Complete Game Development Masterclass for Teens
From 'I Want to Make Games' to 'I Published My Game on Steam'
Ready to Master Complete Game Development Masterclass for Teens - From Pong to Professional Game Studio?
Choose your plan and start your journey into the future of technology today.
Program Overview
This is your complete transformation from gamer to game creator. Learn how Minecraft started as a solo project, how Among Us became viral, and how indie developers compete with billion-dollar studios. This 2-year journey takes you from zero coding experience to publishing your own games on Steam, App Store, and consoles.
Designed specifically for teenagers who dream of making games, you'll learn by recreating mechanics from Fortnite, Minecraft, Valorant, Genshin Impact, and more. Master programming, game engines, 3D modeling, level design, multiplayer networking, and the business of games. By graduation, you'll have 30+ games in your portfolio, published titles with real players, and skills that get you hired by studios or accepted into top game design programs.
What Makes This Program Different
- Teen-focused: Build games teens actually play - battle royales, RPGs, multiplayer
- Zero to published: Start from scratch, end with games on Steam/App stores
- Multi-engine mastery: Unity, Unreal, Godot, and custom engines
- Full game creation: Programming, art, music, design, marketing
- Industry connections: Mentorship from professional game developers
- Portfolio-driven: 30+ games from simple to AAA quality
- Team projects: Collaborate with teen developers worldwide
- Business skills: Learn to monetize and market your games
Your Learning Journey
Career Progression
Detailed Course Curriculum
Explore the complete week-by-week breakdown of what you'll learn in this comprehensive program.
📚 Topics Covered
- History of games: From Pong to Fortnite
- How games are made: The development pipeline
- Game genres: What makes each unique
- Famous teen game developers who made millions
- Setting up your game development environment
- Installing Unity Hub and Visual Studio
- Introduction to game engines
- Your first game: Pong in 1 hour
- Understanding game loops
- Frames, updates, and time in games
🚀 Projects
- Pong remake
- Breakout/Arkanoid clone
- Simple clicker game
- Text adventure game
💪 Practice
Daily: Play and analyze 3 games - what makes them fun?
📚 Topics Covered
- Why C# for game development
- Variables: Storing player health, score, lives
- Data types: int, float, bool, string for games
- Game math: Vectors, positions, distances
- Functions: Creating reusable game actions
- Classes: Building game objects
- If statements: Game logic and decisions
- Loops: Spawning enemies, updating objects
- Arrays: Managing multiple enemies/items
- Lists: Dynamic game collections
🚀 Projects
- Number guessing game
- Rock Paper Scissors with AI
- Simple RPG battle system
- Dice rolling game
💪 Practice
Complete 50 C# coding challenges
📚 Topics Covered
- Unity interface mastery
- GameObjects and components
- Transform: Position, rotation, scale
- Sprites and sprite renderers
- 2D physics: Rigidbody2D and colliders
- Input system: Keyboard and mouse
- Prefabs: Reusable game objects
- Tags and layers
- Scene management
- Unity's coordinate system
🚀 Projects
- Top-down shooter
- Endless runner like Temple Run
- 2D platformer basics
- Asteroids remake
💪 Practice
Build 10 mini-games in Unity
📚 Topics Covered
- Physics in games: Gravity, forces, velocity
- Rigidbody2D properties
- Colliders: Box, circle, polygon, edge
- Trigger vs collision detection
- OnCollisionEnter2D and OnTriggerEnter2D
- Physics materials: Bounce and friction
- Joints: Hinge, spring, fixed
- Effectors: Area, platform, point
- Raycasting for line of sight
- Optimizing physics performance
🚀 Projects
- Angry Birds clone
- Pinball game
- Physics puzzle game
- Rope swing mechanics
💪 Practice
Create 5 physics-based game mechanics
📚 Topics Covered
- Character controllers for different genres
- Platformer movement: Jump, double jump, wall jump
- Top-down movement: 8-directional, tank controls
- Side-scroller mechanics
- Mobile touch controls
- Controller/gamepad support
- Input buffering and coyote time
- Movement feel: Acceleration, deceleration
- Camera follow systems
- Parallax scrolling backgrounds
🚀 Projects
- Mario-style platformer
- Twin-stick shooter
- Racing game controls
- Fighting game inputs
💪 Practice
Implement 10 different movement systems
📚 Topics Covered
- Basic enemy AI patterns
- Patrol and chase behaviors
- State machines for AI
- Pathfinding basics: A* algorithm
- Line of sight detection
- Shooting and projectiles
- Enemy spawn systems
- Difficulty scaling
- Boss fight patterns
- Crowd AI and flocking
🚀 Projects
- Pac-Man with ghost AI
- Tower defense game
- Stealth game with guards
- Boss battle system
💪 Practice
Create 15 different enemy types
📚 Topics Covered
- Unity UI system (Canvas)
- UI elements: Buttons, text, images, sliders
- Anchoring and responsive UI
- Health bars and HUD elements
- Score and timer displays
- Main menu design
- Pause menu implementation
- Settings and options
- Inventory systems
- Dialog systems
🚀 Projects
- RPG inventory system
- Crafting interface
- Dialog tree system
- Complete menu system
💪 Practice
Design UI for 5 different game genres
📚 Topics Covered
- Sprite animation basics
- Unity Animator and state machines
- Animation transitions and parameters
- Blend trees for smooth animation
- Sprite sheets and texture atlases
- Particle systems for effects
- Trail renderers
- Screen effects and post-processing
- Lighting in 2D games
- Shader basics for 2D
🚀 Projects
- Fully animated character
- Explosion and magic effects
- Weather system
- Animated cutscene
💪 Practice
Add polish to all previous games
📚 Topics Covered
- Importance of game audio
- Unity's audio system
- Playing sounds and music
- 3D spatial audio
- Audio mixers and groups
- Dynamic music systems
- Sound effect creation basics
- Free audio resources
- Audio optimization
- Creating atmosphere with sound
🚀 Projects
- Rhythm game prototype
- Dynamic soundtrack system
- 3D audio showcase
- Complete game with audio
💪 Practice
Add sound to all games
📚 Topics Covered
- Principles of level design
- Teaching through level design
- Difficulty curves and pacing
- Environmental storytelling
- Tilemap system in Unity
- Procedural generation basics
- Level editor tools
- Playtesting and iteration
- Secrets and collectibles
- Multiple paths and choices
🚀 Projects
- 10-level platformer
- Procedural dungeon generator
- Puzzle game levels
- Open world map
💪 Practice
Design 20 unique levels
📚 Topics Covered
- What makes games fun: Flow theory
- Core gameplay loops
- Game mechanics vs dynamics vs aesthetics
- Player motivation and rewards
- Progression systems
- Economy and balance
- Monetization models: F2P, premium, ads
- Game design documentation (GDD)
- Prototyping and iteration
- Player psychology
🚀 Projects
- Game design document
- Economy balance spreadsheet
- Progression system design
- Monetization strategy
💪 Practice
Analyze and document 10 games
📚 Topics Covered
- Mobile game market overview
- Touch input and gestures
- Accelerometer and gyroscope
- Mobile UI best practices
- Performance optimization for mobile
- Battery and thermal management
- Android build setup
- iOS build requirements
- Mobile monetization: Ads and IAP
- Analytics integration
🚀 Projects
- Endless runner for mobile
- Puzzle game for phones
- Casual mobile game
- Mobile port of PC game
💪 Practice
Optimize games for mobile
📚 Topics Covered
- PlayerPrefs for simple data
- JSON serialization
- Binary save files
- Cloud saves basics
- Profile and progress systems
- Unlockables and achievements
- Leaderboards implementation
- Steam integration basics
- Cross-platform saves
- Save file encryption
🚀 Projects
- Complete save system
- Achievement system
- Online leaderboard
- Profile manager
💪 Practice
Add saves to all games
📚 Topics Covered
- Planning a complete game
- Scope management
- Creating a development timeline
- Asset lists and requirements
- Playtesting plan
- Marketing preparation
- Publishing checklist
🚀 Projects
- CAPSTONE: Complete 2D Game
- Full game with 10+ levels, save system, achievements
- Publish on itch.io or Game Jolt
- Get 100+ players and feedback
🎯 Assessment
Phase 1 Final - Publish your first complete game
📚 Topics Covered
- 3D vs 2D: Understanding the difference
- 3D coordinate systems and space
- 3D primitives: Cubes, spheres, capsules
- Materials and textures
- Basic shaders and rendering
- 3D transforms and rotation
- Cameras in 3D: Perspective vs orthographic
- Lighting basics: Directional, point, spot
- Shadows and quality settings
- 3D physics: Rigidbody and colliders
🚀 Projects
- 3D obstacle course
- Bowling game
- Simple racing game
- 3D puzzle game
💪 Practice
Create 10 3D prototypes
📚 Topics Covered
- First-person controller setup
- Third-person controller with camera
- Character movement and physics
- Jumping and gravity
- Slopes and stairs
- Moving platforms
- Swimming mechanics
- Flying and gliding
- Vehicle controllers
- Camera collision handling
🚀 Projects
- FPS controller like Valorant
- Third-person like Fortnite
- Car racing mechanics
- Flight simulator controls
💪 Practice
Build 5 different 3D controllers
📚 Topics Covered
- 3D animation principles
- Humanoid vs generic rigs
- Importing animations from Mixamo
- Animation state machines
- Blend trees for movement
- Root motion
- IK (Inverse Kinematics) basics
- Animation events
- Cutscene creation with Timeline
- Facial animations basics
🚀 Projects
- Animated player character
- Combat animation system
- Cinematic cutscene
- Dance game with mocap
💪 Practice
Animate 10 different actions
📚 Topics Covered
- 3D level design principles
- Terrain system in Unity
- Terrain painting and sculpting
- Vegetation and trees
- LOD (Level of Detail) systems
- Occlusion culling
- Light baking and probes
- Skyboxes and atmosphere
- Weather effects
- Day/night cycles
🚀 Projects
- Open world environment
- Dungeon crawler levels
- Racing track design
- Atmospheric horror level
💪 Practice
Design 5 unique 3D environments
📚 Topics Covered
- Introduction to Blender
- 3D modeling fundamentals
- Box modeling techniques
- Sculpting basics
- UV unwrapping introduction
- Texturing in Blender
- Low-poly modeling for games
- Optimization for game engines
- Exporting to Unity
- Creating game props
🚀 Projects
- Low-poly character model
- Game props collection
- Simple vehicle model
- Environment assets
💪 Practice
Model 20 game assets
📚 Topics Covered
- Complex physics interactions
- Ragdoll physics setup
- Destructible objects
- Soft body simulation
- Cloth and hair physics
- Vehicle physics deep dive
- Floating and buoyancy
- Rope and chain physics
- Physics optimization
- Custom physics solutions
🚀 Projects
- Destruction system
- Realistic car game
- Physics sandbox
- Ragdoll combat game
💪 Practice
Create 10 physics systems
📚 Topics Covered
- Introduction to shaders
- Shader Graph in Unity
- Vertex and fragment shaders
- Surface shaders
- HLSL basics
- Creating custom materials
- Water shaders
- Toon/cel shading
- Dissolve and fade effects
- Hologram effects
🚀 Projects
- Stylized water shader
- Toon shaded game
- Sci-fi hologram effects
- Custom art style game
💪 Practice
Create 15 custom shaders
📚 Topics Covered
- Unity NavMesh system
- NavMesh agents setup
- Dynamic obstacles
- Off-mesh links
- Crowd simulation
- Behavior trees introduction
- State machines for complex AI
- GOAP (Goal-Oriented Action Planning)
- Machine learning agents basics
- Enemy squad tactics
🚀 Projects
- Zombie survival AI
- Stealth game with smart guards
- RTS unit control
- Battle royale AI
💪 Practice
Build 10 AI behaviors
📚 Topics Covered
- Procedural generation concepts
- Random vs seeded generation
- Perlin noise for terrain
- Dungeon generation algorithms
- Infinite world generation
- Procedural textures
- Procedural meshes
- L-systems for vegetation
- Wave function collapse
- Minecraft-style voxel worlds
🚀 Projects
- Minecraft-style terrain
- Roguelike dungeon generator
- Infinite runner levels
- No Man's Sky planets
💪 Practice
Generate 10 different content types
📚 Topics Covered
- Unity Profiler mastery
- Frame rate optimization
- Draw call batching
- Texture atlasing
- Mesh combining
- LOD implementation
- Object pooling
- Coroutine optimization
- Job System and Burst Compiler
- ECS introduction
🚀 Projects
- Optimize existing game
- 1000 enemy system
- Mobile performance test
- VR performance optimization
💪 Practice
Optimize all projects to 60 FPS
📚 Topics Covered
- Networking fundamentals for games
- Client-server vs peer-to-peer
- Unity Netcode for GameObjects
- Setting up multiplayer
- Player spawning and management
- Synchronizing transforms
- RPCs (Remote Procedure Calls)
- Network variables
- Lag compensation
- Client prediction
🚀 Projects
- 2-player Pong online
- Multiplayer racing game
- Co-op platformer
- Simple battle arena
💪 Practice
Add multiplayer to 5 games
📚 Topics Covered
- Mirror Networking
- Photon Fusion/PUN2
- Dedicated server setup
- Matchmaking systems
- Lobby creation
- Room-based games
- Large-scale multiplayer (100+ players)
- Voice chat integration
- Persistent worlds
- Database integration
🚀 Projects
- Among Us clone
- Battle royale prototype
- MMO prototype
- Multiplayer FPS
💪 Practice
Build complex multiplayer game
📚 Topics Covered
- Building for multiple platforms
- Platform-specific code
- Input abstraction
- Resolution independence
- Console development basics
- Steam Deck optimization
- Nintendo Switch considerations
- Xbox and PlayStation basics
- Cloud gaming (Stadia, GeForce Now)
- WebGL builds
🚀 Projects
- Cross-platform game
- Console-ready game
- WebGL multiplayer game
- Platform showcase
💪 Practice
Port games to 3 platforms
📚 Topics Covered
- Steamworks SDK integration
- Achievements and stats
- Steam Workshop
- Cloud saves
- Leaderboards
- Google Play Games Services
- Apple Game Center
- Epic Online Services
- Discord Rich Presence
- Analytics services
🚀 Projects
- Steam integration package
- Achievement system
- Global leaderboard
- Analytics dashboard
💪 Practice
Integrate services in games
📚 Topics Covered
- Planning a 3D game
- Technical design document
- Art style guide
- Multiplayer architecture
- Testing plan
- Launch strategy
🚀 Projects
- MAJOR CAPSTONE: 3D Multiplayer Game
- Complete 3D game with multiplayer, achievements, leaderboards
- Publish on Steam (Early Access)
- Get 500+ wishlists
🎯 Assessment
Phase 2 Final - Launch game on Steam
📚 Topics Covered
- Why Unreal: Fortnite, Valorant, and AAA games
- Unreal Engine installation and setup
- Editor interface navigation
- Blueprints visual scripting
- Creating your first Blueprint
- Variables and functions in Blueprints
- Event graph and construction script
- Actor classes and components
- Level design in Unreal
- Lighting and atmosphere
🚀 Projects
- FPS prototype in Unreal
- Racing game conversion
- Puzzle game with Blueprints
- Environment showcase
💪 Practice
Create 10 Blueprint systems
📚 Topics Covered
- C++ in Unreal vs standard C++
- Setting up Visual Studio for Unreal
- UCLASS, UPROPERTY, UFUNCTION macros
- Creating C++ classes
- Combining C++ with Blueprints
- Gameplay framework classes
- Input handling in C++
- Collision and physics in code
- Debugging Unreal C++
- Memory management in Unreal
🚀 Projects
- C++ character controller
- Weapon system in C++
- Inventory system
- Custom game mode
💪 Practice
Convert Blueprints to C++
📚 Topics Covered
- Animation blueprints
- State machines in Unreal
- Blend spaces
- Animation montages
- Animation notifies
- IK and procedural animation
- Control Rig basics
- Sequencer for cinematics
- Facial animation
- Motion matching introduction
🚀 Projects
- Advanced character animation
- Combat system with montages
- Cinematic sequence
- Procedural animation system
💪 Practice
Create complex animation systems
📚 Topics Covered
- Material editor mastery
- PBR (Physically Based Rendering)
- Material instances and parameters
- Landscape materials
- Vertex painting
- Post-processing volumes
- Niagara particle system
- Ray tracing basics
- Lumen global illumination
- Nanite virtualized geometry
🚀 Projects
- Realistic environment
- Stylized art game
- Particle effects showcase
- Ray-traced scene
💪 Practice
Master Unreal's graphics features
📚 Topics Covered
- Replication in Unreal
- Network roles and authority
- RPCs in Unreal
- Replicated variables
- Movement replication
- Session management
- Online subsystems
- Dedicated servers in Unreal
- Steam integration with Unreal
- EOS (Epic Online Services)
🚀 Projects
- Multiplayer FPS in Unreal
- Battle royale prototype
- Co-op survival game
- Racing game online
💪 Practice
Build networked game systems
📚 Topics Covered
- VR fundamentals and hardware
- Setting up VR in Unity
- XR Interaction Toolkit
- VR locomotion methods
- Teleportation and smooth movement
- Hand tracking and gestures
- Grabbing and interactions
- UI in VR
- Comfort and motion sickness
- Oculus/Meta Quest development
🚀 Projects
- VR escape room
- Beat Saber clone
- VR training simulator
- Social VR space
💪 Practice
Create 5 VR experiences
📚 Topics Covered
- AR fundamentals and applications
- AR Foundation in Unity
- ARCore and ARKit
- Plane detection and tracking
- Image tracking
- Face tracking and filters
- Object placement in AR
- Occlusion handling
- Light estimation
- AR multiplayer basics
🚀 Projects
- Pokemon GO style game
- AR furniture placement
- Face filter app
- AR treasure hunt
💪 Practice
Build 5 AR applications
📚 Topics Covered
- Mixed reality concepts
- HoloLens development basics
- Passthrough AR on Quest
- Hand tracking deep dive
- Eye tracking
- Voice commands in XR
- Haptic feedback
- Full body tracking
- Social presence in VR
- Metaverse development
🚀 Projects
- Mixed reality game
- Hand tracking interface
- Social VR application
- XR fitness game
💪 Practice
Experiment with cutting-edge XR
📚 Topics Covered
- ML-Agents in Unity
- Training game AI with reinforcement learning
- Imitation learning
- Curriculum learning
- Self-play training
- Neural networks in games
- Computer vision for games
- Natural language processing
- Procedural content with ML
- Player behavior prediction
🚀 Projects
- Self-learning AI opponent
- Procedural level generator with ML
- Player behavior analyzer
- AI-driven game director
💪 Practice
Train 5 different AI agents
📚 Topics Covered
- Interactive music systems
- FMOD and Wwise integration
- Dynamic audio mixing
- Procedural audio generation
- 3D spatial audio advanced
- Ambisonic audio
- Audio occlusion and reverb zones
- Voice acting integration
- Lip sync systems
- Audio streaming
🚀 Projects
- Dynamic music system
- 3D audio horror game
- Rhythm game with FMOD
- Voice-acted narrative game
💪 Practice
Create professional audio systems
📚 Topics Covered
- Game production phases
- Pre-production planning
- Vertical slice development
- Agile/Scrum for game development
- Task tracking with Jira/Trello
- Version control with Perforce
- Build automation
- QA and testing processes
- Bug tracking and triage
- Milestone planning
🚀 Projects
- Production plan document
- Automated build pipeline
- QA test plan
- Project management setup
💪 Practice
Manage a team project
📚 Topics Covered
- Unity Editor scripting
- Custom inspectors and windows
- ScriptableObjects for tools
- Property drawers
- Gizmos and handles
- Build pipeline customization
- Asset processing
- Batch operations
- Level design tools
- Debugging tools
🚀 Projects
- Level editor tool
- Batch asset processor
- Custom debug console
- Artist workflow tools
💪 Practice
Build 10 editor tools
📚 Topics Covered
- Console development overview
- PlayStation development basics
- Xbox development program
- Nintendo Switch considerations
- Platform holder requirements
- Certification processes (TCR/TRC)
- Achievement implementation
- Platform-specific features
- Controller haptics
- Adaptive triggers
🚀 Projects
- Console-ready game
- Platform feature showcase
- Certification checklist
- Multi-platform build
💪 Practice
Prepare for console certification
📚 Topics Covered
- Games as a Service (GaaS)
- Content update planning
- Season pass systems
- Battle pass implementation
- Live events
- Player retention strategies
- Community management
- Player feedback integration
- Hotfix deployment
- A/B testing in games
🚀 Projects
- Live service game design
- Season content plan
- Event system implementation
- Analytics dashboard
💪 Practice
Plan 6-month content roadmap
📚 Topics Covered
- AAA game planning
- Technical requirements
- Art production pipeline
- Marketing strategy
- Platform selection
- Team formation
🚀 Projects
- MAJOR CAPSTONE: AAA-Quality Game
- Unreal Engine game with advanced features
- VR/AR game option
- Target console/PC release
🎯 Assessment
Phase 3 Final - Pre-production AAA game
📚 Topics Covered
- Game industry overview
- Publisher vs self-publishing
- Funding options: Investors, publishers, crowdfunding
- Business models: Premium, F2P, subscription
- Revenue sharing and royalties
- Legal basics: Contracts, IP, trademarks
- Company formation
- Team building and roles
- Budgeting and financial planning
- Insurance and liability
🚀 Projects
- Business plan creation
- Pitch deck development
- Financial projections
- Legal document templates
💪 Practice
Create complete business plan
📚 Topics Covered
- Marketing strategy development
- Brand identity creation
- Social media marketing
- Content marketing
- Influencer partnerships
- Press kit creation
- Media outreach
- Game conventions and events
- Steam page optimization
- Trailer production
🚀 Projects
- Marketing campaign plan
- Press kit creation
- Trailer production
- Social media strategy
💪 Practice
Market your games professionally
📚 Topics Covered
- Monetization models deep dive
- Free-to-play economics
- In-app purchases design
- Cosmetic monetization
- Battle pass systems
- Loot boxes and regulations
- Ad monetization
- DLC and expansion planning
- Pricing strategies
- Regional pricing
🚀 Projects
- F2P economy design
- Monetization system implementation
- A/B testing framework
- Revenue optimization plan
💪 Practice
Design monetization for 5 games
📚 Topics Covered
- Self-publishing process
- Steam Direct and requirements
- Epic Games Store
- App Store and Google Play
- Console publishing
- GOG and other platforms
- Regional distribution
- Age ratings (ESRB, PEGI)
- Localization planning
- Release timing
🚀 Projects
- Publishing checklist
- Multi-platform release plan
- Localization setup
- Post-launch roadmap
💪 Practice
Publish on multiple platforms
📚 Topics Covered
- KPIs for games
- Player analytics setup
- Retention metrics
- Monetization metrics
- Funnel analysis
- Player segmentation
- Predictive analytics
- A/B testing implementation
- Heat maps and player tracking
- Performance monitoring
🚀 Projects
- Analytics implementation
- Custom dashboard creation
- Player behavior analysis
- Performance reports
💪 Practice
Analyze and optimize games
📚 Topics Covered
- Esports ecosystem understanding
- Designing for competitive play
- Balance and meta considerations
- Spectator features
- Tournament systems
- Ranking and matchmaking
- Anti-cheat systems
- Replay systems
- Observer mode
- Streaming integration
🚀 Projects
- Competitive game mode
- Tournament system
- Spectator mode
- Ranking system
💪 Practice
Create esports-ready game
📚 Topics Covered
- Blockchain basics for games
- Smart contracts introduction
- NFTs in gaming
- Play-to-earn models
- Cryptocurrency integration
- Digital ownership concepts
- Marketplace creation
- Gas fees and optimization
- Cross-chain compatibility
- Regulatory considerations
🚀 Projects
- NFT integration prototype
- Blockchain game economy
- Smart contract for items
- Marketplace implementation
💪 Practice
Explore Web3 gaming
📚 Topics Covered
- Cloud gaming platforms
- Streaming technology basics
- Input latency mitigation
- Adaptive streaming
- Platform requirements
- Optimization for streaming
- Cross-progression systems
- Cloud save implementation
- Multi-device play
- 5G and mobile streaming
🚀 Projects
- Cloud-optimized game
- Streaming setup
- Cross-progression system
- Multi-device game
💪 Practice
Optimize for cloud platforms
📚 Topics Covered
- Interactive storytelling
- Branching narratives
- Character development
- World building
- Dialog writing
- Environmental storytelling
- Cutscene planning
- Voice acting direction
- Localization considerations
- Narrative tools (Yarn, ink)
🚀 Projects
- Narrative-driven game
- Branching story system
- Character backstories
- World bible creation
💪 Practice
Write game narratives
📚 Topics Covered
- Accessibility importance
- Visual accessibility
- Audio accessibility
- Motor accessibility
- Cognitive accessibility
- Colorblind modes
- Subtitle systems
- Control remapping
- Difficulty options
- Inclusive character design
🚀 Projects
- Accessibility audit
- Accessibility features implementation
- Inclusive game design
- Testing documentation
💪 Practice
Make all games accessible
📚 Topics Covered
- Studio branding
- Portfolio website creation
- Demo reel production
- Case study writing
- Team member profiles
- Project showcases
- Awards and recognition
- Press coverage archive
- Community testimonials
- Partnership highlights
🚀 Projects
- Studio website
- Portfolio showcase
- Demo reels
- Press materials
💪 Practice
Build professional studio presence
📚 Topics Covered
- Concept development
- Market research
- Competitive analysis
- Target audience definition
- Unique selling points
- Scope definition
- Technical requirements
- Art direction
- Audio direction
- Production timeline
🚀 Projects
- Game design document
- Technical design document
- Art bible
- Production plan
💪 Practice
Complete pre-production
📚 Topics Covered
- Sprint planning
- Asset creation pipeline
- Core mechanics implementation
- Level design execution
- Polish and juice
- QA testing rounds
- Performance optimization
- Platform testing
- Localization implementation
- Achievement integration
🚀 Projects
- Final game production
- Alpha build
- Beta build
- Release candidate
💪 Practice
Complete production phase
📚 Topics Covered
- Launch strategy finalization
- Marketing campaign execution
- Press embargo setup
- Influencer outreach
- Community events planning
- Launch trailer release
- Store page finalization
- Day-one patch preparation
- Customer support setup
- Post-launch content plan
🚀 Projects
- Launch campaign
- Press outreach
- Community events
- Support documentation
💪 Practice
Execute launch plan
📚 Topics Covered
- Launch day execution
- Community management
- Review monitoring
- Bug tracking and hotfixes
- Player feedback integration
- Social media engagement
- Streamer and content creator support
- Live monitoring
- Emergency response procedures
- First week optimizations
🚀 Projects
- FINAL GAME LAUNCH
- Live on Steam/App Stores
- Marketing execution
- Community management
📚 Topics Covered
- Portfolio finalization
- Resume optimization
- LinkedIn profile enhancement
- Demo reel creation
- Interview preparation
- Studio applications
- Networking strategies
- Conference attendance
- Freelance opportunities
- Indie development path
🚀 Projects
- Professional portfolio
- Industry applications
- Networking plan
- Career roadmap
📚 Topics Covered
- Final presentations
- Portfolio showcase event
- Industry panel feedback
- Peer recognition
- Success story sharing
- Alumni network induction
- Continued learning resources
- Mentorship program
- Studio incubation options
- Investment opportunities
🎯 Assessment
FINAL SHOWCASE: Present to industry professionals, investors, and game studios
Projects You'll Build
Build a professional portfolio with 30+ complete games, 5+ published titles, 1 commercial studio real-world projects.
Weekly Learning Structure
Certification & Recognition
Technologies & Skills You'll Master
Comprehensive coverage of the entire modern web development stack.
Support & Resources
Career Outcomes & Opportunities
Transform your career with industry-ready skills and job placement support.