Australia · Ages 6 to 18 · Live online

Kids coding languages

Parents usually ask the language question first, and it is a fair one: there are dozens of programming languages, every one has fans, and a child only has so many afternoons. The good news is that the choice matters less than it looks. Every language a child is likely to meet does the same few things underneath: it stores values, repeats steps, makes decisions and responds to input. What changes from one language to the next is how much a child must type, how forgiving it is of small mistakes, and what kind of thing it is good at making. This guide compares the five languages Australian children most often start with, shows exactly how much typing one tiny program needs in each, and suggests an order that fits both a child's age and what they want to build.

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In short

A kids coding language is any programming language a child can realistically learn and use to make things: a visual block language such as Scratch, or a text language such as Python, JavaScript or Lua. For most Australian children the sensible order is Scratch from about six, Python from about nine or ten, then JavaScript or Luau depending on whether they want websites or Roblox games. The Australian Curriculum follows the same shape, moving from visual programs in primary school to a general-purpose language in Years 7 and 8.

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One course per language stage

Choose by age first and interest second. The free first class confirms the starting point.

The languages

Five languages Australian children actually start with

Each entry quotes how the language describes itself, then says plainly what a child can make with it and roughly when it suits them. Ages are our teaching guidance, not rules.

Kids coding languages at a glance
LanguageKindTypical starting ageWhat children make with it
ScratchVisual blocks that snap togetherAbout 6 and upAnimations, stories and simple games on screen
PythonText, read almost like short English sentencesAbout 9 or 10 and upText games, drawings, quizzes, data and AI projects
JavaScriptText, built into every web browserAbout 12 and upInteractive web pages and browser games
LuaSmall text language for scriptingAbout 10 and upScripts inside other programs, including some games
LuauA dialect of Lua with optional typesAbout 8 and up, via Roblox StudioRoblox games and worlds other people can join

In their own words

Python's home page calls it "a programming language that lets you work quickly and integrate systems more effectively". The current release named there is Python 3.14.8, which is the version a child would download today.

MDN, the reference most web developers use, describes JavaScript as "a lightweight interpreted (or just-in-time compiled) programming language with first-class functions" that is "most well-known as the scripting language for Web pages".

Lua and its Roblox cousin

Lua describes itself as "a powerful, efficient, lightweight, embeddable scripting language", built and maintained by a team at PUC-Rio, a university in Rio de Janeiro. Embeddable means it is designed to live inside another program.

Luau is "a small, fast, and embeddable programming language based on Lua with a gradual type system", and its own documentation says it "is used by Roblox game developers to write game code". When a child says they want to code Roblox games, Luau is what they will be typing.

Scratch is different in kind. Instead of typing, a child drags blocks such as repeat, say ... for ... seconds and change ... by ... into a stack, and the blocks only fit together in ways that make sense. That design removes spelling and punctuation errors entirely, which is exactly why it works for six and seven year olds and exactly why children eventually outgrow it. Our page on moving from Scratch to Python covers that handover in detail.

Sources, read 7 October 2026: python.org; MDN Web Docs, JavaScript; lua.org, About; luau.org and the Luau README on GitHub; block labels from the Scratch Foundation's scratch-blocks repository.

A worked comparison

Typing load: one countdown, four languages

The cleanest way to compare languages for children is to write the same tiny program in each and count what a child has to type, which we call its typing load. Our program counts down from 3 and then announces lift-off.

Here is the program in the three text languages, exactly as we would teach it. Each version prints 3, 2, 1 and then Lift off!, and we ran the Python and JavaScript versions to check the output.

Python

for n in range(3, 0, -1):
    print(n)
print("Lift off!")

JavaScript

for (let n = 3; n > 0; n--) {
  console.log(n);
}
console.log("Lift off!");

Lua

for n = 3, 1, -1 do
  print(n)
end
print("Lift off!")

How much a child types for the same countdown (our count, ignoring indentation)
LanguageLinesCharacters typedSymbols typedWhat the symbols are
Scratch6 blocks142A minus sign and an exclamation mark, typed into block slots
Lua44811Commas, brackets, quotation marks, a minus sign
Python35113Brackets, commas, a colon, quotation marks
JavaScript47021Braces, semicolons, comparison and decrement operators

What the numbers say

For the same idea, JavaScript asks for 21 symbols and Scratch asks for 2. Symbols are where young children stumble: a missing bracket or an extra semicolon stops a program, and a seven year old cannot yet tell which one it was.

Python and Lua sit in the middle. Python's count is close to Lua's, but Python adds one rule Lua does not: the indentation before print(n) is part of the meaning. Children learn that rule quickly, and it trains them to lay code out neatly for life.

What the numbers do not say

Typing load measures friction, not value. JavaScript's extra symbols buy it a home in every web browser on earth, which matters enormously to a teenager who wants to share a website with friends.

So the comparison does not crown a winner. It explains an order: blocks while fingers and spelling are still developing, Python once a child types comfortably, and JavaScript when the web is the goal and the symbols no longer scare them.

In class, older children do this exercise themselves: they write a program in two languages, count the symbols, and argue about which version is easier to read. It turns an abstract question ("which language is easier?") into one they can answer with evidence.

The Australian Curriculum

Which languages Australian schools expect, and when

The Australian Curriculum v9 does not name a required language, but its Digital Technologies content descriptions make the order clear: visual programs in primary school, a general-purpose language from Year 7.

Programming expectations in Digital Technologies, Australian Curriculum v9 (quoted)
BandCodeWhat students learn to do
Years 5 and 6AC9TDI6P02"design algorithms involving multiple alternatives (branching) and iteration"
Years 7 and 8AC9TDI8P05"design algorithms involving nested control structures and represent them using flowcharts and pseudocode"

The three named languages

In the same Years 7 and 8 band, the description that asks students to program in a general-purpose language comes with an example list: "such as Python, JavaScript or C#". Python and JavaScript are both in the table above; C# is the language of the Unity game engine, which older students meet later.

States and territories put the curriculum into practice in their own ways, and some write their own syllabuses, so a particular school may choose any one of these.

What this means for a family

A child who reaches Year 7 already comfortable in Python is not ahead of the curriculum so much as ready for it. The ideas their teacher will introduce, such as functions and nested loops, will already have names and uses.

A child who has only used Scratch is not behind either. The jump from blocks to text is the moment our page on coding in Year 7 is written for.

Where the quotations come from, checked on 7 October 2026: ACARA publishes the Digital Technologies content as two Word files, one for Foundation to Year 6 and one for Years 7 to 10.

Choosing

Choosing a first language by age and by goal

Age decides how much typing a child can handle. Goal decides which language keeps them coming back. Put the two together and the choice usually makes itself.

A practical starting point
If your child isAnd wants toStart with
6 to 8Make anything at allScratch
8 to 11Make Roblox gamesScratch for a few weeks, then Luau in Roblox Studio
9 to 12Make games, quizzes or AI projectsPython, after Scratch if they have never coded
12 and upMake websites or browser gamesJavaScript, often alongside HTML and CSS
13 and upGet ready for senior computing or universityPython first, then a second language for contrast

Two languages is normal

By early high school many children use two: Python for problems and JavaScript or Luau for things they want to share. Learning the second is far faster than the first.

Avoid starting three at once

Children who sample several languages in their first term often finish none. One language, one finished project, then the next.

Interest beats popularity

A child who loves Roblox will practise Luau every evening. That practice is worth more than choosing the language with the most job adverts.

If you are still unsure, the free first class settles it with the child at the keyboard: the teacher tries a small task in blocks and a small task in text, watches which one frustrates and which one excites, and recommends from there. Our wider guide to coding languages for ages 10 to 18 goes further into the teenage years.

What carries over

The ideas that move with a child from language to language

A language is a set of words for ideas. Once a child owns the ideas, a new language is mostly new spelling.

One idea, four spellings
IdeaScratch blockPythonJavaScript
Repeat a fixed number of timesrepeat (10)for i in range(10):for (let i = 0; i < 10; i++)
Remember a valueset (score) to (0)score = 0let score = 0;
Make a decisionif <> thenif score > 10:if (score > 10) { }
Show a messagesay (Hello!) for (2) secondsprint("Hello!")console.log("Hello!");

Why we teach the idea first

Before writing any loop, children predict what it will do: how many times, in what order, what the screen will show at the end. Only then do they run it. A child who can predict a loop in Scratch can predict one in Python.

That habit of predicting before running is the single most transferable skill in programming, and it does not belong to any language.

Where languages really differ

Some differences are deep, not cosmetic. JavaScript runs inside a web page and reacts to clicks; Luau runs inside a Roblox world shared with other players; Python is happiest working through a list of data.

Those differences shape what a child builds, which is why goal matters so much when choosing a second language.

Stages

From blocks to a second text language

Most children move through these stages over two to three years of regular lessons, faster if they practise between them.

A language pathway for Australian children
StageWhat your child can do
1. BlocksBuild and explain a Scratch project with loops, decisions and a variable
2. First textWrite a working Python program from a blank file and fix their own error messages
3. FluentUse functions and lists to organise a larger program, and read someone else's code
4. Second languageRebuild an earlier project in JavaScript or Luau and explain what changed and why

Does typing speed matter?

More than people expect, for younger children. A child who hunts for every key spends their energy on the keyboard instead of the logic, which is one more reason blocks come first.

Typing improves fastest through real projects, so we never hold a child back from text for the sake of a typing test.

Around the school year

Australian schools run four terms. Lessons continue through the year if families want, and billing is monthly, so pausing over the summer holidays is simple.

Weekly lesson times are agreed in the free first class, in your own state's time.

The catalogue

Courses by language

Grouped by the language each course teaches first.

I

Blocks

Ages 6 to 12

KLNG / BLK / 01

Scratch Coding for Kids

The block language from first sprite to finished game.

Open the syllabus

KLNG / BLK / 02

Coding for Kids

A year-long path from Scratch to apps and first Python.

Open the syllabus

KLNG / BLK / 03

App Making for Kids

Real phone apps built with blocks, ages 8 to 12.

Open the syllabus
II

First text languages

Ages 8 to 14

KLNG / TXT / 01

Python and AI for Kids

Python from first lines to games and small AI projects.

Open the syllabus

KLNG / TXT / 02

Roblox Game Coding

Luau in Roblox Studio, up to a published game.

Open the syllabus

KLNG / TXT / 03

Web Development for Kids

HTML, CSS and a first taste of JavaScript, ages 9 to 12.

Open the syllabus
III

Teen languages

Ages 13 to 18

KLNG / TEEN / 01

Python for Teens

Beginner to advanced Python over a full year.

Open the syllabus

KLNG / TEEN / 02

JavaScript for Teens

The language of the web, from buttons that respond to small browser games.

Open the syllabus

KLNG / TEEN / 03

Java for Teens

A strongly typed language for teens heading towards university computing.

Open the syllabus

How lessons run

Live lessons at Australian times

Our teachers are in India, which sits behind every Australian state: by two and a half hours against Perth, and by up to five and a half against Sydney in summer. That puts an Australian afternoon inside the Indian working day.

Weekday, after school

The usual time for primary students.

Weekday, early evening

Often chosen by high school students after sport.

Weekend

Longer project sessions for keen coders.

A free first class

The teacher tries blocks and text with your child and recommends a language from what they see.

Groups

Fifteen to twenty children at a similar level and learning the same language.

One to one

Useful when a child already knows one language and wants to move quickly to a second.

Code they type

Teachers explain and question. The child types or snaps in every line.

Watch a lesson

Every class happens live, so a parent can pull up a chair whenever they like.

Schoolwork stays theirs

Assessment tasks are off limits for our teachers; the language skills simply make class easier.

Student work

Projects built by our students

A few finished projects across several languages. More sit in our student labs.

NutriLife AI nutrition coach project screenshot

AI and ML

NutriLife

An AI nutrition coach that reads what you eat and works you toward a target.

by Bhavya · Open it

Misti AI chatbot for maths and coding screenshot

AI and ML

Misti

A chatbot that answers mathematics and programming questions, built and deployed by a student.

by Harshit · Open it

GuardianX AI internet safety assistant screenshot

AI and ML

GuardianX

An assistant that helps a young person recognise unsafe situations online.

by Vivaan · Open it

SkyCast weather forecast application screenshot

Web app

SkyCast

A weather forecasting site with live conditions for any location.

by Krish

Fees

Fees for coding classes

Families outside India pay one monthly price in US dollars, whichever language their child learns. There is no enrolment charge and no term contract.

Free first class

USD 0

no card required

  • A short task in blocks and in text
  • A recommended first language
  • No card or bank details
Book it

Group batch

USD 100

a month, billed in US dollars

  • Fifteen to twenty children per class
  • One teacher across the months
  • Classmates learning the same language
  • Stop after any month
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One to one

USD 150

a month, billed in US dollars

  • All the attention on your child
  • Pace set by the child
  • Easy to switch language when ready
Enquire

What families say

Rated 4.9 across 547 Google reviews

Reproduced word for word from reviews left on our Google profile by parents and students.

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"Modern Age Coders has been a game-changer for me. I struggled to grasp IT concepts and coding before joining, but their classes transformed everything. I can now confidently write complex programs with ease."

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★★★★★

"One of the most wonderful education centres out there. Education is not limited to school syllabus but focuses on skill development."

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★★★★★

"My child Dhairya is really enjoying the Modern Age Coders classes. This is his first online class and he eagerly looks forward to it. I can already see his improvement, and the teachers are very cooperative."

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"Modern Age Coders have wonderful teachers who teach in a clear, easy and practical way. The teacher boosts students' confidence and inspires them to learn without hesitation."

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"I highly recommend this computer coding class! The teachers are incredibly knowledgeable and passionate about coding."

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Questions from parents

What Australian parents ask about coding languages

What is a coding language?

A coding language, or programming language, is a set of words and rules for giving a computer instructions. Some, like Scratch, use blocks that snap together; others, like Python and JavaScript, are typed as text.

What is the easiest coding language for kids?

For children under about nine, a block language such as Scratch, because it removes typing and punctuation errors. For older children starting text, Python is usually the gentlest because it uses few symbols and reads close to English.

Should my child learn Python or JavaScript first?

Python first for most children, because it needs fewer symbols and suits games, quizzes and AI projects. JavaScript makes sense first for a teenager whose main goal is building websites.

What language is used in Roblox?

Roblox games are written in Luau, a language based on Lua. Luau's own documentation says it is used by Roblox game developers to write game code.

What is Lua?

Lua is a small scripting language designed to be embedded inside other programs. It was created and is maintained by a team at PUC-Rio, a university in Brazil.

Which coding language do Australian schools use?

The Australian Curriculum v9 does not require one. It expects visual programs in primary school and a general-purpose language from Years 7 and 8, giving Python, JavaScript or C# as examples.

Is Scratch a real coding language?

Yes. Scratch has loops, variables, decisions and events like any other language. It is designed for learning, so children eventually move to a text language for larger projects.

Can my child learn two languages at once?

It is possible, but rarely helpful at the start. Children make faster progress finishing projects in one language, then learning a second, which usually takes a fraction of the time.

Does my child need to type quickly?

Not for blocks. For text languages, comfortable typing helps a great deal, and it improves fastest by writing real programs rather than drills.

What does it cost?

Nothing for the trial lesson, and no card is asked for. After that, a monthly fee applies for either a group place or private lessons; both are set out under Fees, and there is no sign-up charge.

Elsewhere on this site

Related pages

Next steps after choosing a language.

Coding classes in Australia

Our full set of Australian guides, by place and topic.

After Scratch: Python

How the move from blocks to text works.

Coding in Year 7

The first year of general-purpose programming.

Game development for kids

Scratch games to Python to a real engine.

Scratch or Python?

A longer comparison for young learners.

Roblox coding classes

Luau and Roblox Studio in depth.

Start here

Book a free first class

Leave your details and we will ring at a time that suits you. In the free class your child tries a little block coding and a little text coding, and you leave with a clear recommendation for which language to start with.

Want to read first? How we teach walks through a lesson, and the course list covers every age.

WhatsApp us · +91 91233 66161 · connect@modernagecoders.com

A WhatsApp message from an Australian mobile usually gets the fastest reply. The +91 prefix is there because the team is based in India; there is no Australian office.

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