Binary search trees (BST)
- BST operations: Insert, delete, search
- Balanced trees: AVL basics
- Heaps and priority queues
- Graphs: Representation methods
- Graph traversals: DFS and BFS
- Shortest path algorithms preview
- Tree applications in games
🚀 Projects
- BST implementation
- File system tree
- Game AI decision tree
- Pathfinding visualizer
💪 Practice
Solve 20 tree/graph problems
📚 Topics Covered
- Hash tables: Fast lookups
- Hash functions design
- Collision resolution: Chaining vs open addressing
- Load factors and resizing
- Implementing hash map
- Sets and multisets
- Ordered vs unordered containers
- STL: unordered_map, unordered_set
- map and set (tree-based)
- Custom hash functions
🚀 Projects
- Custom hash table
- Spell checker with hash set
- Game object manager
- Cache system implementation
💪 Practice
Build 10 hash table applications
📚 Topics Covered
- Linear search vs binary search
- Binary search implementation
- Bubble sort: Simple but slow
- Selection sort and insertion sort
- Merge sort: Divide and conquer
- Quick sort: Fast average case
- Heap sort with heaps
- Counting sort and radix sort
- STL sorting algorithms
- Custom comparators
🚀 Projects
- Sorting algorithm visualizer
- Game leaderboard system
- Search engine prototype
- Data analysis tool
💪 Practice
Implement all sorting algorithms
📚 Topics Covered
- Recursion mastery
- Backtracking algorithms
- Dynamic programming basics
- Greedy algorithms
- Divide and conquer
- Graph algorithms: Dijkstra, A*
- String algorithms basics
- Pattern matching
- Bit manipulation tricks
- Algorithm optimization
🚀 Projects
- Sudoku solver (backtracking)
- Pathfinding for games (A*)
- Text search tool
- Optimization problems solver
💪 Practice
Solve 30 algorithmic challenges
📚 Topics Covered
- Vector internals and performance
- Deque: Double-ended queue
- List vs vector performance
- Set and map internals (red-black trees)
- Unordered containers performance
- Container adaptors
- Custom allocators
- Iterator categories
- Iterator adaptors
- Reverse iterators
🚀 Projects
- Performance comparison tool
- Custom container library
- Game inventory with STL
- Database with STL
💪 Practice
Master all STL containers
📚 Topics Covered
- Algorithm library overview
- Non-modifying algorithms
- Modifying algorithms
- Sorting and searching
- Numeric algorithms
- Lambda expressions mastery
- Function objects and adaptors
- std::function and std::bind
- Functional programming in C++
- Ranges (C++20)
🚀 Projects
- Data processing pipeline
- Functional game systems
- Algorithm visualizer
- Performance testing suite
💪 Practice
Use 50 different STL algorithms
📚 Topics Covered
- Why multithreading matters
- Creating threads with std::thread
- Joining and detaching threads
- Passing arguments to threads
- Thread synchronization problems
- Mutexes and locks
- Condition variables
- Atomic operations
- Thread-safe data structures
- Producer-consumer pattern
🚀 Projects
- Multithreaded downloader
- Parallel sorting
- Thread-safe queue
- Game with worker threads
💪 Practice
Write 10 multithreaded programs
📚 Topics Covered
- Stack vs heap deep dive
- Memory layout of programs
- Custom memory allocators
- Pool allocators
- Stack allocators
- Memory debugging tools
- Profiling memory usage
- Cache optimization
- Data-oriented design
- Memory-mapped files
🚀 Projects
- Custom memory manager
- Memory pool for games
- Memory profiler
- Cache-friendly data structures
💪 Practice
Optimize memory in all projects
📚 Topics Covered
- Large project planning
- Architecture design
- Code organization
- Documentation
- Testing strategies
- Performance optimization
🚀 Projects
- MAJOR CAPSTONE: 2D Game Engine
- Features: Sprites, physics, collision, sound, levels, UI
- Alternative: Data structure visualization tool
- Alternative: Competitive programming judge system
🎯 Assessment
Phase 2 Final - Complex C++ application
📚 Topics Covered
- Introduction to SFML
- Setting up SFML project
- Creating windows
- Basic shapes and colors
- Sprites and textures
- Text rendering
- Handling events: Keyboard, mouse
- Game loop implementation
- Frame rate and delta time
- 2D transformations
🚀 Projects
- Pong game clone
- Snake game
- Particle system
- 2D platformer prototype
💪 Practice
Create 10 mini-games with SFML
📚 Topics Covered
- Sprite animation
- Sprite sheets and atlases
- Tile maps and level design
- Collision detection: AABB, circles
- Physics basics: Velocity, acceleration
- Particle effects
- Shaders introduction
- Post-processing effects
- UI systems for games
- Scene management
🚀 Projects
- Platform game with physics
- Tower defense game
- RPG with tile maps
- Particle effects editor
💪 Practice
Build complete 2D game
📚 Topics Covered
- 3D graphics fundamentals
- OpenGL and GLFW setup
- OpenGL rendering pipeline
- Vertices and triangles
- Vertex buffers and arrays
- Shaders: Vertex and fragment
- GLSL basics
- Matrices and transformations
- 3D coordinate systems
- Camera and projection
🚀 Projects
- 3D rotating cube
- Solar system simulation
- 3D maze game
- Model viewer
💪 Practice
Create 10 OpenGL demos
📚 Topics Covered
- Physics in games
- Vectors and math for physics
- Rigid body dynamics
- Collision detection algorithms
- Collision response
- Gravity and forces
- Springs and constraints
- Particle physics
- Integrating physics engines
- Box2D for 2D physics
🚀 Projects
- Physics sandbox
- Angry Birds clone
- Racing game physics
- Ragdoll simulation
💪 Practice
Implement physics in 5 games
📚 Topics Covered
- Digital audio basics
- Audio file formats
- Playing sounds with SFML
- 3D spatial audio
- Audio mixing and effects
- Real-time audio synthesis
- MIDI basics
- OpenAL introduction
- Audio in game engines
- Music synchronization
🚀 Projects
- Music visualizer
- Rhythm game prototype
- 3D audio demo
- Sound effect generator
💪 Practice
Add audio to all games
📚 Topics Covered
- System calls and OS APIs
- Process creation and management
- Inter-process communication
- Pipes and message queues
- Shared memory
- Signals and handlers
- File system operations
- Directory traversal
- File permissions
- Memory-mapped I/O
🚀 Projects
- Task manager clone
- File explorer
- System monitor
- Process communication demo
💪 Practice
Build 10 system utilities
📚 Topics Covered
- Network fundamentals
- TCP/IP basics
- Sockets programming
- Client-server architecture
- TCP server and client
- UDP communication
- Non-blocking I/O
- Select and poll
- HTTP protocol basics
- Building web servers
🚀 Projects
- Chat application
- File transfer program
- Multiplayer game server
- HTTP server
💪 Practice
Create 5 networked applications
📚 Topics Covered
- Database basics
- SQL fundamentals
- SQLite integration
- C++ database APIs
- Prepared statements
- Transaction management
- Database design for games
- Save game systems
- Leaderboard databases
- Configuration storage
🚀 Projects
- Game save system
- High score database
- Player stats tracker
- Inventory database
💪 Practice
Add databases to games
📚 Topics Covered
- Embedded systems basics
- Arduino and C++
- Digital I/O
- Analog input
- PWM and servos
- Sensors and actuators
- Serial communication
- I2C and SPI
- Interrupts and timers
- Power management
🚀 Projects
- LED game controller
- Temperature monitor
- Robot car
- Game console with Arduino
💪 Practice
Build 5 Arduino projects
📚 Topics Covered
- Combining graphics and networking
- Client-server game architecture
- Game engine architecture
- Plugin systems
- Scripting integration
- Performance profiling
- Release builds
- Distribution and packaging
🚀 Projects
- Multiplayer graphics game
- Game with all features
- System integration project
- Performance optimization
💪 Practice
Integrate all learned concepts
📚 Topics Covered
- Game engine components
- Entity-component systems
- Scene graphs
- Resource managers
- Input systems
- Physics integration
- Rendering systems
- Audio systems
- Scripting languages
- Level editors
🚀 Projects
- Mini game engine
- Component system
- Level editor
- Asset manager
💪 Practice
Build game engine components
📚 Topics Covered
- Game AI fundamentals
- Finite state machines
- Behavior trees
- Pathfinding: A* algorithm
- Navigation meshes
- Steering behaviors
- Decision making
- Minimax for board games
- Neural networks basics
- Genetic algorithms
🚀 Projects
- Chess AI
- FPS enemy AI
- Racing game AI
- Procedural level generator
💪 Practice
Implement AI in 5 games
📚 Topics Covered
- Profiling tools
- CPU optimization
- Memory optimization
- Cache optimization
- SIMD instructions
- Multithreading for games
- GPU optimization
- Asset optimization
- Load time optimization
- Mobile optimization
🚀 Projects
- Performance profiler
- Optimized renderer
- Memory optimizer
- Benchmark suite
💪 Practice
Optimize all projects
📚 Topics Covered
- C++17 features
- C++20 features
- Structured bindings
- std::optional and std::variant
- std::filesystem
- Coroutines basics
- Modules introduction
- Concepts deep dive
- Ranges library
- Format library
🚀 Projects
- Modern C++ game
- Filesystem utilities
- Coroutine examples
- C++20 showcase
💪 Practice
Use modern C++ features
📚 Topics Covered
- Large game project planning
- Technical design document
- Art and asset planning
- Milestone scheduling
- Team collaboration
- Version control with Git
🚀 Projects
- MAJOR CAPSTONE: Complete 3D Game
- Features: 3D graphics, physics, AI, networking, audio
- Alternative: Game engine from scratch
- Alternative: Robotics project with Arduino
🎯 Assessment
Phase 3 Final - Professional game or system
📚 Topics Covered
- Introduction to competitive programming
- Online judges: Codeforces, AtCoder, CodeChef
- USACO preparation
- Reading problem statements
- Input/output optimization
- Time complexity mastery
- Space complexity optimization
- Common patterns
- Debugging strategies
- Contest strategies
🚀 Projects
- Personal template library
- Problem tracker
- Solution archive
- Contest simulator
💪 Practice
Solve 100 easy problems
📚 Topics Covered
- DP fundamentals
- Memoization vs tabulation
- 1D DP problems
- 2D DP problems
- State space reduction
- Classic problems: Knapsack, LCS, LIS
- Coin change and variants
- Path counting problems
- Interval DP
- Tree DP
🚀 Projects
- DP problem solver
- Visualization tool
- Problem generator
- Solution verifier
💪 Practice
Master 50 DP problems
📚 Topics Covered
- Graph representations
- DFS and BFS applications
- Shortest paths: Dijkstra, Bellman-Ford, Floyd-Warshall
- Minimum spanning trees: Kruskal, Prim
- Topological sorting
- Strongly connected components
- Bridges and articulation points
- Bipartite matching
- Network flow basics
- Tree algorithms
🚀 Projects
- Graph algorithm visualizer
- Pathfinding comparison
- Network flow solver
- Graph problem generator
💪 Practice
Solve 40 graph problems
📚 Topics Covered
- Segment trees
- Fenwick trees (BIT)
- Sparse tables
- Disjoint set union (DSU)
- Trie data structure
- Suffix arrays
- Heavy-light decomposition
- Persistent data structures
- Treaps and splay trees
- Link-cut trees basics
🚀 Projects
- Advanced DS library
- Range query solver
- String matching tool
- DS visualizer
💪 Practice
Implement all advanced structures
📚 Topics Covered
- Number theory basics
- Prime numbers and sieve
- GCD and LCM
- Modular arithmetic
- Fast exponentiation
- Combinatorics
- Probability basics
- Game theory
- Geometry algorithms
- Convex hull
🚀 Projects
- Math utility library
- Geometry solver
- Number theory toolkit
- Combinatorics calculator
💪 Practice
Solve 30 math problems
📚 Topics Covered
- String matching: KMP, Rabin-Karp
- Z-algorithm
- Suffix arrays and LCP
- Suffix trees basics
- Aho-Corasick algorithm
- Manacher's algorithm
- String hashing
- Palindrome problems
- Edit distance
- Regular expressions
🚀 Projects
- Text search engine
- Plagiarism detector
- DNA sequence matcher
- Text editor with search
💪 Practice
Master string algorithms
📚 Topics Covered
- 2D geometry basics
- Points, lines, segments
- Polygon algorithms
- Convex hull algorithms
- Line sweep technique
- Closest pair of points
- Voronoi diagrams basics
- Delaunay triangulation
- 3D geometry basics
- Geometric data structures
🚀 Projects
- Geometry playground
- Collision detector
- Map overlay tool
- 3D viewer
💪 Practice
Solve geometry problems
📚 Topics Covered
- ML basics in C++
- Linear regression
- Logistic regression
- Neural networks from scratch
- Backpropagation implementation
- Decision trees
- K-means clustering
- OpenCV basics
- Image processing
- Computer vision basics
🚀 Projects
- Neural network library
- Image classifier
- Digit recognizer
- Game AI with ML
💪 Practice
Implement ML algorithms
📚 Topics Covered
- Cryptography fundamentals
- Caesar cipher and variants
- XOR encryption
- Hash functions
- SHA implementation
- Public key concepts
- RSA basics
- Digital signatures
- Random number generation
- Secure coding practices
🚀 Projects
- Encryption tool
- Password manager
- Secure chat app
- CTF challenge solver
💪 Practice
Solve cryptography challenges
📚 Topics Covered
- Compilers overview
- Lexical analysis
- Tokenization
- Parsing basics
- Abstract syntax trees
- Semantic analysis
- Code generation basics
- Interpreters vs compilers
- Simple language design
- VM implementation
🚀 Projects
- Calculator language
- Simple interpreter
- Mini compiler
- Domain-specific language
💪 Practice
Build language tools
📚 Topics Covered
- Portfolio strategy
- Project selection
- Code documentation
- README writing
- GitHub profile optimization
- Project presentation
- Demo videos
- Technical writing
- Blog creation
- Online presence
🚀 Projects
- Portfolio website
- Project showcases
- Technical blog posts
- Video demos
💪 Practice
Polish all projects
📚 Topics Covered
- Technical interview process
- Data structures review
- Algorithm review
- Coding interview patterns
- System design basics
- Behavioral questions
- STAR method
- Mock interviews
- Whiteboard coding
- Online assessments
🚀 Projects
- Interview prep notes
- Problem solutions
- Mock interview recordings
- Question bank
💪 Practice
Daily interview practice
📚 Topics Covered
- Open source importance
- Finding projects
- Understanding large codebases
- Making contributions
- Pull request best practices
- Code review participation
- Issue tracking
- Documentation contributions
- Creating open source projects
- Building community
🚀 Projects
- Open source contributions
- Personal open source project
- Documentation improvements
- Community building
💪 Practice
Contribute to 5 projects
📚 Topics Covered
- Capstone project planning
- Requirements analysis
- System architecture
- Implementation strategy
- Testing plan
- Documentation plan
- Deployment strategy
- Marketing strategy
🚀 Projects
- FINAL CAPSTONE START
- Complete planning
- Architecture design
- Initial implementation
💪 Practice
Final project sprint
📚 Topics Covered
- Feature completion
- Testing and debugging
- Performance optimization
- Documentation finalization
- Deployment preparation
- Release planning
- Marketing materials
- Demo preparation
- Presentation skills
- Q&A preparation
🚀 Projects
- FINAL CAPSTONE: Complete Project
- Options: AAA game, competitive programming platform, robotics system, ML application
- Full documentation
- Deployment and release
📚 Topics Covered
- Job search strategies
- Internship applications
- College applications with portfolio
- Freelancing opportunities
- Resume optimization
- LinkedIn profile
- Cover letters
- Follow-up strategies
- First job preparation
- Continuous learning
🚀 Projects
- Professional resume
- Cover letter templates
- Application tracker
- Career plan document
📚 Topics Covered
- Course completion
- Final presentations
- Peer showcases
- Industry feedback
- Certification ceremony
- Alumni network
- Future resources
- Mentorship continuation
- Community involvement
- Success stories
🎯 Assessment
FINAL SHOWCASE: Present portfolio to industry professionals and compete in final programming contest
Projects You'll Build
Build a professional portfolio with 50+ C++ projects including games, tools, and applications real-world projects.
Weekly Learning Structure
Certification & Recognition
Technologies & Skills You'll Master
Comprehensive coverage of the entire modern web development stack.
Support & Resources
Career Outcomes & Opportunities
Transform your career with industry-ready skills and job placement support.