KLNG / BLK / 01
Scratch Coding for Kids
The block language from first sprite to finished game.
Open the syllabusAustralia · Ages 6 to 18 · Live online
Parents usually ask the language question first, and it is a fair one: there are dozens of programming languages, every one has fans, and a child only has so many afternoons. The good news is that the choice matters less than it looks. Every language a child is likely to meet does the same few things underneath: it stores values, repeats steps, makes decisions and responds to input. What changes from one language to the next is how much a child must type, how forgiving it is of small mistakes, and what kind of thing it is good at making. This guide compares the five languages Australian children most often start with, shows exactly how much typing one tiny program needs in each, and suggests an order that fits both a child's age and what they want to build.
Live teaching since 2020 · 10,000+ students · one language at a time, chosen for the child
In short
A kids coding language is any programming language a child can realistically learn and use to make things: a visual block language such as Scratch, or a text language such as Python, JavaScript or Lua. For most Australian children the sensible order is Scratch from about six, Python from about nine or ten, then JavaScript or Luau depending on whether they want websites or Roblox games. The Australian Curriculum follows the same shape, moving from visual programs in primary school to a general-purpose language in Years 7 and 8.
Start here
Choose by age first and interest second. The free first class confirms the starting point.

KLNG / 01
Ages 6 to 12. The block language, taken all the way to finished games and animations.
Open the syllabus →
KLNG / 02
For 9 to 12 year olds ready to type: games, turtle drawings and small AI projects.
Open the syllabus →
KLNG / 03
Ages 8 to 14. Luau inside Roblox Studio, up to a game other players can join.
Open the syllabus →The languages
Each entry quotes how the language describes itself, then says plainly what a child can make with it and roughly when it suits them. Ages are our teaching guidance, not rules.
| Language | Kind | Typical starting age | What children make with it |
|---|---|---|---|
| Scratch | Visual blocks that snap together | About 6 and up | Animations, stories and simple games on screen |
| Python | Text, read almost like short English sentences | About 9 or 10 and up | Text games, drawings, quizzes, data and AI projects |
| JavaScript | Text, built into every web browser | About 12 and up | Interactive web pages and browser games |
| Lua | Small text language for scripting | About 10 and up | Scripts inside other programs, including some games |
| Luau | A dialect of Lua with optional types | About 8 and up, via Roblox Studio | Roblox games and worlds other people can join |
Python's home page calls it "a programming language that lets you work quickly and integrate systems more effectively". The current release named there is Python 3.14.8, which is the version a child would download today.
MDN, the reference most web developers use, describes JavaScript as "a lightweight interpreted (or just-in-time compiled) programming language with first-class functions" that is "most well-known as the scripting language for Web pages".
Lua describes itself as "a powerful, efficient, lightweight, embeddable scripting language", built and maintained by a team at PUC-Rio, a university in Rio de Janeiro. Embeddable means it is designed to live inside another program.
Luau is "a small, fast, and embeddable programming language based on Lua with a gradual type system", and its own documentation says it "is used by Roblox game developers to write game code". When a child says they want to code Roblox games, Luau is what they will be typing.
Scratch is different in kind. Instead of typing, a child drags blocks such as repeat, say ... for ... seconds and change ... by ... into a stack, and the blocks only fit together in ways that make sense. That design removes spelling and punctuation errors entirely, which is exactly why it works for six and seven year olds and exactly why children eventually outgrow it. Our page on moving from Scratch to Python covers that handover in detail.
Sources, read 7 October 2026: python.org; MDN Web Docs, JavaScript; lua.org, About; luau.org and the Luau README on GitHub; block labels from the Scratch Foundation's scratch-blocks repository.
A worked comparison
The cleanest way to compare languages for children is to write the same tiny program in each and count what a child has to type, which we call its typing load. Our program counts down from 3 and then announces lift-off.
Here is the program in the three text languages, exactly as we would teach it. Each version prints 3, 2, 1 and then Lift off!, and we ran the Python and JavaScript versions to check the output.
for n in range(3, 0, -1): print(n)print("Lift off!")
for (let n = 3; n > 0; n--) { console.log(n);}console.log("Lift off!");
for n = 3, 1, -1 do print(n)endprint("Lift off!")
| Language | Lines | Characters typed | Symbols typed | What the symbols are |
|---|---|---|---|---|
| Scratch | 6 blocks | 14 | 2 | A minus sign and an exclamation mark, typed into block slots |
| Lua | 4 | 48 | 11 | Commas, brackets, quotation marks, a minus sign |
| Python | 3 | 51 | 13 | Brackets, commas, a colon, quotation marks |
| JavaScript | 4 | 70 | 21 | Braces, semicolons, comparison and decrement operators |
For the same idea, JavaScript asks for 21 symbols and Scratch asks for 2. Symbols are where young children stumble: a missing bracket or an extra semicolon stops a program, and a seven year old cannot yet tell which one it was.
Python and Lua sit in the middle. Python's count is close to Lua's, but Python adds one rule Lua does not: the indentation before print(n) is part of the meaning. Children learn that rule quickly, and it trains them to lay code out neatly for life.
Typing load measures friction, not value. JavaScript's extra symbols buy it a home in every web browser on earth, which matters enormously to a teenager who wants to share a website with friends.
So the comparison does not crown a winner. It explains an order: blocks while fingers and spelling are still developing, Python once a child types comfortably, and JavaScript when the web is the goal and the symbols no longer scare them.
In class, older children do this exercise themselves: they write a program in two languages, count the symbols, and argue about which version is easier to read. It turns an abstract question ("which language is easier?") into one they can answer with evidence.
The Australian Curriculum
The Australian Curriculum v9 does not name a required language, but its Digital Technologies content descriptions make the order clear: visual programs in primary school, a general-purpose language from Year 7.
| Band | Code | What students learn to do |
|---|---|---|
| Years 5 and 6 | AC9TDI6P02 | "design algorithms involving multiple alternatives (branching) and iteration" |
| Years 7 and 8 | AC9TDI8P05 | "design algorithms involving nested control structures and represent them using flowcharts and pseudocode" |
In the same Years 7 and 8 band, the description that asks students to program in a general-purpose language comes with an example list: "such as Python, JavaScript or C#". Python and JavaScript are both in the table above; C# is the language of the Unity game engine, which older students meet later.
States and territories put the curriculum into practice in their own ways, and some write their own syllabuses, so a particular school may choose any one of these.
A child who reaches Year 7 already comfortable in Python is not ahead of the curriculum so much as ready for it. The ideas their teacher will introduce, such as functions and nested loops, will already have names and uses.
A child who has only used Scratch is not behind either. The jump from blocks to text is the moment our page on coding in Year 7 is written for.
Where the quotations come from, checked on 7 October 2026: ACARA publishes the Digital Technologies content as two Word files, one for Foundation to Year 6 and one for Years 7 to 10.
Choosing
Age decides how much typing a child can handle. Goal decides which language keeps them coming back. Put the two together and the choice usually makes itself.
| If your child is | And wants to | Start with |
|---|---|---|
| 6 to 8 | Make anything at all | Scratch |
| 8 to 11 | Make Roblox games | Scratch for a few weeks, then Luau in Roblox Studio |
| 9 to 12 | Make games, quizzes or AI projects | Python, after Scratch if they have never coded |
| 12 and up | Make websites or browser games | JavaScript, often alongside HTML and CSS |
| 13 and up | Get ready for senior computing or university | Python first, then a second language for contrast |
By early high school many children use two: Python for problems and JavaScript or Luau for things they want to share. Learning the second is far faster than the first.
Children who sample several languages in their first term often finish none. One language, one finished project, then the next.
A child who loves Roblox will practise Luau every evening. That practice is worth more than choosing the language with the most job adverts.
If you are still unsure, the free first class settles it with the child at the keyboard: the teacher tries a small task in blocks and a small task in text, watches which one frustrates and which one excites, and recommends from there. Our wider guide to coding languages for ages 10 to 18 goes further into the teenage years.
What carries over
A language is a set of words for ideas. Once a child owns the ideas, a new language is mostly new spelling.
| Idea | Scratch block | Python | JavaScript |
|---|---|---|---|
| Repeat a fixed number of times | repeat (10) | for i in range(10): | for (let i = 0; i < 10; i++) |
| Remember a value | set (score) to (0) | score = 0 | let score = 0; |
| Make a decision | if <> then | if score > 10: | if (score > 10) { } |
| Show a message | say (Hello!) for (2) seconds | print("Hello!") | console.log("Hello!"); |
Before writing any loop, children predict what it will do: how many times, in what order, what the screen will show at the end. Only then do they run it. A child who can predict a loop in Scratch can predict one in Python.
That habit of predicting before running is the single most transferable skill in programming, and it does not belong to any language.
Some differences are deep, not cosmetic. JavaScript runs inside a web page and reacts to clicks; Luau runs inside a Roblox world shared with other players; Python is happiest working through a list of data.
Those differences shape what a child builds, which is why goal matters so much when choosing a second language.
Stages
Most children move through these stages over two to three years of regular lessons, faster if they practise between them.
| Stage | What your child can do |
|---|---|
| 1. Blocks | Build and explain a Scratch project with loops, decisions and a variable |
| 2. First text | Write a working Python program from a blank file and fix their own error messages |
| 3. Fluent | Use functions and lists to organise a larger program, and read someone else's code |
| 4. Second language | Rebuild an earlier project in JavaScript or Luau and explain what changed and why |
More than people expect, for younger children. A child who hunts for every key spends their energy on the keyboard instead of the logic, which is one more reason blocks come first.
Typing improves fastest through real projects, so we never hold a child back from text for the sake of a typing test.
Australian schools run four terms. Lessons continue through the year if families want, and billing is monthly, so pausing over the summer holidays is simple.
Weekly lesson times are agreed in the free first class, in your own state's time.
The catalogue
Grouped by the language each course teaches first.
KLNG / BLK / 01
The block language from first sprite to finished game.
Open the syllabusKLNG / BLK / 02
A year-long path from Scratch to apps and first Python.
Open the syllabusKLNG / BLK / 03
Real phone apps built with blocks, ages 8 to 12.
Open the syllabusKLNG / TXT / 01
Python from first lines to games and small AI projects.
Open the syllabusKLNG / TXT / 02
Luau in Roblox Studio, up to a published game.
Open the syllabusKLNG / TXT / 03
HTML, CSS and a first taste of JavaScript, ages 9 to 12.
Open the syllabusKLNG / TEEN / 01
Beginner to advanced Python over a full year.
Open the syllabusKLNG / TEEN / 02
The language of the web, from buttons that respond to small browser games.
Open the syllabusKLNG / TEEN / 03
A strongly typed language for teens heading towards university computing.
Open the syllabusHow lessons run
Our teachers are in India, which sits behind every Australian state: by two and a half hours against Perth, and by up to five and a half against Sydney in summer. That puts an Australian afternoon inside the Indian working day.
Weekday, after school
The usual time for primary students.
Weekday, early evening
Often chosen by high school students after sport.
Weekend
Longer project sessions for keen coders.
The teacher tries blocks and text with your child and recommends a language from what they see.
Fifteen to twenty children at a similar level and learning the same language.
Useful when a child already knows one language and wants to move quickly to a second.
Teachers explain and question. The child types or snaps in every line.
Every class happens live, so a parent can pull up a chair whenever they like.
Assessment tasks are off limits for our teachers; the language skills simply make class easier.
Student work
A few finished projects across several languages. More sit in our student labs.

AI and ML
An AI nutrition coach that reads what you eat and works you toward a target.

AI and ML
A chatbot that answers mathematics and programming questions, built and deployed by a student.

AI and ML
An assistant that helps a young person recognise unsafe situations online.

Web app
A weather forecasting site with live conditions for any location.
Fees
Families outside India pay one monthly price in US dollars, whichever language their child learns. There is no enrolment charge and no term contract.
Free first class
USD 0
no card required
Group batch
USD 100
a month, billed in US dollars
One to one
USD 150
a month, billed in US dollars
What families say
Reproduced word for word from reviews left on our Google profile by parents and students.
★★★★★
"The one step solution for my son. Modern Age Coders make learning coding so simple that kids love it. The teachers explain complex concepts clearly with practical exercises and interactive content."
Ria Mukherjee
Parent
★★★★★
"Modern Age Coders has been a game-changer for me. I struggled to grasp IT concepts and coding before joining, but their classes transformed everything. I can now confidently write complex programs with ease."
Samriddha Mondal
Student
★★★★★
"One of the most wonderful education centres out there. Education is not limited to school syllabus but focuses on skill development."
Vansh Agarwal
Student
★★★★★
"My child Dhairya is really enjoying the Modern Age Coders classes. This is his first online class and he eagerly looks forward to it. I can already see his improvement, and the teachers are very cooperative."
Sonam Oswal
Parent of Dhairya
★★★★★
"Modern Age Coders have wonderful teachers who teach in a clear, easy and practical way. The teacher boosts students' confidence and inspires them to learn without hesitation."
Sonu Goyal
Parent
★★★★★
"I highly recommend this computer coding class! The teachers are incredibly knowledgeable and passionate about coding."
Ritu Kedia
Parent
Questions from parents
A coding language, or programming language, is a set of words and rules for giving a computer instructions. Some, like Scratch, use blocks that snap together; others, like Python and JavaScript, are typed as text.
For children under about nine, a block language such as Scratch, because it removes typing and punctuation errors. For older children starting text, Python is usually the gentlest because it uses few symbols and reads close to English.
Python first for most children, because it needs fewer symbols and suits games, quizzes and AI projects. JavaScript makes sense first for a teenager whose main goal is building websites.
Roblox games are written in Luau, a language based on Lua. Luau's own documentation says it is used by Roblox game developers to write game code.
Lua is a small scripting language designed to be embedded inside other programs. It was created and is maintained by a team at PUC-Rio, a university in Brazil.
The Australian Curriculum v9 does not require one. It expects visual programs in primary school and a general-purpose language from Years 7 and 8, giving Python, JavaScript or C# as examples.
Yes. Scratch has loops, variables, decisions and events like any other language. It is designed for learning, so children eventually move to a text language for larger projects.
It is possible, but rarely helpful at the start. Children make faster progress finishing projects in one language, then learning a second, which usually takes a fraction of the time.
Not for blocks. For text languages, comfortable typing helps a great deal, and it improves fastest by writing real programs rather than drills.
Nothing for the trial lesson, and no card is asked for. After that, a monthly fee applies for either a group place or private lessons; both are set out under Fees, and there is no sign-up charge.
Elsewhere on this site
Next steps after choosing a language.
Our full set of Australian guides, by place and topic.
How the move from blocks to text works.
The first year of general-purpose programming.
Scratch games to Python to a real engine.
A longer comparison for young learners.
Luau and Roblox Studio in depth.
Start here
Leave your details and we will ring at a time that suits you. In the free class your child tries a little block coding and a little text coding, and you leave with a clear recommendation for which language to start with.
Want to read first? How we teach walks through a lesson, and the course list covers every age.
WhatsApp us · +91 91233 66161 · connect@modernagecoders.com
A WhatsApp message from an Australian mobile usually gets the fastest reply. The +91 prefix is there because the team is based in India; there is no Australian office.
A priority demo is a full class of about 45 to 60 minutes. After the class the mentor sends a written skill report and a personal learning roadmap on WhatsApp. If you enrol, the demo fee is adjusted against your first month's fee. Share your demo Order ID with us on WhatsApp and we take it off.
Book a priority demo