Professional Game Development

Complete Game Development Masterclass for Teens

From 'I Want to Make Games' to 'I Published My Game on Steam'

24 months (104 weeks) Complete Beginner to Professional Game Developer 15-20 hours/week recommended Professional Game Developer Certification
Game Development for Teens: Unity, Unreal & Real Games

Flexible course duration

Duration depends on the student's background and pace. Beginners (kids / teens): typically 6 to 9 months. Adults with prior knowledge: often shorter, with an accelerated path.

Standard pace6 to 9 months
AcceleratedAdd class frequency to finish faster

For personalised duration planning, call +91 91233 66161 and we'll map a schedule to your goals.

Ready to Master Game Development for Teens: Unity, Unreal & Real Games?

Choose your plan and start your journey into the future of technology today.

Group Classes

₹1,499/month

2 Classes per Week · Up to 10 students

Enroll Now

Personalized 1-on-1

₹4,999/month

2 Private Classes per Week

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International Students (Outside India)

Group Classes
$40
USD / month
2 Classes per Week
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Recommended
Personalized
$100
USD / month
2 Classes per Week · 1-on-1
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Also available in EUR, GBP, CAD, AUD, SGD & AED. Contact us for details.

Program Overview

This is your complete transformation from gamer to game creator. Learn how Minecraft started as a solo project, how Among Us became viral, and how indie developers compete with billion-dollar studios. This 2-year journey takes you from zero coding experience to publishing your own games on Steam, App Store, and consoles.

Designed specifically for teenagers who dream of making games, you'll learn by recreating mechanics from Fortnite, Minecraft, Valorant, Genshin Impact, and more. Master programming, game engines, 3D modeling, level design, multiplayer networking, and the business of games. By graduation, you'll have 30+ games in your portfolio, published titles with real players, and skills that get you hired by studios or accepted into top game design programs.

What Makes This Program Different

  • Teen-focused: Build games teens actually play - battle royales, RPGs, multiplayer
  • Zero to published: Start from scratch, end with games on Steam/App stores
  • Multi-engine mastery: Unity, Unreal, Godot, and custom engines
  • Full game creation: Programming, art, music, design, marketing
  • Industry connections: Mentorship from professional game developers
  • Portfolio-driven: 30+ games from simple to AAA quality
  • Team projects: Collaborate with teen developers worldwide
  • Business skills: Learn to monetize and market your games

Your Learning Journey

Phase 1
Foundation (Months 1-6): Programming, 2D games, game design basics
Phase 2
3D & Engines (Months 7-12): Unity mastery, 3D games, physics
Phase 3
Advanced (Months 13-18): Unreal Engine, multiplayer, mobile
Phase 4
Professional (Months 19-24): VR/AR, publishing, studio creation

Career Progression

1
Junior Game Developer (after 6 months)
2
Unity Developer (after 12 months)
3
Game Designer/Programmer (after 18 months)
4
Studio Founder/Professional Developer (after 24 months)

Detailed Course Curriculum

Explore the complete week-by-week breakdown of what you'll learn in this comprehensive program.

Topics Covered
  • History of games: From Pong to Fortnite
  • How games are made: The development pipeline
  • Game genres: What makes each unique
  • Famous teen game developers who made millions
  • Setting up your game development environment
  • Installing Unity Hub and Visual Studio
  • Introduction to game engines
  • Your first game: Pong in 1 hour
  • Understanding game loops
  • Frames, updates, and time in games
  • Version control with Git for games
  • Creating your game developer portfolio
Projects You Build
  • Pong remake
  • Breakout/Arkanoid clone
  • Simple clicker game
  • Text adventure game
Practice & Assignments

Daily: Play and analyze 3 games - what makes them fun?

Topics Covered
  • Why C# for game development
  • Variables: Storing player health, score, lives
  • Data types: int, float, bool, string for games
  • Game math: Vectors, positions, distances
  • Functions: Creating reusable game actions
  • Classes: Building game objects
  • If statements: Game logic and decisions
  • Loops: Spawning enemies, updating objects
  • Arrays: Managing multiple enemies/items
  • Lists: Dynamic game collections
  • Debugging games with console logs
  • Common game programming patterns
Projects You Build
  • Number guessing game
  • Rock Paper Scissors with AI
  • Simple RPG battle system
  • Dice rolling game
Practice & Assignments

Complete 50 C# coding challenges

Topics Covered
  • Unity interface mastery
  • GameObjects and components
  • Transform: Position, rotation, scale
  • Sprites and sprite renderers
  • 2D physics: Rigidbody2D and colliders
  • Input system: Keyboard and mouse
  • Prefabs: Reusable game objects
  • Tags and layers
  • Scene management
  • Unity's coordinate system
  • Game camera setup
  • Building for different platforms
Projects You Build
  • Top-down shooter
  • Endless runner like Temple Run
  • 2D platformer basics
  • Asteroids remake
Practice & Assignments

Build 10 mini-games in Unity

Topics Covered
  • Physics in games: Gravity, forces, velocity
  • Rigidbody2D properties
  • Colliders: Box, circle, polygon, edge
  • Trigger vs collision detection
  • OnCollisionEnter2D and OnTriggerEnter2D
  • Physics materials: Bounce and friction
  • Joints: Hinge, spring, fixed
  • Effectors: Area, platform, point
  • Raycasting for line of sight
  • Optimizing physics performance
  • Creating realistic movement
  • Physics-based puzzles
Projects You Build
  • Angry Birds clone
  • Pinball game
  • Physics puzzle game
  • Rope swing mechanics
Practice & Assignments

Create 5 physics-based game mechanics

Topics Covered
  • Character controllers for different genres
  • Platformer movement: Jump, double jump, wall jump
  • Top-down movement: 8-directional, tank controls
  • Side-scroller mechanics
  • Mobile touch controls
  • Controller/gamepad support
  • Input buffering and coyote time
  • Movement feel: Acceleration, deceleration
  • Camera follow systems
  • Parallax scrolling backgrounds
  • Screen shake and juice
  • Polish that makes movement fun
Projects You Build
  • Mario-style platformer
  • Twin-stick shooter
  • Racing game controls
  • Fighting game inputs
Practice & Assignments

Implement 10 different movement systems

Topics Covered
  • Basic enemy AI patterns
  • Patrol and chase behaviors
  • State machines for AI
  • Pathfinding basics: A* algorithm
  • Line of sight detection
  • Shooting and projectiles
  • Enemy spawn systems
  • Difficulty scaling
  • Boss fight patterns
  • Crowd AI and flocking
  • AI debugging and visualization
  • Balancing AI difficulty
Projects You Build
  • Pac-Man with ghost AI
  • Tower defense game
  • Stealth game with guards
  • Boss battle system
Practice & Assignments

Create 15 different enemy types

Topics Covered
  • Unity UI system (Canvas)
  • UI elements: Buttons, text, images, sliders
  • Anchoring and responsive UI
  • Health bars and HUD elements
  • Score and timer displays
  • Main menu design
  • Pause menu implementation
  • Settings and options
  • Inventory systems
  • Dialog systems
  • UI animations and transitions
  • Mobile-friendly UI
Projects You Build
  • RPG inventory system
  • Crafting interface
  • Dialog tree system
  • Complete menu system
Practice & Assignments

Design UI for 5 different game genres

Topics Covered
  • Sprite animation basics
  • Unity Animator and state machines
  • Animation transitions and parameters
  • Blend trees for smooth animation
  • Sprite sheets and texture atlases
  • Particle systems for effects
  • Trail renderers
  • Screen effects and post-processing
  • Lighting in 2D games
  • Shader basics for 2D
  • Creating game juice
  • Performance optimization
Projects You Build
  • Fully animated character
  • Explosion and magic effects
  • Weather system
  • Animated cutscene
Practice & Assignments

Add polish to all previous games

Topics Covered
  • Importance of game audio
  • Unity's audio system
  • Playing sounds and music
  • 3D spatial audio
  • Audio mixers and groups
  • Dynamic music systems
  • Sound effect creation basics
  • Free audio resources
  • Audio optimization
  • Creating atmosphere with sound
  • Audio feedback for actions
  • Music synchronization
Projects You Build
  • Rhythm game prototype
  • Dynamic soundtrack system
  • 3D audio showcase
  • Complete game with audio
Practice & Assignments

Add sound to all games

Topics Covered
  • Principles of level design
  • Teaching through level design
  • Difficulty curves and pacing
  • Environmental storytelling
  • Tilemap system in Unity
  • Procedural generation basics
  • Level editor tools
  • Playtesting and iteration
  • Secrets and collectibles
  • Multiple paths and choices
  • Boss arenas and set pieces
  • Level design documentation
Projects You Build
  • 10-level platformer
  • Procedural dungeon generator
  • Puzzle game levels
  • Open world map
Practice & Assignments

Design 20 unique levels

Topics Covered
  • What makes games fun: Flow theory
  • Core gameplay loops
  • Game mechanics vs dynamics vs aesthetics
  • Player motivation and rewards
  • Progression systems
  • Economy and balance
  • Monetization models: F2P, premium, ads
  • Game design documentation (GDD)
  • Prototyping and iteration
  • Player psychology
  • Addiction and ethical design
  • Analyzing successful games
Projects You Build
  • Game design document
  • Economy balance spreadsheet
  • Progression system design
  • Monetization strategy
Practice & Assignments

Analyze and document 10 games

Topics Covered
  • Mobile game market overview
  • Touch input and gestures
  • Accelerometer and gyroscope
  • Mobile UI best practices
  • Performance optimization for mobile
  • Battery and thermal management
  • Android build setup
  • iOS build requirements
  • Mobile monetization: Ads and IAP
  • Analytics integration
  • App store optimization (ASO)
  • Publishing process
Projects You Build
  • Endless runner for mobile
  • Puzzle game for phones
  • Casual mobile game
  • Mobile port of PC game
Practice & Assignments

Optimize games for mobile

Topics Covered
  • PlayerPrefs for simple data
  • JSON serialization
  • Binary save files
  • Cloud saves basics
  • Profile and progress systems
  • Unlockables and achievements
  • Leaderboards implementation
  • Steam integration basics
  • Cross-platform saves
  • Save file encryption
  • Version compatibility
  • Backup and recovery
Projects You Build
  • Complete save system
  • Achievement system
  • Online leaderboard
  • Profile manager
Practice & Assignments

Add saves to all games

Topics Covered
  • Planning a complete game
  • Scope management
  • Creating a development timeline
  • Asset lists and requirements
  • Playtesting plan
  • Marketing preparation
  • Publishing checklist
Projects You Build
  • CAPSTONE: Complete 2D Game
  • Full game with 10+ levels, save system, achievements
  • Publish on itch.io or Game Jolt
  • Get 100+ players and feedback
Assessment

Phase 1 Final - Publish your first complete game

Topics Covered
  • 3D vs 2D: Understanding the difference
  • 3D coordinate systems and space
  • 3D primitives: Cubes, spheres, capsules
  • Materials and textures
  • Basic shaders and rendering
  • 3D transforms and rotation
  • Cameras in 3D: Perspective vs orthographic
  • Lighting basics: Directional, point, spot
  • Shadows and quality settings
  • 3D physics: Rigidbody and colliders
  • Importing 3D models
  • ProBuilder for level design
Projects You Build
  • 3D obstacle course
  • Bowling game
  • Simple racing game
  • 3D puzzle game
Practice & Assignments

Create 10 3D prototypes

Topics Covered
  • First-person controller setup
  • Third-person controller with camera
  • Character movement and physics
  • Jumping and gravity
  • Slopes and stairs
  • Moving platforms
  • Swimming mechanics
  • Flying and gliding
  • Vehicle controllers
  • Camera collision handling
  • Input smoothing
  • Controller feel and polish
Projects You Build
  • FPS controller like Valorant
  • Third-person like Fortnite
  • Car racing mechanics
  • Flight simulator controls
Practice & Assignments

Build 5 different 3D controllers

Topics Covered
  • 3D animation principles
  • Humanoid vs generic rigs
  • Importing animations from Mixamo
  • Animation state machines
  • Blend trees for movement
  • Root motion
  • IK (Inverse Kinematics) basics
  • Animation events
  • Cutscene creation with Timeline
  • Facial animations basics
  • Motion capture introduction
  • Performance optimization
Projects You Build
  • Animated player character
  • Combat animation system
  • Cinematic cutscene
  • Dance game with mocap
Practice & Assignments

Animate 10 different actions

Topics Covered
  • 3D level design principles
  • Terrain system in Unity
  • Terrain painting and sculpting
  • Vegetation and trees
  • LOD (Level of Detail) systems
  • Occlusion culling
  • Light baking and probes
  • Skyboxes and atmosphere
  • Weather effects
  • Day/night cycles
  • Interior vs exterior design
  • Performance optimization
Projects You Build
  • Open world environment
  • Dungeon crawler levels
  • Racing track design
  • Atmospheric horror level
Practice & Assignments

Design 5 unique 3D environments

Topics Covered
  • Introduction to Blender
  • 3D modeling fundamentals
  • Box modeling techniques
  • Sculpting basics
  • UV unwrapping introduction
  • Texturing in Blender
  • Low-poly modeling for games
  • Optimization for game engines
  • Exporting to Unity
  • Creating game props
  • Character modeling basics
  • Animation in Blender
Projects You Build
  • Low-poly character model
  • Game props collection
  • Simple vehicle model
  • Environment assets
Practice & Assignments

Model 20 game assets

Topics Covered
  • Complex physics interactions
  • Ragdoll physics setup
  • Destructible objects
  • Soft body simulation
  • Cloth and hair physics
  • Vehicle physics deep dive
  • Floating and buoyancy
  • Rope and chain physics
  • Physics optimization
  • Custom physics solutions
  • Networking physics
  • Deterministic physics
Projects You Build
  • Destruction system
  • Realistic car game
  • Physics sandbox
  • Ragdoll combat game
Practice & Assignments

Create 10 physics systems

Topics Covered
  • Introduction to shaders
  • Shader Graph in Unity
  • Vertex and fragment shaders
  • Surface shaders
  • HLSL basics
  • Creating custom materials
  • Water shaders
  • Toon/cel shading
  • Dissolve and fade effects
  • Hologram effects
  • Outline shaders
  • Performance considerations
Projects You Build
  • Stylized water shader
  • Toon shaded game
  • Sci-fi hologram effects
  • Custom art style game
Practice & Assignments

Create 15 custom shaders

Topics Covered
  • Unity NavMesh system
  • NavMesh agents setup
  • Dynamic obstacles
  • Off-mesh links
  • Crowd simulation
  • Behavior trees introduction
  • State machines for complex AI
  • GOAP (Goal-Oriented Action Planning)
  • Machine learning agents basics
  • Enemy squad tactics
  • Stealth AI systems
  • AI performance optimization
Projects You Build
  • Zombie survival AI
  • Stealth game with smart guards
  • RTS unit control
  • Battle royale AI
Practice & Assignments

Build 10 AI behaviors

Topics Covered
  • Procedural generation concepts
  • Random vs seeded generation
  • Perlin noise for terrain
  • Dungeon generation algorithms
  • Infinite world generation
  • Procedural textures
  • Procedural meshes
  • L-systems for vegetation
  • Wave function collapse
  • Minecraft-style voxel worlds
  • Procedural quests and stories
  • Balancing randomness
Projects You Build
  • Minecraft-style terrain
  • Roguelike dungeon generator
  • Infinite runner levels
  • No Man's Sky planets
Practice & Assignments

Generate 10 different content types

Topics Covered
  • Unity Profiler mastery
  • Frame rate optimization
  • Draw call batching
  • Texture atlasing
  • Mesh combining
  • LOD implementation
  • Object pooling
  • Coroutine optimization
  • Job System and Burst Compiler
  • ECS introduction
  • Mobile optimization deep dive
  • Memory management
Projects You Build
  • Optimize existing game
  • 1000 enemy system
  • Mobile performance test
  • VR performance optimization
Practice & Assignments

Optimize all projects to 60 FPS

Topics Covered
  • Networking fundamentals for games
  • Client-server vs peer-to-peer
  • Unity Netcode for GameObjects
  • Setting up multiplayer
  • Player spawning and management
  • Synchronizing transforms
  • RPCs (Remote Procedure Calls)
  • Network variables
  • Lag compensation
  • Client prediction
  • Server authority
  • Cheating prevention basics
Projects You Build
  • 2-player Pong online
  • Multiplayer racing game
  • Co-op platformer
  • Simple battle arena
Practice & Assignments

Add multiplayer to 5 games

Topics Covered
  • Mirror Networking
  • Photon Fusion/PUN2
  • Dedicated server setup
  • Matchmaking systems
  • Lobby creation
  • Room-based games
  • Large-scale multiplayer (100+ players)
  • Voice chat integration
  • Persistent worlds
  • Database integration
  • Server hosting options
  • Cost optimization
Projects You Build
  • Among Us clone
  • Battle royale prototype
  • MMO prototype
  • Multiplayer FPS
Practice & Assignments

Build complex multiplayer game

Topics Covered
  • Building for multiple platforms
  • Platform-specific code
  • Input abstraction
  • Resolution independence
  • Console development basics
  • Steam Deck optimization
  • Nintendo Switch considerations
  • Xbox and PlayStation basics
  • Cloud gaming (Stadia, GeForce Now)
  • WebGL builds
  • Platform certification
  • Cross-platform multiplayer
Projects You Build
  • Cross-platform game
  • Console-ready game
  • WebGL multiplayer game
  • Platform showcase
Practice & Assignments

Port games to 3 platforms

Topics Covered
  • Steamworks SDK integration
  • Achievements and stats
  • Steam Workshop
  • Cloud saves
  • Leaderboards
  • Google Play Games Services
  • Apple Game Center
  • Epic Online Services
  • Discord Rich Presence
  • Analytics services
  • Crash reporting
  • Player behavior tracking
Projects You Build
  • Steam integration package
  • Achievement system
  • Global leaderboard
  • Analytics dashboard
Practice & Assignments

Integrate services in games

Topics Covered
  • Planning a 3D game
  • Technical design document
  • Art style guide
  • Multiplayer architecture
  • Testing plan
  • Launch strategy
Projects You Build
  • MAJOR CAPSTONE: 3D Multiplayer Game
  • Complete 3D game with multiplayer, achievements, leaderboards
  • Publish on Steam (Early Access)
  • Get 500+ wishlists
Assessment

Phase 2 Final - Launch game on Steam

Topics Covered
  • Why Unreal: Fortnite, Valorant, and AAA games
  • Unreal Engine installation and setup
  • Editor interface navigation
  • Blueprints visual scripting
  • Creating your first Blueprint
  • Variables and functions in Blueprints
  • Event graph and construction script
  • Actor classes and components
  • Level design in Unreal
  • Lighting and atmosphere
  • Materials and textures
  • Project settings and configuration
Projects You Build
  • FPS prototype in Unreal
  • Racing game conversion
  • Puzzle game with Blueprints
  • Environment showcase
Practice & Assignments

Create 10 Blueprint systems

Topics Covered
  • C++ in Unreal vs standard C++
  • Setting up Visual Studio for Unreal
  • UCLASS, UPROPERTY, UFUNCTION macros
  • Creating C++ classes
  • Combining C++ with Blueprints
  • Gameplay framework classes
  • Input handling in C++
  • Collision and physics in code
  • Debugging Unreal C++
  • Memory management in Unreal
  • Hot reload and Live Coding
  • Best practices
Projects You Build
  • C++ character controller
  • Weapon system in C++
  • Inventory system
  • Custom game mode
Practice & Assignments

Convert Blueprints to C++

Topics Covered
  • Animation blueprints
  • State machines in Unreal
  • Blend spaces
  • Animation montages
  • Animation notifies
  • IK and procedural animation
  • Control Rig basics
  • Sequencer for cinematics
  • Facial animation
  • Motion matching introduction
  • Animation optimization
  • Retargeting animations
Projects You Build
  • Advanced character animation
  • Combat system with montages
  • Cinematic sequence
  • Procedural animation system
Practice & Assignments

Create complex animation systems

Topics Covered
  • Material editor mastery
  • PBR (Physically Based Rendering)
  • Material instances and parameters
  • Landscape materials
  • Vertex painting
  • Post-processing volumes
  • Niagara particle system
  • Ray tracing basics
  • Lumen global illumination
  • Nanite virtualized geometry
  • DLSS and temporal upsampling
  • Performance profiling
Projects You Build
  • Realistic environment
  • Stylized art game
  • Particle effects showcase
  • Ray-traced scene
Practice & Assignments

Master Unreal's graphics features

Topics Covered
  • Replication in Unreal
  • Network roles and authority
  • RPCs in Unreal
  • Replicated variables
  • Movement replication
  • Session management
  • Online subsystems
  • Dedicated servers in Unreal
  • Steam integration with Unreal
  • EOS (Epic Online Services)
  • Lag compensation in Unreal
  • Testing multiplayer locally
Projects You Build
  • Multiplayer FPS in Unreal
  • Battle royale prototype
  • Co-op survival game
  • Racing game online
Practice & Assignments

Build networked game systems

Topics Covered
  • VR fundamentals and hardware
  • Setting up VR in Unity
  • XR Interaction Toolkit
  • VR locomotion methods
  • Teleportation and smooth movement
  • Hand tracking and gestures
  • Grabbing and interactions
  • UI in VR
  • Comfort and motion sickness
  • Oculus/Meta Quest development
  • PC VR considerations
  • Performance optimization for VR
Projects You Build
  • VR escape room
  • Beat Saber clone
  • VR training simulator
  • Social VR space
Practice & Assignments

Create 5 VR experiences

Topics Covered
  • AR fundamentals and applications
  • AR Foundation in Unity
  • ARCore and ARKit
  • Plane detection and tracking
  • Image tracking
  • Face tracking and filters
  • Object placement in AR
  • Occlusion handling
  • Light estimation
  • AR multiplayer basics
  • Location-based AR
  • WebAR introduction
Projects You Build
  • Pokemon GO style game
  • AR furniture placement
  • Face filter app
  • AR treasure hunt
Practice & Assignments

Build 5 AR applications

Topics Covered
  • Mixed reality concepts
  • HoloLens development basics
  • Passthrough AR on Quest
  • Hand tracking deep dive
  • Eye tracking
  • Voice commands in XR
  • Haptic feedback
  • Full body tracking
  • Social presence in VR
  • Metaverse development
  • Cloud streaming for XR
  • Future of XR gaming
Projects You Build
  • Mixed reality game
  • Hand tracking interface
  • Social VR application
  • XR fitness game
Practice & Assignments

Experiment with cutting-edge XR

Topics Covered
  • ML-Agents in Unity
  • Training game AI with reinforcement learning
  • Imitation learning
  • Curriculum learning
  • Self-play training
  • Neural networks in games
  • Computer vision for games
  • Natural language processing
  • Procedural content with ML
  • Player behavior prediction
  • Dynamic difficulty adjustment
  • AI-generated content
Projects You Build
  • Self-learning AI opponent
  • Procedural level generator with ML
  • Player behavior analyzer
  • AI-driven game director
Practice & Assignments

Train 5 different AI agents

Topics Covered
  • Interactive music systems
  • FMOD and Wwise integration
  • Dynamic audio mixing
  • Procedural audio generation
  • 3D spatial audio advanced
  • Ambisonic audio
  • Audio occlusion and reverb zones
  • Voice acting integration
  • Lip sync systems
  • Audio streaming
  • Compression and formats
  • Platform-specific audio
Projects You Build
  • Dynamic music system
  • 3D audio horror game
  • Rhythm game with FMOD
  • Voice-acted narrative game
Practice & Assignments

Create professional audio systems

Topics Covered
  • Game production phases
  • Pre-production planning
  • Vertical slice development
  • Agile/Scrum for game development
  • Task tracking with Jira/Trello
  • Version control with Perforce
  • Build automation
  • QA and testing processes
  • Bug tracking and triage
  • Milestone planning
  • Risk management
  • Team communication
Projects You Build
  • Production plan document
  • Automated build pipeline
  • QA test plan
  • Project management setup
Practice & Assignments

Manage a team project

Topics Covered
  • Unity Editor scripting
  • Custom inspectors and windows
  • ScriptableObjects for tools
  • Property drawers
  • Gizmos and handles
  • Build pipeline customization
  • Asset processing
  • Batch operations
  • Level design tools
  • Debugging tools
  • Performance profiling tools
  • Artist-friendly tools
Projects You Build
  • Level editor tool
  • Batch asset processor
  • Custom debug console
  • Artist workflow tools
Practice & Assignments

Build 10 editor tools

Topics Covered
  • Console development overview
  • PlayStation development basics
  • Xbox development program
  • Nintendo Switch considerations
  • Platform holder requirements
  • Certification processes (TCR/TRC)
  • Achievement implementation
  • Platform-specific features
  • Controller haptics
  • Adaptive triggers
  • Platform optimization
  • Submission process
Projects You Build
  • Console-ready game
  • Platform feature showcase
  • Certification checklist
  • Multi-platform build
Practice & Assignments

Prepare for console certification

Topics Covered
  • Games as a Service (GaaS)
  • Content update planning
  • Season pass systems
  • Battle pass implementation
  • Live events
  • Player retention strategies
  • Community management
  • Player feedback integration
  • Hotfix deployment
  • A/B testing in games
  • Analytics-driven decisions
  • Long-term monetization
Projects You Build
  • Live service game design
  • Season content plan
  • Event system implementation
  • Analytics dashboard
Practice & Assignments

Plan 6-month content roadmap

Topics Covered
  • AAA game planning
  • Technical requirements
  • Art production pipeline
  • Marketing strategy
  • Platform selection
  • Team formation
Projects You Build
  • MAJOR CAPSTONE: AAA-Quality Game
  • Unreal Engine game with advanced features
  • VR/AR game option
  • Target console/PC release
Assessment

Phase 3 Final - Pre-production AAA game

Topics Covered
  • Game industry overview
  • Publisher vs self-publishing
  • Funding options: Investors, publishers, crowdfunding
  • Business models: Premium, F2P, subscription
  • Revenue sharing and royalties
  • Legal basics: Contracts, IP, trademarks
  • Company formation
  • Team building and roles
  • Budgeting and financial planning
  • Insurance and liability
  • Tax considerations
  • International business
Projects You Build
  • Business plan creation
  • Pitch deck development
  • Financial projections
  • Legal document templates
Practice & Assignments

Create complete business plan

Topics Covered
  • Marketing strategy development
  • Brand identity creation
  • Social media marketing
  • Content marketing
  • Influencer partnerships
  • Press kit creation
  • Media outreach
  • Game conventions and events
  • Steam page optimization
  • Trailer production
  • Screenshot strategies
  • Community building
Projects You Build
  • Marketing campaign plan
  • Press kit creation
  • Trailer production
  • Social media strategy
Practice & Assignments

Market your games professionally

Topics Covered
  • Monetization models deep dive
  • Free-to-play economics
  • In-app purchases design
  • Cosmetic monetization
  • Battle pass systems
  • Loot boxes and regulations
  • Ad monetization
  • DLC and expansion planning
  • Pricing strategies
  • Regional pricing
  • Sale strategies
  • Retention and LTV optimization
Projects You Build
  • F2P economy design
  • Monetization system implementation
  • A/B testing framework
  • Revenue optimization plan
Practice & Assignments

Design monetization for 5 games

Topics Covered
  • Self-publishing process
  • Steam Direct and requirements
  • Epic Games Store
  • App Store and Google Play
  • Console publishing
  • GOG and other platforms
  • Regional distribution
  • Age ratings (ESRB, PEGI)
  • Localization planning
  • Release timing
  • Early Access strategy
  • Post-launch support
Projects You Build
  • Publishing checklist
  • Multi-platform release plan
  • Localization setup
  • Post-launch roadmap
Practice & Assignments

Publish on multiple platforms

Topics Covered
  • KPIs for games
  • Player analytics setup
  • Retention metrics
  • Monetization metrics
  • Funnel analysis
  • Player segmentation
  • Predictive analytics
  • A/B testing implementation
  • Heat maps and player tracking
  • Performance monitoring
  • Crash analytics
  • Competitive analysis
Projects You Build
  • Analytics implementation
  • Custom dashboard creation
  • Player behavior analysis
  • Performance reports
Practice & Assignments

Analyze and optimize games

Topics Covered
  • Esports ecosystem understanding
  • Designing for competitive play
  • Balance and meta considerations
  • Spectator features
  • Tournament systems
  • Ranking and matchmaking
  • Anti-cheat systems
  • Replay systems
  • Observer mode
  • Streaming integration
  • Esports monetization
  • Community tournaments
Projects You Build
  • Competitive game mode
  • Tournament system
  • Spectator mode
  • Ranking system
Practice & Assignments

Create esports-ready game

Topics Covered
  • Blockchain basics for games
  • Smart contracts introduction
  • NFTs in gaming
  • Play-to-earn models
  • Cryptocurrency integration
  • Digital ownership concepts
  • Marketplace creation
  • Gas fees and optimization
  • Cross-chain compatibility
  • Regulatory considerations
  • Community reactions
  • Sustainable blockchain gaming
Projects You Build
  • NFT integration prototype
  • Blockchain game economy
  • Smart contract for items
  • Marketplace implementation
Practice & Assignments

Explore Web3 gaming

Topics Covered
  • Cloud gaming platforms
  • Streaming technology basics
  • Input latency mitigation
  • Adaptive streaming
  • Platform requirements
  • Optimization for streaming
  • Cross-progression systems
  • Cloud save implementation
  • Multi-device play
  • 5G and mobile streaming
  • Future of cloud gaming
  • Business models
Projects You Build
  • Cloud-optimized game
  • Streaming setup
  • Cross-progression system
  • Multi-device game
Practice & Assignments

Optimize for cloud platforms

Topics Covered
  • Interactive storytelling
  • Branching narratives
  • Character development
  • World building
  • Dialog writing
  • Environmental storytelling
  • Cutscene planning
  • Voice acting direction
  • Localization considerations
  • Narrative tools (Yarn, ink)
  • Player choice systems
  • Emotional design
Projects You Build
  • Narrative-driven game
  • Branching story system
  • Character backstories
  • World bible creation
Practice & Assignments

Write game narratives

Topics Covered
  • Accessibility importance
  • Visual accessibility
  • Audio accessibility
  • Motor accessibility
  • Cognitive accessibility
  • Colorblind modes
  • Subtitle systems
  • Control remapping
  • Difficulty options
  • Inclusive character design
  • Cultural sensitivity
  • Testing with disabled gamers
Projects You Build
  • Accessibility audit
  • Accessibility features implementation
  • Inclusive game design
  • Testing documentation
Practice & Assignments

Make all games accessible

Topics Covered
  • Studio branding
  • Portfolio website creation
  • Demo reel production
  • Case study writing
  • Team member profiles
  • Project showcases
  • Awards and recognition
  • Press coverage archive
  • Community testimonials
  • Partnership highlights
  • Future roadmap
  • Investor materials
Projects You Build
  • Studio website
  • Portfolio showcase
  • Demo reels
  • Press materials
Practice & Assignments

Build professional studio presence

Topics Covered
  • Concept development
  • Market research
  • Competitive analysis
  • Target audience definition
  • Unique selling points
  • Scope definition
  • Technical requirements
  • Art direction
  • Audio direction
  • Production timeline
  • Budget planning
  • Risk assessment
Projects You Build
  • Game design document
  • Technical design document
  • Art bible
  • Production plan
Practice & Assignments

Complete pre-production

Topics Covered
  • Sprint planning
  • Asset creation pipeline
  • Core mechanics implementation
  • Level design execution
  • Polish and juice
  • QA testing rounds
  • Performance optimization
  • Platform testing
  • Localization implementation
  • Achievement integration
  • Final bug fixes
  • Gold master preparation
Projects You Build
  • Final game production
  • Alpha build
  • Beta build
  • Release candidate
Practice & Assignments

Complete production phase

Topics Covered
  • Launch strategy finalization
  • Marketing campaign execution
  • Press embargo setup
  • Influencer outreach
  • Community events planning
  • Launch trailer release
  • Store page finalization
  • Day-one patch preparation
  • Customer support setup
  • Post-launch content plan
  • Success metrics definition
  • Celebration planning
Projects You Build
  • Launch campaign
  • Press outreach
  • Community events
  • Support documentation
Practice & Assignments

Execute launch plan

Topics Covered
  • Launch day execution
  • Community management
  • Review monitoring
  • Bug tracking and hotfixes
  • Player feedback integration
  • Social media engagement
  • Streamer and content creator support
  • Live monitoring
  • Emergency response procedures
  • First week optimizations
  • Sales tracking
  • Post-mortem preparation
Projects You Build
  • FINAL GAME LAUNCH
  • Live on Steam/App Stores
  • Marketing execution
  • Community management
Topics Covered
  • Portfolio finalization
  • Resume optimization
  • LinkedIn profile enhancement
  • Demo reel creation
  • Interview preparation
  • Studio applications
  • Networking strategies
  • Conference attendance
  • Freelance opportunities
  • Indie development path
  • Further education options
  • Specialization choices
Projects You Build
  • Professional portfolio
  • Industry applications
  • Networking plan
  • Career roadmap
Topics Covered
  • Final presentations
  • Portfolio showcase event
  • Industry panel feedback
  • Peer recognition
  • Success story sharing
  • Alumni network induction
  • Continued learning resources
  • Mentorship program
  • Studio incubation options
  • Investment opportunities
  • Future collaborations
  • Lifetime community access
Assessment

FINAL SHOWCASE: Present to industry professionals, investors, and game studios

Projects You'll Build

Build a professional portfolio with 30+ complete games, 5+ published titles, 1 commercial studio real-world projects.

Phase 1 15+ 2D games, mobile games, published on itch.io
Phase 2 10+ 3D games, multiplayer games, Steam release
Phase 3 5+ Unreal games, VR/AR experiences, console-ready
Phase 4 Commercial releases, studio portfolio, business setup
Total 30+ complete games from casual to AAA quality

Weekly Learning Structure

Theory Videos
5-6 hours
Hands On Development
8-10 hours
Projects
4-5 hours
Practice Challenges
2-3 hours
Total Per Week
15-20 hours

Certification & Recognition

Phase Certificates
Certificate after each 6-month phase
Engine Certifications
Unity Certified User/Programmer
Unreal Certification
Unreal Engine Developer
Final Certificate
Professional Game Developer Certification
Specialized Certs
VR Developer, Multiplayer Specialist
Portfolio Validation
Industry-reviewed portfolio

Technologies & Skills You'll Master

Comprehensive coverage of the entire modern web development stack.

Engines
Unity, Unreal Engine, Godot, custom engines
Programming
C#, C++, Blueprints, visual scripting
Graphics
2D/3D art, shaders, VFX, lighting, materials
Design
Level design, game balance, UX, monetization
Audio
Music, SFX, voice acting, spatial audio
Multiplayer
Networking, servers, matchmaking, backend
Platforms
PC, mobile, console, VR/AR, web
Business
Marketing, publishing, analytics, studio management
Tools
Blender, Photoshop, Git, Jira, analytics platforms
Specializations
AI, procedural generation, optimization

Support & Resources

Live Sessions
Weekly masterclasses with industry professionals
Mentorship
1-on-1 guidance from game developers
Community
Global community of teen game developers
Code Review
Professional feedback on all projects
Playtesting
Community playtesting for all games
Publishing Support
Help with Steam/App Store publishing
Studio Incubation
Support for promising studios
Lifetime Access
All content and future updates

Career Outcomes & Opportunities

Transform your career with industry-ready skills and job placement support.

Prerequisites

Education
No prerequisites - complete beginner friendly
Coding Experience
Zero programming knowledge required
Equipment
Gaming PC/laptop, internet connection
Time Commitment
15-20 hours per week
English
Basic English understanding
Motivation
Passion for games and creativity

Who Is This Course For?

Students
Teenagers (13-19) who love gaming
Working Professionals
Young adults switching to game development
Entrepreneurs
Teens wanting to build game studios
Freelancers
Future indie game developers
Kids
Motivated gamers 12+ with support
Anyone
Anyone dreaming of making games

Career Paths After Completion

Game Programmer (Unity/Unreal)
Game Designer
Level Designer
Technical Artist
Gameplay Programmer
Network Programmer
Tools Programmer
Indie Game Developer
Studio Founder/CEO
VR/AR Developer

Course Guarantees

Live Classes
Live, interactive classes with a real instructor, never pre-recorded videos.
Small Batches
Small batches only: group classes are capped at 10 students, with mini-batch (3 to 4 students) and personal 1-on-1 options.
Structured Curriculum
A structured, well-paced curriculum taught step by step, with hands-on practice in every session.
Doubt Support
Doubt support between classes over WhatsApp, so you are never left stuck.
Certificate
A course-completion certificate you can share.
Free Demo
A free demo class before you enrol, so you can decide with no pressure.

What Families Say

Real feedback from the parents and students who learn with us.

★★★★★ 4.9 average · 547+ Google reviews
★★★★★

"Mivaan enjoys the class. He understands the concepts and completes his tasks with excitement. He started taking interest in coding, truly amazing class."

S
Shradha Saraf
Mother of Mivaan
★★★★★

"My son struggled with maths for years. Integrating it into coding projects has transformed how he thinks. He now genuinely enjoys both."

S
Shewta Singh
Mother of Ishan
★★★★★

"Modern Age Coders has wonderful teachers who teach in a clear, easy and practical way. My son looks forward to every single class."

S
Sonu Goyal
Father of Nikit
★★★★★

"Modern Age Coders has been a game-changer for me. I struggled to grasp IT concepts before, and now they finally click, and I actually look forward to learning."

S
Samridho Mondal
Student · Grade 9
Read & write reviews on Google
Frequently Asked Questions

Common Questions About Game Development for Teens: Unity, Unreal & Real Games

Get answers to the most common questions about this comprehensive program

Still have questions? We're here to help!

Contact Us

Feedback from our families

Real parents and students, in their own words. Press play on any story, or watch the full Wall of Love and our complete feedback playlist.

Pure Love & Joy2:30
Honest Feelings1:45
Life Changing Moments4:10
Proud & Happy3:05
Sweet Memories2:15
Heartfelt Stories3:20
Genuine Smiles2:45

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