Game Development

Game Development for Teens

From playing games to shipping them: real Unity games, published where friends can actually play them, built in ten honest months.

10-12 months (40-48 weeks) Absolute beginner, ages 13 to 18 2 live classes/week + 3-4 hours practice Certificate from Modern Age Coders, awarded on passing the final exam

Syllabus updated August 2026

Game Development for Teens: Unity, C# and Real Shipped Games

Flexible course duration

Duration depends on the student's background and pace. Beginners (kids / teens): typically 6 to 9 months. Adults with prior knowledge: often shorter, with an accelerated path.

Standard pace6 to 9 months
AcceleratedAdd class frequency to finish faster

For personalised duration planning, call +91 91233 66161 and we'll map a schedule to your goals.

Ready to Master Game Development for Teens: Unity, C# and Real Shipped Games?

Choose your plan and start your journey into the future of technology today.

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Group Classes

₹1,499/month

2 Classes per Week · Up to 10 students

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Personalized 1-on-1

₹4,999/month

1 Private Class per Week · 4 a Month

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Program Overview

Every teenager who loves games has had the thought: I could make one of these. This live online course turns that thought into shipped games. Students aged 13 to 18 start from zero and learn game development the way it is genuinely practiced: C# and Unity, the engine behind Hollow Knight, Among Us and thousands of indie hits, with Blender for 3D assets and real game design theory underneath it all.

The arc is built around finishing things. The first months produce complete 2D games, movement that feels good, enemies with real AI, menus, sound, save systems, and the phase ends with a finished game published on itch.io. The middle months move into 3D: character controllers, environments, animation with Mixamo, Blender modeling, shaders, procedural generation and optimization, ending in a complete 3D game. The later months add what makes games feel modern: multiplayer basics, mobile builds, an honest week inside Unreal Engine to understand the other side of the industry, game narrative, and accessibility, designing games more people can play. The final month is pure production: a capstone game, playtested, polished and published, presented at demo day.

The pace is honest: two live classes a week plus three to four hours of practice fits this in ten months, and students who need longer take up to twelve, the class adapts. Learning is checked the honest way: homework after every class, monthly assignments mixing new questions with earlier topics, and a final exam that decides the certificate. Real knowledge, real work, real projects, depth over dopamine.

What Makes This Program Different

  • Finished beats fancy: students publish complete games on itch.io from phase 1, not endless unfinished prototypes
  • One engine mastered: Unity and C# learned deeply, with an honest Unreal taste week instead of a shallow two-engine tour
  • Real game design theory: flow, pacing, difficulty and ethical design, including why some games respect players and some exploit them
  • Blender is in the syllabus: students model, texture and import their own 3D assets
  • Accessibility and narrative get real weeks: the parts of game craft most courses skip
  • Real assessment: weekly homework, mixed-review assignments every month, and a final exam that decides the certificate, with focused revision and a free retest for students who fall short

Your Learning Journey

Phase 1
Complete 2D games (Months 1-3): C# through games, Unity 2D, physics, AI, UI, audio, and a published capstone
Phase 2
3D worlds (Months 4-6): controllers, animation, environments, Blender, shaders, procedural generation and a finished 3D game
Phase 3
Bigger systems (Months 7-8): multiplayer basics, mobile builds, an Unreal taste, AI in games, narrative and accessibility
Phase 4
Production (Months 9-10): pipeline, polish, publishing, and the final capstone shipped and presented

Career Progression

1
A portfolio of 20+ games and prototypes, with at least three complete games published on itch.io
2
Genuine C# and Unity skill, the same foundation junior game programmers are hired on
3
Transferable engineering: the C#, math and systems thinking carry into any programming path
4
A clear next step: our DSA course for the computer science side, or deeper specialization in 3D art and design

Detailed Course Curriculum

Explore the complete week-by-week breakdown of what you'll learn in this comprehensive program.

Topics Covered
  • History of games: From Pong to Fortnite
  • How games are made: The development pipeline
  • Game genres: What makes each unique
  • Setting up your game development environment
  • Installing Unity Hub and Visual Studio
  • Introduction to game engines
  • Your first game: Pong in 1 hour
  • Understanding game loops
  • Frames, updates, and time in games
  • Version control with Git for games
  • Creating your game developer portfolio
Projects You Build
  • Pong remake
  • Breakout/Arkanoid clone
  • Simple clicker game
  • Text adventure game
Practice & Assignments

Play and analyze 3 games: write down what makes each one fun

Topics Covered
  • Why C# for game development
  • Variables: Storing player health, score, lives
  • Data types: int, float, bool, string for games
  • Game math: Vectors, positions, distances
  • Functions: Creating reusable game actions
  • Classes: Building game objects
  • If statements: Game logic and decisions
  • Loops: Spawning enemies, updating objects
  • Arrays: Managing multiple enemies/items
  • Lists: Dynamic game collections
  • Debugging games with console logs
  • Common game programming patterns
Projects You Build
  • Number guessing game
  • Rock Paper Scissors with AI
  • Simple RPG battle system
  • Dice rolling game
Practice & Assignments

Complete 25 C# coding challenges

Topics Covered
  • Unity interface mastery
  • GameObjects and components
  • Transform: Position, rotation, scale
  • Sprites and sprite renderers
  • 2D physics: Rigidbody2D and colliders
  • Input system: Keyboard and mouse
  • Prefabs: Reusable game objects
  • Tags and layers
  • Scene management
  • Unity's coordinate system
  • Game camera setup
  • Building for different platforms
Projects You Build
  • Top-down shooter
  • Endless runner like Temple Run
  • 2D platformer basics
  • Asteroids remake
Practice & Assignments

Build 3 mini-games in Unity

Topics Covered
  • Physics in games: Gravity, forces, velocity
  • Rigidbody2D properties
  • Colliders: Box, circle, polygon, edge
  • Trigger vs collision detection
  • OnCollisionEnter2D and OnTriggerEnter2D
  • Physics materials: Bounce and friction
  • Joints: Hinge, spring, fixed
  • Effectors: Area, platform, point
  • Raycasting for line of sight
  • Optimizing physics performance
  • Creating realistic movement
  • Physics-based puzzles
Projects You Build
  • Angry Birds clone
  • Pinball game
  • Physics puzzle game
  • Rope swing mechanics
Practice & Assignments

Create 3 physics-based game mechanics

Assessment

Month 1 check: build a small physics mechanic live, plus a take-home assignment mixing everything from month 1

Topics Covered
  • Character controllers for different genres
  • Platformer movement: Jump, double jump, wall jump
  • Top-down movement: 8-directional, tank controls
  • Side-scroller mechanics
  • Mobile touch controls
  • Controller/gamepad support
  • Input buffering and coyote time
  • Movement feel: Acceleration, deceleration
  • Camera follow systems
  • Parallax scrolling backgrounds
  • Screen shake and juice
  • Polish that makes movement fun
Projects You Build
  • Mario-style platformer
  • Twin-stick shooter
  • Racing game controls
  • Fighting game inputs
Practice & Assignments

Implement 5 different movement systems and tune each until it feels right

Topics Covered
  • Basic enemy AI patterns
  • Patrol and chase behaviors
  • State machines for AI
  • Pathfinding basics: A* algorithm
  • Line of sight detection
  • Shooting and projectiles
  • Enemy spawn systems
  • Difficulty scaling
  • Boss fight patterns
  • Crowd AI and flocking
  • AI debugging and visualization
  • Balancing AI difficulty
Projects You Build
  • Pac-Man with ghost AI
  • Tower defense game
  • Stealth game with guards
  • Boss battle system
Practice & Assignments

Create 8 different enemy types

Topics Covered
  • Unity UI system (Canvas)
  • UI elements: Buttons, text, images, sliders
  • Anchoring and responsive UI
  • Health bars and HUD elements
  • Score and timer displays
  • Main menu design
  • Pause menu implementation
  • Settings and options
  • Inventory systems
  • Dialog systems
  • UI animations and transitions
  • Mobile-friendly UI
Projects You Build
  • RPG inventory system
  • Crafting interface
  • Dialog tree system
  • Complete menu system
Practice & Assignments

Build a complete menu flow: title, pause, settings, game over

Topics Covered
  • Sprite animation basics
  • Unity Animator and state machines
  • Animation transitions and parameters
  • Blend trees for smooth animation
  • Sprite sheets and texture atlases
  • Particle systems for effects
  • Trail renderers
  • Screen effects and post-processing
  • Lighting in 2D games
  • Shader basics for 2D
  • Creating game juice
  • Performance optimization
Projects You Build
  • Fully animated character
  • Explosion and magic effects
  • Weather system
  • Animated cutscene
Practice & Assignments

Add animation and effects polish to two earlier games

Assessment

Month 2 check: build an animated, juicy mechanic live, with quiz questions reaching back to month 1

Topics Covered
  • Importance of game audio
  • Unity's audio system
  • Playing sounds and music
  • 3D spatial audio
  • Audio mixers and groups
  • Dynamic music systems
  • Sound effect creation basics
  • Free audio resources
  • Audio optimization
  • Creating atmosphere with sound
  • Audio feedback for actions
  • Music synchronization
Projects You Build
  • Rhythm game prototype
  • Dynamic soundtrack system
  • 3D audio showcase
  • Complete game with audio
Practice & Assignments

Add sound and music to every game you have built

Topics Covered
  • Principles of level design
  • Teaching through level design
  • Difficulty curves and pacing
  • Environmental storytelling
  • Tilemap system in Unity
  • Procedural generation basics
  • Level editor tools
  • Playtesting and iteration
  • Secrets and collectibles
  • Multiple paths and choices
  • Boss arenas and set pieces
  • Level design documentation
Projects You Build
  • 10-level platformer
  • Procedural dungeon generator
  • Puzzle game levels
  • Open world map
Practice & Assignments

Design 10 unique levels with a deliberate difficulty curve

Topics Covered
  • PlayerPrefs for simple data
  • JSON serialization
  • Binary save files
  • Profile and progress systems
  • Unlockables and achievements
  • Leaderboards implementation
  • Backup and recovery
Projects You Build
  • Complete save system
  • Achievement system
  • Local high-score table
Practice & Assignments

Add saving and unlockables to your best game

Topics Covered
  • Planning a complete game
  • Scope management
  • Creating a development timeline
  • Asset lists and requirements
  • Playtesting plan
  • Publishing checklist
Projects You Build
  • CAPSTONE: a complete 2D game with levels, save system and polish
  • Published on itch.io with a proper game page
  • Playtested by classmates and family, with fixes shipped
Practice & Assignments

Send the link to five people and act on the best piece of feedback

Assessment

Phase 1 exam: present the published game and rebuild a small mechanic live, with mixed questions from months 1-3

Topics Covered
  • 3D vs 2D: Understanding the difference
  • 3D coordinate systems and space
  • 3D primitives: Cubes, spheres, capsules
  • Materials and textures
  • Basic shaders and rendering
  • 3D transforms and rotation
  • Cameras in 3D: Perspective vs orthographic
  • Lighting basics: Directional, point, spot
  • Shadows and quality settings
  • 3D physics: Rigidbody and colliders
  • Importing 3D models
  • ProBuilder for level design
Projects You Build
  • 3D obstacle course
  • Bowling game
  • Simple racing game
  • 3D puzzle game
Practice & Assignments

Create 5 small 3D prototypes

Topics Covered
  • First-person controller setup
  • Third-person controller with camera
  • Character movement and physics
  • Jumping and gravity
  • Slopes and stairs
  • Moving platforms
  • Swimming mechanics
  • Flying and gliding
  • Vehicle controllers
  • Camera collision handling
  • Input smoothing
  • Controller feel and polish
Projects You Build
  • FPS controller like Valorant
  • Third-person like Fortnite
  • Car racing mechanics
  • Flight simulator controls
Practice & Assignments

Build first-person and third-person controllers and tune both

Topics Covered
  • 3D animation principles
  • Humanoid vs generic rigs
  • Importing animations from Mixamo
  • Animation state machines
  • Blend trees for movement
  • Root motion
  • IK (Inverse Kinematics) basics
  • Animation events
  • Cutscene creation with Timeline
  • Performance optimization
Projects You Build
  • Animated player character
  • Combat animation system
  • Cinematic cutscene
  • Dance game with mocap
Practice & Assignments

Fully animate one character: idle, run, jump, attack

Topics Covered
  • 3D level design principles
  • Terrain system in Unity
  • Terrain painting and sculpting
  • Vegetation and trees
  • LOD (Level of Detail) systems
  • Occlusion culling
  • Light baking and probes
  • Skyboxes and atmosphere
  • Weather effects
  • Day/night cycles
  • Interior vs exterior design
  • Performance optimization
Projects You Build
  • Open world environment
  • Dungeon crawler levels
  • Racing track design
  • Atmospheric horror level
Practice & Assignments

Design 2 contrasting 3D environments

Assessment

Month 4 check: build a small 3D scene live, plus a mixed assignment reaching back to phase 1

Topics Covered
  • Introduction to Blender
  • 3D modeling fundamentals
  • Box modeling techniques
  • Sculpting basics
  • UV unwrapping introduction
  • Texturing in Blender
  • Low-poly modeling for games
  • Optimization for game engines
  • Exporting to Unity
  • Creating game props
  • Character modeling basics
  • Animation in Blender
Projects You Build
  • Low-poly character model
  • Game props collection
  • Simple vehicle model
  • Environment assets
Practice & Assignments

Model 10 game props and import them into Unity

Topics Covered
  • What makes games fun: Flow theory
  • Core gameplay loops
  • Game mechanics vs dynamics vs aesthetics
  • Player motivation and rewards
  • Progression systems
  • Economy and balance
  • Game design documentation (GDD)
  • Prototyping and iteration
  • Player psychology
  • Addiction and ethical design
  • Analyzing successful games
Projects You Build
  • Game design document for your dream game
  • Progression system design
  • A written analysis of one game that respects players and one that exploits them
Practice & Assignments

Analyze and document 5 games using the theory

Topics Covered
  • Unity NavMesh system
  • NavMesh agents setup
  • Dynamic obstacles
  • Off-mesh links
  • Crowd simulation
  • Behavior trees introduction
  • State machines for complex AI
  • GOAP (Goal-Oriented Action Planning)
  • Machine learning agents basics
  • Enemy squad tactics
  • Stealth AI systems
  • AI performance optimization
Projects You Build
  • Zombie survival AI
  • Stealth game with smart guards
  • RTS unit control
  • Battle royale AI
Practice & Assignments

Build 10 AI behaviors

Topics Covered
  • Introduction to shaders
  • Shader Graph in Unity
  • Vertex and fragment shaders
  • Surface shaders
  • HLSL basics
  • Creating custom materials
  • Water shaders
  • Toon/cel shading
  • Dissolve and fade effects
  • Hologram effects
  • Outline shaders
  • Performance considerations
Projects You Build
  • Stylized water shader
  • Toon shaded game
  • Sci-fi hologram effects
  • Custom art style game
Practice & Assignments

Create 15 custom shaders

Assessment

Month 5 check: a small AI or shader build live, plus a mixed quiz over months 1-5

Topics Covered
  • Procedural generation concepts
  • Random vs seeded generation
  • Perlin noise for terrain
  • Dungeon generation algorithms
  • Infinite world generation
  • Procedural textures
  • Procedural meshes
  • L-systems for vegetation
  • Wave function collapse
  • Minecraft-style voxel worlds
  • Procedural quests and stories
  • Balancing randomness
Projects You Build
  • Minecraft-style terrain
  • Roguelike dungeon generator
  • Infinite runner levels
  • No Man's Sky planets
Practice & Assignments

Generate 10 different content types

Topics Covered
  • Unity Profiler mastery
  • Frame rate optimization
  • Draw call batching
  • Texture atlasing
  • Mesh combining
  • LOD implementation
  • Object pooling
  • Coroutine optimization
  • Job System and Burst Compiler
  • ECS introduction
  • Mobile optimization deep dive
  • Memory management
Projects You Build
  • Optimize existing game
  • 1000 enemy system
  • Mobile performance test
  • VR performance optimization
Practice & Assignments

Optimize all projects to 60 FPS

Topics Covered
  • Scoping a 3D game you can finish in two weeks
  • Blocking out the level before decorating it
  • Bringing it together: controller, AI, UI, audio, saves
  • Your own Blender assets in a real build
  • Playtesting: watching a stranger play in silence
  • The finish-line checklist
Projects You Build
  • A complete small 3D game: platformer, dungeon crawler or racing game
Practice & Assignments

A working build at the end of every session

Topics Covered
  • Polish pass: juice, sound, menus, feel
  • Publishing the 3D game on itch.io
  • Writing the game page like a small studio would
  • A review week shaped by what the batch found hard
  • Reading each other’s projects: kind, useful feedback
Projects You Build
  • Phase capstone: the finished 3D game, published and playtested
Practice & Assignments

Ship one improvement based on player feedback

Assessment

Phase 2 exam: capstone walkthrough plus a written mixed review spanning phases 1 and 2

Topics Covered
  • Networking fundamentals for games
  • Client-server vs peer-to-peer
  • Unity Netcode for GameObjects
  • Setting up multiplayer
  • Player spawning and management
  • Synchronizing transforms
  • RPCs (Remote Procedure Calls)
  • Network variables
  • Lag compensation
  • Client prediction
  • Server authority
  • Cheating prevention basics
Projects You Build
  • 2-player Pong online
  • Multiplayer racing game
  • Co-op platformer
  • Simple battle arena
Practice & Assignments

Add multiplayer to 5 games

Topics Covered
  • Netcode for GameObjects: Unity’s modern networking
  • Lobbies and rooms: getting friends into one game
  • Synchronizing movement without jitter
  • Client prediction and lag, explained honestly
  • Simple matchmaking for small games
  • Hosting options for student projects, free tiers first
  • Testing multiplayer with the batch as your players
  • Why 100-player games are a different profession, and what they add
Projects You Build
  • A small Among Us-style social game for the batch
  • Two-player versus game with a lobby
Practice & Assignments

Host a batch play-session of your multiplayer build and fix what broke

Topics Covered
  • Mobile game market overview
  • Touch input and gestures
  • Accelerometer and gyroscope
  • Mobile UI best practices
  • Performance optimization for mobile
  • Battery and thermal management
  • Android build setup
  • iOS build requirements
  • Installing your game on your own phone, the honest thrill
Projects You Build
  • Endless runner built for touch
  • Your best 2D game running on an Android phone
Practice & Assignments

Optimize one game until it runs smoothly on a mid-range phone

Topics Covered
  • What game services are: the invisible half of modern games
  • Building an online leaderboard for your own game
  • Achievements that reward mastery, not grind
  • Cloud saves: progress that follows the player
  • Simple analytics: which level do players quit on?
  • Privacy first: what a game should never collect, especially from kids
  • Wiring one service into your published game
Projects You Build
  • Global leaderboard added to your best game
  • Achievement set designed and implemented
Practice & Assignments

Use your own analytics to find and fix your game’s quit-point

Assessment

Month 7 check: a small multiplayer or mobile build live, plus mixed questions from earlier phases

Topics Covered
  • Why Unreal: Fortnite, Valorant, and AAA games
  • Unreal Engine installation and setup
  • Editor interface navigation
  • Blueprints visual scripting
  • Creating your first Blueprint
  • Variables and functions in Blueprints
  • Event graph and construction script
  • Actor classes and components
  • Level design in Unreal
  • Lighting and atmosphere
  • Materials and textures
  • Project settings and configuration
  • What transfers from Unity, and what to learn when you need Unreal for real
Projects You Build
  • FPS prototype in Unreal
  • Racing game conversion
  • Puzzle game with Blueprints
  • Environment showcase
Practice & Assignments

Rebuild one small Unity mechanic in Unreal Blueprints

Topics Covered
  • Where AI genuinely helps a small team: ideas, placeholder assets, dialogue drafts
  • AI-assisted NPC dialogue, with a human editor in charge
  • Unity ML-Agents: training a simple agent to play
  • Procedural content with constraints: generated but designed
  • What AI tools cannot do: taste, tuning and game feel
  • Where an AI account is needed, it is set up with a parent
  • Crediting tools honestly in your game page
Projects You Build
  • An NPC with AI-drafted, human-edited dialogue
  • A simple ML-Agents experiment that learns a behavior
Practice & Assignments

One feature built twice: by hand and AI-assisted, with notes on the difference

Topics Covered
  • Interactive storytelling
  • Branching narratives
  • Character development
  • World building
  • Dialog writing
  • Environmental storytelling
  • Cutscene planning
  • Voice acting direction
  • Localization considerations
  • Narrative tools (Yarn, ink)
  • Player choice systems
  • Emotional design
Projects You Build
  • Narrative-driven game
  • Branching story system
  • Character backstories
  • World bible creation
Practice & Assignments

Write game narratives

Topics Covered
  • Accessibility importance
  • Visual accessibility
  • Audio accessibility
  • Motor accessibility
  • Cognitive accessibility
  • Colorblind modes
  • Subtitle systems
  • Control remapping
  • Difficulty options
  • Inclusive character design
  • Cultural sensitivity
  • Testing with disabled gamers
Projects You Build
  • Accessibility audit
  • Accessibility features implementation
  • Inclusive game design
  • Testing documentation
Practice & Assignments

Make all games accessible

Assessment

Phase 3 exam: apply an accessibility audit to your own game live, plus a cumulative mixed paper from phases 1-3

Topics Covered
  • The production phases: concept, prototype, vertical slice, polish, ship
  • The vertical slice: one perfect level before forty rough ones
  • Scoping: why most games die of ambition, not difficulty
  • Task boards with Trello: seeing the work
  • Version control habits for game projects
  • Playtesting as a process, not an event
  • Bug triage: ship-stoppers, annoyances and wishes
  • Milestones a real team would recognize
Projects You Build
  • A one-page production plan for your capstone, with milestones and a task board
Practice & Assignments

Run your week like a studio: board updated daily, one milestone hit

Topics Covered
  • The juice checklist: screenshake, particles, sound, feedback
  • Menus and onboarding: the first 60 seconds decide everything
  • Difficulty tuning with real playtesters
  • Performance pass: stable frame rate as a feature
  • Bug triage: what to fix, what to cut, what to ship
  • Before-and-after: recording the polish difference
Projects You Build
  • A measured polish pass on your best game, with before/after footage
Practice & Assignments

Run three playtests and ship fixes from each

Topics Covered
  • itch.io done properly: where indie careers actually start
  • Writing a game page that makes strangers click play
  • Screenshots, GIFs and the thirty-second pitch
  • Game jams: the fastest way to grow as a developer
  • Jam survival: scope, sleep and shipping anyway
  • Age ratings and content honesty for your own games
  • The road beyond: what Steam and app stores ask for, told honestly
  • Handling feedback and reviews with a straight back
Projects You Build
  • All three finished games live on a polished itch.io profile
  • One weekend game-jam entry, built and submitted
Practice & Assignments

Enter one online game jam during the course

Topics Covered
  • A game developer portfolio: playable links beat screenshots
  • Writing a short devlog: what you built, what fought back
  • Recording clean gameplay GIFs and clips
  • Your itch.io profile as the portfolio hub
  • Explaining one system deeply: the interview habit
  • Curating: your best three games, not all twenty
Projects You Build
  • Portfolio page with playable links, clips and one deep-dive writeup
Practice & Assignments

Publish one devlog post about your favorite build

Assessment

Month 9 check: portfolio review plus a mixed assignment spanning the whole course so far

Topics Covered
  • Choosing the capstone: your strongest idea, scoped to three weeks
  • The one-page design document: concept, core loop, scope
  • What makes it yours: the one unique element worth polishing
  • Technical checklist: which systems from the course it will use
  • Art and audio direction with the assets you can actually make
  • The cut list: features you already know you will drop
  • Instructor sign-off on scope before a single line is written
Projects You Build
  • Signed-off design document plus a greybox prototype of the core loop
Practice & Assignments

Prototype the core loop in greybox before the build weeks begin

Topics Covered
  • Two focused weeks: working core by day 4, feature-complete by day 10
  • Instructor checkpoints and course corrections
  • Using everything: mechanics, AI, UI, audio, saves, polish
  • Daily builds that always run
  • Playtesting mid-build and acting on it
  • Cutting scope without cutting the soul of the game
Projects You Build
  • The capstone game, built over two weeks with version control and daily builds
Practice & Assignments

A playable build at the end of every session, no exceptions

Topics Covered
  • Publishing the capstone with a proper game page and trailer GIF
  • Presenting at demo day: live gameplay plus the hardest bug story
  • An honest skills inventory: strong, shaky, next
  • Where each path leads: deeper Unity, Unreal, 3D art, or our DSA course for the CS side
  • Staying sharp: game jams, communities and healthy practice habits
Projects You Build
  • Demo day: the capstone played live by the audience
Assessment

FINAL EXAM: a practical build plus a written paper with questions mixed from every phase. Passing earns the certificate; a student who falls short gets a focused revision plan and a free retest

Projects You'll Build

Build a professional portfolio with 20+ games and prototypes, with at least three complete games published on itch.io real-world projects.

Phase 1 Pong, Breakout, physics games, a polished platformer, and a complete 2D capstone published on itch.io
Phase 2 3D prototypes, an animated character, environments with your own Blender assets, and a finished 3D game
Phase 3 multiplayer experiments, a mobile build on a real phone, an Unreal Blueprints mechanic, and an accessibility audit
Phase 4 a polish pass with before/after footage, a game-jam entry, and the final capstone presented at demo day

Weekly Learning Structure

Live Classes
2 live one-hour classes per week, building along with the instructor
Homework
Homework after every class, and a mixed-review assignment at the end of every month so earlier skills stay sharp
Practice
3-4 hours of building and playtesting between classes
Review
Every submitted build reviewed with written feedback; recurring issues reopened in class

Certification & Recognition

Completion
Certificate from Modern Age Coders, awarded on passing the final exam. Fall short and there is focused revision and a free retest: the certificate certifies knowledge, not attendance

Technologies & Skills You'll Master

Comprehensive coverage of the entire modern web development stack.

C# programming
from variables to classes and game architecture, learned through play
Unity 2D
physics, movement feel, enemy AI, UI, audio, saves, complete shipped games
Unity 3D
controllers, animation, terrain, lighting, shaders, procedural generation, optimization
Blender
modeling, texturing and importing your own game assets
Game design
flow, pacing, difficulty, narrative, accessibility, and ethical design
Multiplayer and mobile
networked basics and builds that run on real phones
Production habits
scoping, playtesting, polishing, publishing and presenting

Support & Resources

Doubt Support
WhatsApp doubt support between classes, so nobody stays stuck on a broken build for days
Progress Updates
Regular progress notes to parents: what was built, what comes next, and where encouragement at home helps

Career Outcomes & Opportunities

Transform your career with industry-ready skills and job placement support.

Prerequisites

Coding Experience
None. C# is taught from the first variable
Computer Skills
Comfortable installing software and managing files
Equipment
A computer with a stable internet connection. Unity runs on modest hardware; a dedicated graphics card helps for 3D but is not required
Age
13 to 18. Batches are grouped by age and pace so the room always fits
Time Commitment
2 live classes plus 3-4 hours of practice a week

Who Is This Course For?

Players Becoming Makers
Teens who analyze the games they play and itch to build their own
Complete Beginners
Students starting from zero: C# and Unity are taught from the first line
Finishers
Teens tired of tutorial graveyards who want complete, published games
Future Engineers
Students who want serious programming skill wrapped in the most motivating subject there is
Creative All Rounders
Teens who want code, art, design and storytelling in one craft

Career Paths After Completion

Deeper Unity and C#: the direct road toward junior game programming roles later
Data Structures and Algorithms: the computer science muscle for engineering paths and interviews
3D art and design: Blender skills here open the art-side road
Game jams and communities: the ecosystem where young developers actually grow
Transferable skill: everything here, C#, systems thinking, shipping, carries into any software path

Course Guarantees

Live Classes
Live, interactive classes with a real instructor, never pre-recorded videos.
Small Batches
Small batches only: group classes are capped at 10 students, with mini-batch (3 to 4 students) and personal 1-on-1 options.
Structured Curriculum
A structured, well-paced curriculum taught step by step, with classwork in every session and homework after every class.
Real Assessment
Mixed-review assignments after every month and a final exam that decides the certificate: real knowledge, real work, real projects.
Doubt Support
Doubt support between classes over WhatsApp, so you are never left stuck.
Certificate
A certificate you earn by passing the final exam, with a free retest after revision if needed.
Free Demo
A free demo class before you enrol, so you can decide with no pressure.
📸 Straight from our camera roll

Real students. Real moments. Real joy.

These are our actual student meetups. No stock photos, no filters. Swipe through and meet the community you'll be joining.

Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the August 2026 student meetup
Meetup · 2 Aug 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the August 2026 student meetup
Meetup · 2 Aug 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the August 2026 student meetup
Meetup · 2 Aug 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the August 2026 student meetup
Meetup · 2 Aug 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the August 2026 student meetup
Meetup · 2 Aug 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the August 2026 student meetup
Meetup · 2 Aug 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
Modern Age Coders students and mentors at the July 2026 student meetup
Meetup · 6 July 2026
💛 Real families, real words

What families say

Straight from the parents and students who learn with us. Rated 4.9 across 547 Google reviews.

“Mivaan enjoys the class. He understands the concepts and completes his tasks with excitement. He started taking interest in coding… truly amazing class.”

Shradha SarafParent of Mivaan

“I absolutely love it here! I made new friends and learned important valuable coding skills while having the fun of my life. It's not just coding here, it's outings, bonding and most importantly preparing you for your future. Definitely five stars.”

Yug RathoreStudent

“What stands out most is how excited my son is before every class. He looks forward to learning, problem-solving, and sharing what he's built. I've noticed a big boost in his confidence!”

Poonam RathoreParent

“Modern Age Coders has been a game-changer for me! I struggled to grasp IT concepts and coding before joining, but their classes transformed everything. I'm now the topper in my class and can confidently write complex programs with ease.”

Samriddha MondalStudent

“Modern Age Coder have wonderful teachers who teach in a clear, easy and practical way. The teacher boosts students' confidence, keeps them updated with technology, and inspires them to learn without hesitation.”

Sonu GoyalParent

“The one step solution for my son. Modern Age Coders make learning coding so simple that kids love it.”

Ria MukherjeeParent

“Coding classes here make learning very interesting and conceptual. The teachers teach us in a very easy-to-understand and efficient manner.”

Arush PoddarStudent

“One of the most wonderful education centres out there. Education is not limited to school syllabus but focuses on skill development. Learning here has been a wonderful journey and still continuing.”

Vansh AgarwalStudent

“I highly recommend this computer coding class! The teachers are incredibly knowledgeable and passionate about coding. They make every session engaging and insightful.”

Ritu KediaParent

“My child Dhairya is really enjoying the Modern Age Coder IT classes. This is his first online class, and he eagerly looks forward to it.”

Sonam OswalParent of Dhairya

“Very good classes. Don't worry about coding. They teach the best, especially Shivam sir.”

Shaarav WadhwaStudent

“Very good classes. Makes learning very easy and interactive.”

Vineeta ShyamsukhaParent
🎬 Press play

Hear it from our students

Real parents and students in their own words, on our public YouTube channel.

Harnoor Kaur0:31
Adishree0:59
Muqeem0:48
Ayushi0:51
Aarya Shee0:53
Sahreen1:00
Pratik0:47
Frequently Asked Questions

Common Questions About Game Development for Teens: Unity, C# and Real Shipped Games

Get answers to the most common questions about this comprehensive program

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