Complete Game Development Masterclass
From Game Idea to Published Title on Multiple Platforms
Ready to Master Complete Game Development Masterclass - Zero to Professional Game Developer?
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Program Overview
This is not just a course—it's your journey from gaming enthusiast to professional game developer. The video game industry is larger than movies and music combined, and skilled game developers are in massive demand. This 12-month masterclass transforms you into a complete game developer, capable of designing, programming, and shipping games across PC, mobile, console, and VR platforms. You'll master industry-standard engines (Unity, Unreal), programming languages (C++, C#), game design principles, and build a portfolio of playable games that could launch your career or indie studio.
What Makes This Program Different
- Starts from absolute zero - no coding or art experience needed
- Complete 12-month structured curriculum covering all aspects of game dev
- Master both Unity and Unreal Engine comprehensively
- Build 20+ complete games across different genres
- Covers 2D, 3D, VR/AR, and multiplayer development
- Game design, art, audio, and programming all included
- Publishing and monetization strategies taught
- Industry mentorship from published game developers
- Steam, mobile stores, and console deployment covered
- Build portfolio worthy of AAA studios or successful indie launch
Your Learning Journey
Career Progression
Detailed Course Curriculum
Explore the complete week-by-week breakdown of what you'll learn in this comprehensive program.
📚 Topics Covered
- History of video games and industry overview
- Game development roles: programmer, artist, designer, producer
- Game genres and their characteristics
- Game development pipeline: concept to release
- Introduction to game engines vs frameworks
- Setting up development environment
- Unity installation and interface tour
- Version control with Git for games
- Game development terminology
- Analyzing successful games
🚀 Projects
- Write your first Game Design Document
- Analyze 5 favorite games critically
- Create paper prototype of simple game
- Set up Unity and development environment
💪 Practice
Play and analyze 20 games across different genres
📚 Topics Covered
- Core game mechanics vs meta mechanics
- Game loops: core, meta, and social
- Player motivation and psychology
- Flow theory and difficulty curves
- Reward systems and progression
- Game balance fundamentals
- Level design principles
- Tutorial design and onboarding
- Narrative in games
- Player types: Bartle's taxonomy
🚀 Projects
- Design a complete game concept with mechanics
- Create difficulty curve for a game
- Design reward system for mobile game
- Build paper prototype and playtest it
💪 Practice
Design 10 different game mechanics on paper
📚 Topics Covered
- Unity 2D workspace and tools
- Sprites and sprite sheets
- 2D physics and colliders
- Rigidbody2D and physics materials
- Animation basics: sprite animation
- Animator controller and state machines
- Tilemaps and tilemap colliders
- 2D lighting with URP
- Particle systems for 2D
- Camera setup for 2D games
🚀 Projects
- Create animated sprite character
- Build tilemap-based level
- Implement 2D platformer mechanics
- Add particle effects and polish
💪 Practice
Create 10 different 2D game prototypes
📚 Topics Covered
- C# basics: variables, data types, operators
- Control flow: if-else, switch, loops
- Functions and methods
- Object-oriented programming in C#
- Classes and objects for games
- Inheritance and polymorphism
- Unity-specific C# features
- MonoBehaviour lifecycle
- Coroutines and timing
- Events and delegates
🚀 Projects
- Player movement controller
- Enemy AI basic behavior
- Inventory system
- Score and UI management system
💪 Practice
Write 50 Unity scripts for different purposes
📚 Topics Covered
- Game architecture patterns
- Scene management and loading
- Save/load systems
- UI design with Unity UI
- Menu systems and navigation
- Input handling: keyboard, mouse, touch
- Mobile input and virtual joysticks
- Object pooling for performance
- 2D pathfinding basics
- Power-ups and collectibles
🚀 Projects
- Complete 2D platformer game
- Top-down shooter with enemies
- Puzzle game with 10 levels
- Mobile endless runner
💪 Practice
Build 5 different 2D game genres
📚 Topics Covered
- Pixel art fundamentals
- Color theory for games
- Creating game sprites
- Animation principles: squash, stretch, anticipation
- Sprite sheet creation
- 2D skeletal animation with Unity
- Visual effects for 2D games
- UI/UX design for games
- Asset optimization
- Free and paid asset resources
🚀 Projects
- Create full sprite set for character
- Design and animate enemy types
- Create tileset for platformer
- Design complete UI theme
💪 Practice
Create art assets for 5 games
📚 Topics Covered
- Game audio fundamentals
- Sound effects creation and editing
- Music theory for games
- Unity audio system
- 3D spatial audio
- Audio mixing and mastering
- Creating atmosphere with audio
- Audio feedback for player actions
- Performance optimization
- Game juice and polish techniques
🚀 Projects
- Add complete audio to previous games
- Create dynamic music system
- Polish one game to release quality
- PHASE 1 CAPSTONE: Complete 2D Game with Original Art and Audio
🎯 Assessment
Phase 1 exam on game design and 2D development
📚 Topics Covered
- 3D coordinate systems and transforms
- 3D modeling basics and terminology
- Importing and configuring 3D models
- Materials and textures
- Shader basics and Shader Graph
- Lighting: directional, point, spot, area
- Lightmapping and global illumination
- Shadows and shadow settings
- 3D physics: Rigidbody and colliders
- Physics materials and joints
🚀 Projects
- 3D character controller
- Physics-based puzzle
- Terrain with environment
- Indoor level with lighting
💪 Practice
Create 10 different 3D scenes
📚 Topics Covered
- 3D animation principles
- Humanoid vs generic rigs
- Animation import and retargeting
- Mecanim animation system
- Blend trees and layers
- Animation events and curves
- Root motion
- Inverse Kinematics (IK)
- Ragdoll physics
- Facial animation basics
🚀 Projects
- Third-person character controller
- Combat system with animations
- Cutscene using Timeline
- Character customization system
💪 Practice
Implement 15 different animation systems
📚 Topics Covered
- Design patterns for games: Singleton, Observer, State
- Generic programming in Unity
- LINQ for game data
- Async/await in Unity
- Unity Job System basics
- Burst Compiler
- ECS (Entity Component System) introduction
- Custom editors and tools
- PropertyDrawers and Attributes
- ScriptableObjects for data
🚀 Projects
- Modular weapon system
- Quest system with ScriptableObjects
- Custom Unity tools
- Performance-optimized game
💪 Practice
Implement 20 design patterns in games
📚 Topics Covered
- Game AI fundamentals
- Finite State Machines (FSM)
- Behavior Trees introduction
- Navigation and pathfinding
- NavMesh and NavMesh agents
- A* pathfinding implementation
- Steering behaviors: seek, flee, wander
- Flocking and swarm AI
- Decision trees
- Goal-Oriented Action Planning (GOAP)
🚀 Projects
- Stealth game with AI guards
- RTS unit movement system
- Boss AI with multiple phases
- Companion AI system
💪 Practice
Create 10 different AI behaviors
📚 Topics Covered
- First-person shooter mechanics
- Third-person action games
- Racing game physics
- Survival game systems
- Inventory and crafting
- Dialogue systems
- Quest and mission systems
- Procedural generation basics
- Level streaming
- Optimization techniques
🚀 Projects
- FPS prototype with AI enemies
- Racing game with 3 tracks
- Survival game vertical slice
- Action RPG with inventory
💪 Practice
Build prototypes of 5 different 3D genres
📚 Topics Covered
- VR fundamentals and hardware
- Unity XR Toolkit setup
- VR interaction systems
- Locomotion in VR: teleportation, smooth
- Hand tracking and gestures
- VR UI design principles
- Comfort and motion sickness
- VR optimization techniques
- Spatial audio for VR
- Testing VR applications
🚀 Projects
- VR interaction playground
- VR escape room
- VR training simulator
- VR multiplayer experience
💪 Practice
Create 5 VR prototypes
📚 Topics Covered
- AR fundamentals and applications
- AR Foundation in Unity
- Plane detection and tracking
- Image and object tracking
- Face tracking and filters
- World mapping and persistence
- AR UI/UX best practices
- Lighting estimation
- AR performance optimization
- ARCore and ARKit features
🚀 Projects
- AR furniture placement app
- AR game with real-world interaction
- AR educational experience
- AR social feature
💪 Practice
Build 5 AR applications
📚 Topics Covered
- Mobile game market analysis
- Touch input and gestures
- Mobile UI/UX principles
- Screen resolution handling
- Mobile performance optimization
- Battery and thermal management
- Mobile-specific shaders
- Asset bundling for mobile
- In-app purchases implementation
- Ads integration: Unity Ads, AdMob
🚀 Projects
- Hypercasual mobile game
- Mobile puzzle game with IAP
- Mobile multiplayer game
- Port PC game to mobile
💪 Practice
Optimize 5 games for mobile
📚 Topics Covered
- Platform-specific code management
- Input system abstraction
- Save data across platforms
- Cloud saves implementation
- Platform-specific features
- Console development basics
- Nintendo Switch considerations
- PlayStation requirements
- Xbox Live integration
- Steam integration
🚀 Projects
- Cross-platform game with cloud saves
- Platform-specific features implementation
- Console-ready game prototype
- Multi-platform build pipeline
💪 Practice
Deploy game to 3 different platforms
📚 Topics Covered
- Scope and project planning
- Vertical slice development
- Iterative design process
- Playtesting and feedback
- Polish and optimization
- Marketing materials creation
🚀 Projects
- PHASE 2 CAPSTONE: Complete 3D Game
- Develop full 3D game with 30 minutes of gameplay
- Include: menus, save system, 5 levels, original assets
- Target platform: PC and one other platform
🎯 Assessment
Phase 2 exam on 3D development and advanced Unity
📚 Topics Covered
- Unreal Engine philosophy vs Unity
- UE5 interface and workflow
- Blueprints visual scripting
- Actor and component system
- Level design in Unreal
- Materials and material instances
- Lighting with Lumen
- Nanite virtualized geometry
- World Partition system
- Niagara particle system
🚀 Projects
- First Unreal project setup
- Blueprint character controller
- Environment with Nanite and Lumen
- Particle effects showcase
💪 Practice
Create 10 Unreal Blueprint systems
📚 Topics Covered
- C++ in Unreal Engine
- Unreal coding standards
- UCLASS, UPROPERTY, UFUNCTION
- Actor lifecycle in C++
- Components in C++
- Gameplay framework classes
- Input handling in C++
- Collision and physics in code
- Unreal's reflection system
- Debugging C++ in Unreal
🚀 Projects
- C++ character class
- Weapon system in C++
- AI controller in C++
- Custom game mode
💪 Practice
Convert 10 Blueprint systems to C++
📚 Topics Covered
- Animation blueprints and state machines
- Control Rig and IK
- Procedural animation
- Behavior trees in Unreal
- Environmental Query System (EQS)
- Smart objects
- Level streaming and world composition
- Sequencer for cinematics
- Audio with MetaSounds
- UI with UMG and Slate
🚀 Projects
- Complex animation system
- Advanced AI with behavior trees
- Cinematic sequence
- Complete UI system
💪 Practice
Master 10 advanced Unreal systems
📚 Topics Covered
- Rendering pipeline overview
- Shader programming basics
- HLSL for Unreal
- Custom materials and shaders
- Post-processing effects
- Render targets
- Compute shaders
- Ray tracing basics
- Global illumination techniques
- LOD systems
🚀 Projects
- Custom shader effects
- Post-processing pipeline
- Procedural materials
- Performance optimization study
💪 Practice
Create 15 custom shaders
📚 Topics Covered
- Game engine architecture overview
- Memory management in games
- Object pooling patterns
- Resource management
- Threading in game engines
- Job systems
- Entity Component Systems (ECS)
- Custom engine modules
- Plugin development
- Engine modification
🚀 Projects
- Custom Unreal plugin
- Memory optimization system
- Multithreaded game system
- Engine feature extension
💪 Practice
Understand and modify engine code
📚 Topics Covered
- Networking basics for games
- Client-server architecture
- Peer-to-peer vs dedicated servers
- Unity Netcode for GameObjects
- Mirror networking
- Photon PUN2
- Network synchronization
- Lag compensation
- Client prediction
- Server reconciliation
🚀 Projects
- LAN multiplayer game
- Online PvP arena
- Co-op puzzle game
- Battle royale prototype
💪 Practice
Build 5 different multiplayer games
📚 Topics Covered
- Unreal replication system
- RPCs and ownership
- State synchronization
- Deterministic physics
- Rollback netcode
- Server authoritative systems
- Matchmaking systems
- Lobby implementation
- Voice chat integration
- Dedicated server setup
🚀 Projects
- Competitive multiplayer FPS
- MMO prototype with 100 players
- Dedicated server deployment
- Matchmaking system
💪 Practice
Deploy 3 games with dedicated servers
📚 Topics Covered
- Live ops fundamentals
- Content delivery systems
- Seasonal content planning
- Event systems
- Player progression systems
- Battle pass implementation
- Leaderboards and rankings
- Clans and social features
- Backend services (PlayFab, GameSparks)
- Analytics and metrics
🚀 Projects
- Live service game with seasons
- Event system implementation
- Analytics dashboard
- Community features
💪 Practice
Design 5 live service features
📚 Topics Covered
- Monetization models analysis
- Free-to-play economics
- Virtual currency systems
- Store implementation
- Loot boxes and gacha
- Battle passes
- Cosmetic systems
- Pay-to-win avoidance
- Retention strategies
- Whale management
🚀 Projects
- F2P monetization system
- Virtual economy simulator
- Store with IAP
- Retention feature implementation
💪 Practice
Design monetization for 5 game types
📚 Topics Covered
- Large project management
- Team collaboration tools
- Asset pipeline
- Performance targets
- Platform certification requirements
- Submission preparation
🚀 Projects
- PHASE 3 CAPSTONE: AAA-Quality Game Vertical Slice
- Create 15-minute vertical slice of AAA-quality game
- Use Unreal Engine with C++
- Include multiplayer component
- Target next-gen quality
🎯 Assessment
Phase 3 exam on Unreal and advanced systems
📚 Topics Covered
- Self-publishing vs publishers
- Publishing contracts and terms
- Platform requirements (Steam, Epic, consoles)
- Certification processes
- Age ratings (ESRB, PEGI)
- Localization planning
- QA and testing processes
- Bug tracking systems
- Release planning
- Post-launch support
🚀 Projects
- Publishing plan for your game
- Platform submission package
- QA test plan
- Post-launch roadmap
💪 Practice
Research 10 publishing options
📚 Topics Covered
- Marketing fundamentals for indies
- Building community pre-launch
- Social media strategies
- Content creation and streaming
- Press kit creation
- Trailer production
- Screenshot and GIF creation
- Steam page optimization
- Wishlist campaigns
- Influencer outreach
🚀 Projects
- Complete marketing plan
- Game trailer production
- Press kit creation
- Steam page setup
💪 Practice
Create marketing materials for 3 games
📚 Topics Covered
- Starting an indie studio
- Business structures and legal
- Funding options: investors, publishers, grants
- Crowdfunding strategies
- Budget planning and management
- Team building and hiring
- Remote team management
- Outsourcing art and audio
- Intellectual property protection
- Revenue models and projections
🚀 Projects
- Business plan for indie studio
- Funding pitch deck
- Budget for game project
- Team structure proposal
💪 Practice
Analyze 10 successful indie studios
📚 Topics Covered
- Serious games and gamification
- Educational game design
- Simulation games
- Procedural generation advanced
- Roguelike/roguelite design
- Narrative-driven games
- Interactive storytelling
- Music and rhythm games
- Sports game systems
- Strategy game AI
🚀 Projects
- Educational game prototype
- Procedural generation system
- Narrative-driven experience
- Specialized genre prototype
💪 Practice
Prototype 5 specialized game types
📚 Topics Covered
- Custom tool development
- Editor extensions
- Asset pipeline automation
- Build automation systems
- Version control workflows
- Art pipeline tools
- Level design tools
- Debugging and profiling tools
- Analytics integration
- Automated testing
🚀 Projects
- Custom Unity/Unreal tools
- Automated build pipeline
- Asset processing tools
- Team workflow optimization
💪 Practice
Build 10 productivity tools
📚 Topics Covered
- Portfolio strategy for game developers
- Selecting best projects
- Creating gameplay videos
- Portfolio website design
- Itch.io presence
- GitHub for game developers
- ArtStation for game artists
- LinkedIn optimization
- Resume for game industry
- Cover letter writing
🚀 Projects
- Professional portfolio website
- Demo reel/gameplay video
- Published game on itch.io
- Polished GitHub profile
💪 Practice
Polish all portfolio pieces
📚 Topics Covered
- Game industry roles overview
- AAA vs indie career paths
- Gameplay programmer roles
- Engine programmer positions
- Technical designer careers
- Tools programmer opportunities
- Graphics programmer path
- Network programmer roles
- Game designer positions
- Producer and PM roles
🚀 Projects
- Career roadmap planning
- Skill assessment
- Target company research
- Application materials
💪 Practice
Apply to 20 game development positions
📚 Topics Covered
- Game programming interviews
- Technical tests preparation
- Whiteboard coding for games
- Game design tests
- Portfolio presentation skills
- Take-home assignments
- Behavioral questions
- Salary negotiation
- Studio culture fit
- Red flags to watch for
🚀 Projects
- Mock interview preparation
- Technical test practice
- Portfolio presentation
- Salary research
💪 Practice
Complete 10 mock interviews
📚 Topics Covered
- Indie development lifestyle
- Time management for indies
- Scope management
- Community building
- Game jams participation
- Indie showcases
- Networking strategies
- Collaboration finding
- Revenue sharing models
- Sustainable indie development
🚀 Projects
- Game jam participation
- Community building plan
- Indie game pitch
- Collaboration proposal
💪 Practice
Participate in 3 game jams
📚 Topics Covered
- Final project planning
- Scope and timeline
- Asset creation pipeline
- Testing and polishing
- Marketing campaign execution
- Launch preparation
- Community engagement
- Post-launch planning
- Career next steps
- Continuous learning
🚀 Projects
- FINAL CAPSTONE: Commercial-Ready Game
- Develop and publish a complete game
- Include: 2+ hours gameplay, original assets, multiplayer or procedural elements
- Publish on Steam/itch.io with marketing campaign
- Achieve 100+ wishlists/downloads
🎯 Assessment
Final portfolio review and career readiness assessment
📚 Topics Covered
- Following industry trends
- New technology adoption
- Engine updates and features
- Platform changes
- Market analysis
- Player behavior trends
- Emerging platforms
- New monetization models
- Technology forecasting
- Skill development planning
🚀 Projects
- Technology radar creation
- Learning plan development
- Trend analysis report
- Skill upgrade roadmap
💪 Practice
Learn one new technology monthly
📚 Topics Covered
- Graphics programming mastery
- Engine development
- Technical art
- Procedural generation systems
- AI and machine learning for games
- Cloud gaming technology
- Streaming technology
- Cross-platform development
- Accessibility in games
- Experimental gameplay
🚀 Projects
- Specialization deep dive
- Research project
- Innovative prototype
- Technical paper
💪 Practice
Master chosen specialization
📚 Topics Covered
- Community involvement
- Open source contributions
- Asset sharing
- Tutorial creation
- Blog writing
- YouTube content
- Speaking at events
- Mentoring others
- Code review participation
- Forum helping
🚀 Projects
- Tutorial series creation
- Open source tool
- Community event organization
- Mentorship program
💪 Practice
Give back to community weekly
📚 Topics Covered
- Team leadership skills
- Project management
- Agile for game development
- Sprint planning
- Risk management
- Quality assurance
- Performance reviews
- Conflict resolution
- Vision and direction
- Studio culture building
🚀 Projects
- Leadership portfolio
- Team management system
- Studio culture document
- Growth strategy plan
💪 Practice
Lead game development teams
Projects You'll Build
Build a professional portfolio with 25+ playable games across all platforms and genres real-world projects.
Weekly Learning Structure
Certification & Recognition
Technologies & Skills You'll Master
Comprehensive coverage of the entire modern web development stack.
Support & Resources
Career Outcomes & Opportunities
Transform your career with industry-ready skills and job placement support.