Game Development & Interactive Media

Complete Game Development Masterclass

From Game Idea to Published Title on Multiple Platforms

12 months (52 weeks) Complete Beginner to Professional Game Developer 20-25 hours/week recommended Certified Game Developer upon completion
Complete Game Development Masterclass - Zero to Professional Game Developer

Flexible Course Duration

Course duration varies based on the student's background and learning pace. For beginners (kids/teens): typically 6-9 months depending on the specific course. For adults with prior knowledge: duration may be shorter with accelerated learning paths.

Standard Pace: 6-9 months
Accelerated Option: Increase class frequency for faster completion

For personalized duration planning and detailed course information, contact Modern Age Coders at 9123366161

Ready to Master Complete Game Development Masterclass - Zero to Professional Game Developer?

Choose your plan and start your journey into the future of technology today.

Personalized Mentorship

₹5999/month

2 Classes per Week

Enroll Now

Program Overview

This is not just a course—it's your journey from gaming enthusiast to professional game developer. The video game industry is larger than movies and music combined, and skilled game developers are in massive demand. This 12-month masterclass transforms you into a complete game developer, capable of designing, programming, and shipping games across PC, mobile, console, and VR platforms. You'll master industry-standard engines (Unity, Unreal), programming languages (C++, C#), game design principles, and build a portfolio of playable games that could launch your career or indie studio.

What Makes This Program Different

  • Starts from absolute zero - no coding or art experience needed
  • Complete 12-month structured curriculum covering all aspects of game dev
  • Master both Unity and Unreal Engine comprehensively
  • Build 20+ complete games across different genres
  • Covers 2D, 3D, VR/AR, and multiplayer development
  • Game design, art, audio, and programming all included
  • Publishing and monetization strategies taught
  • Industry mentorship from published game developers
  • Steam, mobile stores, and console deployment covered
  • Build portfolio worthy of AAA studios or successful indie launch

Your Learning Journey

Phase 1
Foundation (Months 1-3): Game Design, 2D Development, Unity Basics
Phase 2
Intermediate (Months 4-6): 3D Games, C# Mastery, Advanced Unity
Phase 3
Advanced (Months 7-9): Unreal Engine, C++, Graphics Programming
Phase 4
Professional (Months 10-12): Multiplayer, Publishing, Specialization

Career Progression

1
Junior Game Developer (after 3 months)
2
Unity Developer / Game Programmer (after 6 months)
3
Game Developer / Technical Designer (after 9 months)
4
Senior Game Developer / Indie Studio Founder (after 12 months)

Detailed Course Curriculum

Explore the complete week-by-week breakdown of what you'll learn in this comprehensive program.

📚 Topics Covered
  • History of video games and industry overview
  • Game development roles: programmer, artist, designer, producer
  • Game genres and their characteristics
  • Game development pipeline: concept to release
  • Introduction to game engines vs frameworks
  • Setting up development environment
  • Unity installation and interface tour
  • Version control with Git for games
  • Game development terminology
  • Analyzing successful games
🚀 Projects
  • Write your first Game Design Document
  • Analyze 5 favorite games critically
  • Create paper prototype of simple game
  • Set up Unity and development environment
💪 Practice

Play and analyze 20 games across different genres

📚 Topics Covered
  • Core game mechanics vs meta mechanics
  • Game loops: core, meta, and social
  • Player motivation and psychology
  • Flow theory and difficulty curves
  • Reward systems and progression
  • Game balance fundamentals
  • Level design principles
  • Tutorial design and onboarding
  • Narrative in games
  • Player types: Bartle's taxonomy
🚀 Projects
  • Design a complete game concept with mechanics
  • Create difficulty curve for a game
  • Design reward system for mobile game
  • Build paper prototype and playtest it
💪 Practice

Design 10 different game mechanics on paper

📚 Topics Covered
  • Unity 2D workspace and tools
  • Sprites and sprite sheets
  • 2D physics and colliders
  • Rigidbody2D and physics materials
  • Animation basics: sprite animation
  • Animator controller and state machines
  • Tilemaps and tilemap colliders
  • 2D lighting with URP
  • Particle systems for 2D
  • Camera setup for 2D games
🚀 Projects
  • Create animated sprite character
  • Build tilemap-based level
  • Implement 2D platformer mechanics
  • Add particle effects and polish
💪 Practice

Create 10 different 2D game prototypes

📚 Topics Covered
  • C# basics: variables, data types, operators
  • Control flow: if-else, switch, loops
  • Functions and methods
  • Object-oriented programming in C#
  • Classes and objects for games
  • Inheritance and polymorphism
  • Unity-specific C# features
  • MonoBehaviour lifecycle
  • Coroutines and timing
  • Events and delegates
🚀 Projects
  • Player movement controller
  • Enemy AI basic behavior
  • Inventory system
  • Score and UI management system
💪 Practice

Write 50 Unity scripts for different purposes

📚 Topics Covered
  • Game architecture patterns
  • Scene management and loading
  • Save/load systems
  • UI design with Unity UI
  • Menu systems and navigation
  • Input handling: keyboard, mouse, touch
  • Mobile input and virtual joysticks
  • Object pooling for performance
  • 2D pathfinding basics
  • Power-ups and collectibles
🚀 Projects
  • Complete 2D platformer game
  • Top-down shooter with enemies
  • Puzzle game with 10 levels
  • Mobile endless runner
💪 Practice

Build 5 different 2D game genres

📚 Topics Covered
  • Pixel art fundamentals
  • Color theory for games
  • Creating game sprites
  • Animation principles: squash, stretch, anticipation
  • Sprite sheet creation
  • 2D skeletal animation with Unity
  • Visual effects for 2D games
  • UI/UX design for games
  • Asset optimization
  • Free and paid asset resources
🚀 Projects
  • Create full sprite set for character
  • Design and animate enemy types
  • Create tileset for platformer
  • Design complete UI theme
💪 Practice

Create art assets for 5 games

📚 Topics Covered
  • Game audio fundamentals
  • Sound effects creation and editing
  • Music theory for games
  • Unity audio system
  • 3D spatial audio
  • Audio mixing and mastering
  • Creating atmosphere with audio
  • Audio feedback for player actions
  • Performance optimization
  • Game juice and polish techniques
🚀 Projects
  • Add complete audio to previous games
  • Create dynamic music system
  • Polish one game to release quality
  • PHASE 1 CAPSTONE: Complete 2D Game with Original Art and Audio
🎯 Assessment

Phase 1 exam on game design and 2D development

📚 Topics Covered
  • 3D coordinate systems and transforms
  • 3D modeling basics and terminology
  • Importing and configuring 3D models
  • Materials and textures
  • Shader basics and Shader Graph
  • Lighting: directional, point, spot, area
  • Lightmapping and global illumination
  • Shadows and shadow settings
  • 3D physics: Rigidbody and colliders
  • Physics materials and joints
🚀 Projects
  • 3D character controller
  • Physics-based puzzle
  • Terrain with environment
  • Indoor level with lighting
💪 Practice

Create 10 different 3D scenes

📚 Topics Covered
  • 3D animation principles
  • Humanoid vs generic rigs
  • Animation import and retargeting
  • Mecanim animation system
  • Blend trees and layers
  • Animation events and curves
  • Root motion
  • Inverse Kinematics (IK)
  • Ragdoll physics
  • Facial animation basics
🚀 Projects
  • Third-person character controller
  • Combat system with animations
  • Cutscene using Timeline
  • Character customization system
💪 Practice

Implement 15 different animation systems

📚 Topics Covered
  • Design patterns for games: Singleton, Observer, State
  • Generic programming in Unity
  • LINQ for game data
  • Async/await in Unity
  • Unity Job System basics
  • Burst Compiler
  • ECS (Entity Component System) introduction
  • Custom editors and tools
  • PropertyDrawers and Attributes
  • ScriptableObjects for data
🚀 Projects
  • Modular weapon system
  • Quest system with ScriptableObjects
  • Custom Unity tools
  • Performance-optimized game
💪 Practice

Implement 20 design patterns in games

📚 Topics Covered
  • Game AI fundamentals
  • Finite State Machines (FSM)
  • Behavior Trees introduction
  • Navigation and pathfinding
  • NavMesh and NavMesh agents
  • A* pathfinding implementation
  • Steering behaviors: seek, flee, wander
  • Flocking and swarm AI
  • Decision trees
  • Goal-Oriented Action Planning (GOAP)
🚀 Projects
  • Stealth game with AI guards
  • RTS unit movement system
  • Boss AI with multiple phases
  • Companion AI system
💪 Practice

Create 10 different AI behaviors

📚 Topics Covered
  • First-person shooter mechanics
  • Third-person action games
  • Racing game physics
  • Survival game systems
  • Inventory and crafting
  • Dialogue systems
  • Quest and mission systems
  • Procedural generation basics
  • Level streaming
  • Optimization techniques
🚀 Projects
  • FPS prototype with AI enemies
  • Racing game with 3 tracks
  • Survival game vertical slice
  • Action RPG with inventory
💪 Practice

Build prototypes of 5 different 3D genres

📚 Topics Covered
  • VR fundamentals and hardware
  • Unity XR Toolkit setup
  • VR interaction systems
  • Locomotion in VR: teleportation, smooth
  • Hand tracking and gestures
  • VR UI design principles
  • Comfort and motion sickness
  • VR optimization techniques
  • Spatial audio for VR
  • Testing VR applications
🚀 Projects
  • VR interaction playground
  • VR escape room
  • VR training simulator
  • VR multiplayer experience
💪 Practice

Create 5 VR prototypes

📚 Topics Covered
  • AR fundamentals and applications
  • AR Foundation in Unity
  • Plane detection and tracking
  • Image and object tracking
  • Face tracking and filters
  • World mapping and persistence
  • AR UI/UX best practices
  • Lighting estimation
  • AR performance optimization
  • ARCore and ARKit features
🚀 Projects
  • AR furniture placement app
  • AR game with real-world interaction
  • AR educational experience
  • AR social feature
💪 Practice

Build 5 AR applications

📚 Topics Covered
  • Mobile game market analysis
  • Touch input and gestures
  • Mobile UI/UX principles
  • Screen resolution handling
  • Mobile performance optimization
  • Battery and thermal management
  • Mobile-specific shaders
  • Asset bundling for mobile
  • In-app purchases implementation
  • Ads integration: Unity Ads, AdMob
🚀 Projects
  • Hypercasual mobile game
  • Mobile puzzle game with IAP
  • Mobile multiplayer game
  • Port PC game to mobile
💪 Practice

Optimize 5 games for mobile

📚 Topics Covered
  • Platform-specific code management
  • Input system abstraction
  • Save data across platforms
  • Cloud saves implementation
  • Platform-specific features
  • Console development basics
  • Nintendo Switch considerations
  • PlayStation requirements
  • Xbox Live integration
  • Steam integration
🚀 Projects
  • Cross-platform game with cloud saves
  • Platform-specific features implementation
  • Console-ready game prototype
  • Multi-platform build pipeline
💪 Practice

Deploy game to 3 different platforms

📚 Topics Covered
  • Scope and project planning
  • Vertical slice development
  • Iterative design process
  • Playtesting and feedback
  • Polish and optimization
  • Marketing materials creation
🚀 Projects
  • PHASE 2 CAPSTONE: Complete 3D Game
  • Develop full 3D game with 30 minutes of gameplay
  • Include: menus, save system, 5 levels, original assets
  • Target platform: PC and one other platform
🎯 Assessment

Phase 2 exam on 3D development and advanced Unity

📚 Topics Covered
  • Unreal Engine philosophy vs Unity
  • UE5 interface and workflow
  • Blueprints visual scripting
  • Actor and component system
  • Level design in Unreal
  • Materials and material instances
  • Lighting with Lumen
  • Nanite virtualized geometry
  • World Partition system
  • Niagara particle system
🚀 Projects
  • First Unreal project setup
  • Blueprint character controller
  • Environment with Nanite and Lumen
  • Particle effects showcase
💪 Practice

Create 10 Unreal Blueprint systems

📚 Topics Covered
  • C++ in Unreal Engine
  • Unreal coding standards
  • UCLASS, UPROPERTY, UFUNCTION
  • Actor lifecycle in C++
  • Components in C++
  • Gameplay framework classes
  • Input handling in C++
  • Collision and physics in code
  • Unreal's reflection system
  • Debugging C++ in Unreal
🚀 Projects
  • C++ character class
  • Weapon system in C++
  • AI controller in C++
  • Custom game mode
💪 Practice

Convert 10 Blueprint systems to C++

📚 Topics Covered
  • Animation blueprints and state machines
  • Control Rig and IK
  • Procedural animation
  • Behavior trees in Unreal
  • Environmental Query System (EQS)
  • Smart objects
  • Level streaming and world composition
  • Sequencer for cinematics
  • Audio with MetaSounds
  • UI with UMG and Slate
🚀 Projects
  • Complex animation system
  • Advanced AI with behavior trees
  • Cinematic sequence
  • Complete UI system
💪 Practice

Master 10 advanced Unreal systems

📚 Topics Covered
  • Rendering pipeline overview
  • Shader programming basics
  • HLSL for Unreal
  • Custom materials and shaders
  • Post-processing effects
  • Render targets
  • Compute shaders
  • Ray tracing basics
  • Global illumination techniques
  • LOD systems
🚀 Projects
  • Custom shader effects
  • Post-processing pipeline
  • Procedural materials
  • Performance optimization study
💪 Practice

Create 15 custom shaders

📚 Topics Covered
  • Game engine architecture overview
  • Memory management in games
  • Object pooling patterns
  • Resource management
  • Threading in game engines
  • Job systems
  • Entity Component Systems (ECS)
  • Custom engine modules
  • Plugin development
  • Engine modification
🚀 Projects
  • Custom Unreal plugin
  • Memory optimization system
  • Multithreaded game system
  • Engine feature extension
💪 Practice

Understand and modify engine code

📚 Topics Covered
  • Networking basics for games
  • Client-server architecture
  • Peer-to-peer vs dedicated servers
  • Unity Netcode for GameObjects
  • Mirror networking
  • Photon PUN2
  • Network synchronization
  • Lag compensation
  • Client prediction
  • Server reconciliation
🚀 Projects
  • LAN multiplayer game
  • Online PvP arena
  • Co-op puzzle game
  • Battle royale prototype
💪 Practice

Build 5 different multiplayer games

📚 Topics Covered
  • Unreal replication system
  • RPCs and ownership
  • State synchronization
  • Deterministic physics
  • Rollback netcode
  • Server authoritative systems
  • Matchmaking systems
  • Lobby implementation
  • Voice chat integration
  • Dedicated server setup
🚀 Projects
  • Competitive multiplayer FPS
  • MMO prototype with 100 players
  • Dedicated server deployment
  • Matchmaking system
💪 Practice

Deploy 3 games with dedicated servers

📚 Topics Covered
  • Live ops fundamentals
  • Content delivery systems
  • Seasonal content planning
  • Event systems
  • Player progression systems
  • Battle pass implementation
  • Leaderboards and rankings
  • Clans and social features
  • Backend services (PlayFab, GameSparks)
  • Analytics and metrics
🚀 Projects
  • Live service game with seasons
  • Event system implementation
  • Analytics dashboard
  • Community features
💪 Practice

Design 5 live service features

📚 Topics Covered
  • Monetization models analysis
  • Free-to-play economics
  • Virtual currency systems
  • Store implementation
  • Loot boxes and gacha
  • Battle passes
  • Cosmetic systems
  • Pay-to-win avoidance
  • Retention strategies
  • Whale management
🚀 Projects
  • F2P monetization system
  • Virtual economy simulator
  • Store with IAP
  • Retention feature implementation
💪 Practice

Design monetization for 5 game types

📚 Topics Covered
  • Large project management
  • Team collaboration tools
  • Asset pipeline
  • Performance targets
  • Platform certification requirements
  • Submission preparation
🚀 Projects
  • PHASE 3 CAPSTONE: AAA-Quality Game Vertical Slice
  • Create 15-minute vertical slice of AAA-quality game
  • Use Unreal Engine with C++
  • Include multiplayer component
  • Target next-gen quality
🎯 Assessment

Phase 3 exam on Unreal and advanced systems

📚 Topics Covered
  • Self-publishing vs publishers
  • Publishing contracts and terms
  • Platform requirements (Steam, Epic, consoles)
  • Certification processes
  • Age ratings (ESRB, PEGI)
  • Localization planning
  • QA and testing processes
  • Bug tracking systems
  • Release planning
  • Post-launch support
🚀 Projects
  • Publishing plan for your game
  • Platform submission package
  • QA test plan
  • Post-launch roadmap
💪 Practice

Research 10 publishing options

📚 Topics Covered
  • Marketing fundamentals for indies
  • Building community pre-launch
  • Social media strategies
  • Content creation and streaming
  • Press kit creation
  • Trailer production
  • Screenshot and GIF creation
  • Steam page optimization
  • Wishlist campaigns
  • Influencer outreach
🚀 Projects
  • Complete marketing plan
  • Game trailer production
  • Press kit creation
  • Steam page setup
💪 Practice

Create marketing materials for 3 games

📚 Topics Covered
  • Starting an indie studio
  • Business structures and legal
  • Funding options: investors, publishers, grants
  • Crowdfunding strategies
  • Budget planning and management
  • Team building and hiring
  • Remote team management
  • Outsourcing art and audio
  • Intellectual property protection
  • Revenue models and projections
🚀 Projects
  • Business plan for indie studio
  • Funding pitch deck
  • Budget for game project
  • Team structure proposal
💪 Practice

Analyze 10 successful indie studios

📚 Topics Covered
  • Serious games and gamification
  • Educational game design
  • Simulation games
  • Procedural generation advanced
  • Roguelike/roguelite design
  • Narrative-driven games
  • Interactive storytelling
  • Music and rhythm games
  • Sports game systems
  • Strategy game AI
🚀 Projects
  • Educational game prototype
  • Procedural generation system
  • Narrative-driven experience
  • Specialized genre prototype
💪 Practice

Prototype 5 specialized game types

📚 Topics Covered
  • Custom tool development
  • Editor extensions
  • Asset pipeline automation
  • Build automation systems
  • Version control workflows
  • Art pipeline tools
  • Level design tools
  • Debugging and profiling tools
  • Analytics integration
  • Automated testing
🚀 Projects
  • Custom Unity/Unreal tools
  • Automated build pipeline
  • Asset processing tools
  • Team workflow optimization
💪 Practice

Build 10 productivity tools

📚 Topics Covered
  • Portfolio strategy for game developers
  • Selecting best projects
  • Creating gameplay videos
  • Portfolio website design
  • Itch.io presence
  • GitHub for game developers
  • ArtStation for game artists
  • LinkedIn optimization
  • Resume for game industry
  • Cover letter writing
🚀 Projects
  • Professional portfolio website
  • Demo reel/gameplay video
  • Published game on itch.io
  • Polished GitHub profile
💪 Practice

Polish all portfolio pieces

📚 Topics Covered
  • Game industry roles overview
  • AAA vs indie career paths
  • Gameplay programmer roles
  • Engine programmer positions
  • Technical designer careers
  • Tools programmer opportunities
  • Graphics programmer path
  • Network programmer roles
  • Game designer positions
  • Producer and PM roles
🚀 Projects
  • Career roadmap planning
  • Skill assessment
  • Target company research
  • Application materials
💪 Practice

Apply to 20 game development positions

📚 Topics Covered
  • Game programming interviews
  • Technical tests preparation
  • Whiteboard coding for games
  • Game design tests
  • Portfolio presentation skills
  • Take-home assignments
  • Behavioral questions
  • Salary negotiation
  • Studio culture fit
  • Red flags to watch for
🚀 Projects
  • Mock interview preparation
  • Technical test practice
  • Portfolio presentation
  • Salary research
💪 Practice

Complete 10 mock interviews

📚 Topics Covered
  • Indie development lifestyle
  • Time management for indies
  • Scope management
  • Community building
  • Game jams participation
  • Indie showcases
  • Networking strategies
  • Collaboration finding
  • Revenue sharing models
  • Sustainable indie development
🚀 Projects
  • Game jam participation
  • Community building plan
  • Indie game pitch
  • Collaboration proposal
💪 Practice

Participate in 3 game jams

📚 Topics Covered
  • Final project planning
  • Scope and timeline
  • Asset creation pipeline
  • Testing and polishing
  • Marketing campaign execution
  • Launch preparation
  • Community engagement
  • Post-launch planning
  • Career next steps
  • Continuous learning
🚀 Projects
  • FINAL CAPSTONE: Commercial-Ready Game
  • Develop and publish a complete game
  • Include: 2+ hours gameplay, original assets, multiplayer or procedural elements
  • Publish on Steam/itch.io with marketing campaign
  • Achieve 100+ wishlists/downloads
🎯 Assessment

Final portfolio review and career readiness assessment

📚 Topics Covered
  • Following industry trends
  • New technology adoption
  • Engine updates and features
  • Platform changes
  • Market analysis
  • Player behavior trends
  • Emerging platforms
  • New monetization models
  • Technology forecasting
  • Skill development planning
🚀 Projects
  • Technology radar creation
  • Learning plan development
  • Trend analysis report
  • Skill upgrade roadmap
💪 Practice

Learn one new technology monthly

📚 Topics Covered
  • Graphics programming mastery
  • Engine development
  • Technical art
  • Procedural generation systems
  • AI and machine learning for games
  • Cloud gaming technology
  • Streaming technology
  • Cross-platform development
  • Accessibility in games
  • Experimental gameplay
🚀 Projects
  • Specialization deep dive
  • Research project
  • Innovative prototype
  • Technical paper
💪 Practice

Master chosen specialization

📚 Topics Covered
  • Community involvement
  • Open source contributions
  • Asset sharing
  • Tutorial creation
  • Blog writing
  • YouTube content
  • Speaking at events
  • Mentoring others
  • Code review participation
  • Forum helping
🚀 Projects
  • Tutorial series creation
  • Open source tool
  • Community event organization
  • Mentorship program
💪 Practice

Give back to community weekly

📚 Topics Covered
  • Team leadership skills
  • Project management
  • Agile for game development
  • Sprint planning
  • Risk management
  • Quality assurance
  • Performance reviews
  • Conflict resolution
  • Vision and direction
  • Studio culture building
🚀 Projects
  • Leadership portfolio
  • Team management system
  • Studio culture document
  • Growth strategy plan
💪 Practice

Lead game development teams

Projects You'll Build

Build a professional portfolio with 25+ playable games across all platforms and genres real-world projects.

🚀
Phase 1: 10+ 2D games - platformer, puzzle, shooter, mobile
🚀
Phase 2: 8+ 3D games - FPS, racing, VR, AR experiences
🚀
Phase 3: 5+ advanced projects - multiplayer, Unreal AAA slice
🚀
Phase 4: 3+ commercial projects - published game, marketing campaign
🚀
Total: 25+ complete games from simple to commercial quality

Weekly Learning Structure

Theory Videos
5-7 hours
Hands On Coding
10-12 hours
Projects
5-6 hours
Practice Problems
2-3 hours
Total Per Week
20-25 hours

Certification & Recognition

🏆
Phase Certificates
Certificate after each phase
🏆
Final Certificate
Certified Game Developer
🏆
Linkedin Badge
Industry-recognized credential
🏆
Industry Recognized
Accepted by game studios globally
🏆
Portfolio Projects
25+ games for portfolio
🏆
Published Games
At least 1 published game on major platform

Technologies & Skills You'll Master

Comprehensive coverage of the entire modern web development stack.

Game Design
mechanics, balance, level design, monetization, UX
Programming
C#, C++, Blueprints, visual scripting, design patterns
Engines
Unity (expert), Unreal Engine (advanced), custom engines
Graphics
shaders, lighting, materials, VFX, optimization
3D
modeling basics, animation, rigging, physics
2D
sprite art, animation, tile systems, pixel art
Audio
sound design, music, spatial audio, dynamic audio
AI
pathfinding, behavior trees, state machines, ML basics
Networking
multiplayer, client-server, dedicated servers
Platforms
PC, mobile, console, VR/AR, web
Business
publishing, marketing, monetization, studio management
Tools
version control, CI/CD, analytics, profiling

Support & Resources

Live Sessions
Weekly game dev workshops and code reviews
Mentorship
1-on-1 guidance from industry game developers
Community
Active Discord with 5000+ game developers
Code Review
Expert reviews of all game projects
Career Support
Portfolio reviews, job referrals, interview prep
Lifetime Access
All content and engine updates forever

Career Outcomes & Opportunities

Transform your career with industry-ready skills and job placement support.

Prerequisites

Education
No formal education required
Coding Experience
None - we teach from scratch
Equipment
Gaming PC/laptop (8GB RAM minimum, dedicated GPU recommended)
Time Commitment
20-25 hours per week
English
Good comprehension for documentation
Motivation
Passion for games and creativity

Who Is This Course For?

👤
Students
Aspiring game developers wanting to enter the industry
👤
Working_professionals
Career switchers passionate about game development
👤
Entrepreneurs
Want to start indie game studio
👤
Freelancers
Offer game development services
👤
Kids
Mature teens (14+) with gaming passion
👤
Anyone
Anyone who dreams of making their own games

Career Paths After Completion

💼
Game Programmer (Gameplay/Engine/Graphics/AI)
💼
Unity Developer
💼
Unreal Engine Developer
💼
Technical Game Designer
💼
Indie Game Developer
💼
Mobile Game Developer
💼
VR/AR Developer
💼
Game Tools Programmer
💼
Multiplayer Programmer
💼
Technical Artist
💼
Game Studio Founder
💼
Freelance Game Developer

Salary Expectations

After 6 Months
₹4-8 LPA (Junior Game Developer)
After 12 Months
₹8-15 LPA (Game Developer)
After 18 Months
₹12-25 LPA (Senior Game Developer)
After 24 Months
₹20-40+ LPA (Lead Developer/Technical Director)
Freelance
₹2000-10000/hour based on expertise
International
$60k-150k USD (higher in AAA studios)

Course Guarantees

Money Back
30-day money back guarantee
Job Assistance
Placement support with game studios
Lifetime Updates
Free access to all future content
Mentorship
Industry mentor throughout journey
Certificate
Industry-recognized certification
Portfolio
Commercial-quality game portfolio