ASPY / FIRST / 01
Python and AI for Kids
From Scratch ideas to Python games and AI.
Open the syllabusAustralia · Ages 9 to 14 · Live online
Sooner or later most keen Scratch coders hit a wall. Their projects have grown so large that scrolling around the blocks is a chore, they want something Scratch cannot easily do, or an older cousin has shown them "real code" and they want in. That moment is the right time to move to Python, and it is far gentler than parents fear. Almost every idea a child has used in Scratch has a direct Python equivalent; what changes is that they now type it. This page explains how to tell when a child is ready, translates one complete Scratch game into Python block by block, and lists the four traps that catch almost every new Python programmer so you can spot them coming.
Live teaching since 2020 · 10,000+ students · every Scratch idea carried into Python
In short
The usual next step after Scratch is Python, a text language that keeps every idea a child already knows (loops, variables, decisions, input) but asks them to type it. Most children are ready somewhere between nine and twelve, once their Scratch projects feel cramped and they can type short words comfortably. The smoothest way across is to rebuild a game they already made in Scratch, line by line, in Python.
Start here
Choose by age. Each one starts by connecting Python to what the child already knows from Scratch.

ASPY / 01
Ages 9 to 12 in the course's own words. Games, turtle drawings and small AI projects, starting from Scratch ideas.
Open the syllabus →
ASPY / 02
Ages 13 to 18. A full year from first programs to confident, well-structured Python.
Open the syllabus →
ASPY / 03
Ages 10 to 15. Python used as a tool for school maths, for children who enjoy numbers.
Open the syllabus →Readiness
Age matters less than these signs. A nine year old who shows four of them is often more ready than a twelve year old who shows one.
| Sign | What you might notice |
|---|---|
| Big projects | Their Scratch projects have many sprites and long scripts that are hard to scroll through |
| Variables used freely | They invent variables of their own for scores, speeds and timers |
| Frustration with blocks | They complain that something would be easier "if I could just type it" |
| Comfortable typing | They type short words and numbers without hunting for every key |
| Curiosity about real code | They ask what professional programmers use, or try copying code they have seen |
A child who moves to Python too early can lose confidence: every error message feels like failure. A few more months of ambitious Scratch projects is never wasted, because the ideas carry over.
If a child shows only one or two signs, we often suggest a bigger Scratch project first, or Roblox Studio, which introduces text coding inside a familiar world.
Children who stay in Scratch long after they are ready can start to see coding as something for little kids. Moving to Python at that point re-energises them.
The free first class is a good test: the teacher tries a few lines of Python and watches whether the child is excited or deflated.
The Australian Curriculum makes the same move. Years 5 and 6 build "visual programs" with variables and input (AC9TDI6P05); from Years 7 and 8, students write programs "in a general-purpose programming language" (AC9TDI8P09). Doing it a little earlier at home just means school feels familiar. Families still deciding between languages can compare them on our page about kids coding languages.
A worked example
Our favourite bridge project is a guess-the-number game. The computer picks a secret number from 1 to 100, the player guesses, and the computer answers "Higher!" or "Lower!" until the guess is right. Most children have built something like it in Scratch.
| Scratch block | Python | What changes |
|---|---|---|
| when green flag clicked | the program starts at the top of the file | No start block: Python runs from the first line |
| set secret to (pick random 1 to 100) | secret = random.randint(1, 100) | Needs import random at the top |
| set guess to 0 | guess = 0 | Exactly the same idea, typed |
| repeat until (guess = secret) | while guess != secret: | The condition flips: until equal becomes while not equal |
| ask (Guess a number) and wait | input("Guess a number: ") | The question is typed in quotation marks |
| set guess to (answer) | guess = int(input(...)) | int() turns the typed text into a number |
| if (guess < secret) then say Higher! | if guess < secret: print("Higher!") | A colon and indentation replace the C-shaped block |
| if (guess > secret) then say Lower! | elif guess > secret: print("Lower!") | elif means "otherwise, if" |
| say You got it! | print("You got it!") | Output goes to the screen as text |
Put together, the Python version is ten lines long, and we ran it to check it behaves exactly like the Scratch game. Python's documentation describes random.randint(a, b) as returning "a random integer N such that a <= N <= b", so 1 and 100 are both possible, just like Scratch's pick random 1 to 100.
Scratch says repeat until the guess equals the secret. Python's loop says while the guess does not equal the secret. They mean the same thing, but the condition is turned inside out.
Children who copy the Scratch condition straight across write while guess == secret, and the loop never runs. Spotting why is one of the most valuable ten minutes in the whole course.
How many guesses does a clever player need at most? If they always guess the middle of what is left, each answer halves the possibilities. Seven halvings cover 128 numbers, so 7 guesses are always enough for 1 to 100.
We checked this by running the halving strategy for all 100 secret numbers in Python. The worst case was exactly 7. Children love testing it against a friend.
Sources, read 7 October 2026: block labels from the Scratch Foundation's scratch-blocks repository (msg/json/en.json); Python documentation for the random module. The ten-line game and the halving check are our own code.
Four traps
Every Scratch coder who moves to Python meets these. None of them is a sign of a weak student; they are features of typed code that blocks protected them from.
| Trap | What happens | How we teach past it |
|---|---|---|
| Indentation | Code inside a loop or if is not indented, so Python complains or runs it at the wrong time | Children colour the indented lines on paper first, matching each to the C-shaped block it replaces |
| = and == | They write if guess = secret, and Python reports an error | One equals sign stores a value; two compare. We say "becomes" and "is equal to" aloud |
| Text is not a number | input() gives text, so comparing it with a number fails | We print the type of the value so they see "str" and know to use int() |
| Flipped conditions | A Scratch "repeat until" is copied straight into a while loop | Translating the guessing game, where the flip is unavoidable |
Python error messages name the line and the kind of problem. Reading them slowly, aloud, is the habit we build in the first week.
When something breaks, change one thing and run again. Changing five things at once hides which one mattered.
Before pressing run, say what should happen. The gap between the prediction and the result is where the learning is.
Scratch and Python
The comparison parents ask about most. They are not rivals; they are stages. But each has real strengths.
| Scratch | Python | |
|---|---|---|
| How you code | Drag and snap blocks | Type text |
| Typing errors | Impossible | Common at first, then rare |
| Graphics and sound | Built in from the first minute | Needs a library such as turtle or Pygame |
| Large projects | Hard to organise beyond a few screens | Split into functions and files |
| What it leads to | Mainly more Scratch | Web, data, AI, games, school and university computing |
| Cost | Free, in a browser | Free to download; the current release on python.org is 3.14.8 |
Instant graphics. A Scratch cat moves the moment you click; a first Python program prints text. We bring graphics back early with the turtle library, so children draw spirals and stars within their first few lessons.
Sharing. Scratch has its own community site. Python projects are shared differently, by running them for family or, later, publishing them on the web.
Freedom. Python can read files, talk to websites, crunch numbers and run AI models. The ceiling is gone.
Respect. Many children find it deeply motivating to write the same language used by professional programmers. Our longer Scratch and Python comparison covers the decision for younger learners.
Stages
With a weekly lesson, most children who arrive confident in Scratch reach the third stage within two terms.
| Stage | What your child can do |
|---|---|
| 1. Translate | Rebuild a small Scratch game in Python with help, using a translation table |
| 2. Write | Write a new Python program from a blank file, fixing their own error messages |
| 3. Organise | Split a program into functions and reuse them, which Scratch made awkward |
| 4. Extend | Use libraries for graphics, data or AI to build something Scratch could not |
For fun, absolutely. Many children keep a Scratch project going alongside Python for months, and switching between them strengthens both.
In lessons we focus on Python once the move starts, so the new habits stick.
Lessons run through the four school terms if you wish and can pause in holidays. Billing is monthly.
The day and time are agreed in the free first class, in your own state's time.
The catalogue
Grouped by where a child wants their Python to take them.
ASPY / FIRST / 01
From Scratch ideas to Python games and AI.
Open the syllabusASPY / FIRST / 02
Beginner to advanced across a full year.
Open the syllabusASPY / FIRST / 03
Logic and algorithms to sharpen thinking first.
Open the syllabusASPY / MAKE / 01
Bigger games across Scratch, Roblox and beyond.
Open the syllabusASPY / MAKE / 02
Another text language, inside Roblox Studio.
Open the syllabusASPY / MAKE / 03
Web pages, the other common next step.
Open the syllabusASPY / THINK / 01
School maths explored with Python.
Open the syllabusASPY / THINK / 02
How machine learning works, ages 8 to 14.
Open the syllabusASPY / THINK / 03
Algorithm puzzles for confident teens.
Open the syllabusHow lessons run
We teach from India, a few hours behind every Australian state, so after-school and weekend lessons in Australia fall comfortably in our working day.
Weekday, after school
The usual choice for primary-age coders.
Weekday, early evening
Popular with high school students.
Weekend
Longer sessions for translating bigger projects.
Your child translates a few Scratch blocks into Python with a teacher, which shows quickly whether they are ready.
Fifteen to twenty children making the same move from blocks to text.
For a child who wants to bring a big Scratch project across.
The child types every line; teachers point, question and explain.
Lessons are live, so you can watch the first Python steps.
Children can bring their own Scratch game to translate.
Student work
Finished projects by students who once started in Scratch. Browse more in our student labs.

AI and ML
An AI nutrition coach that reads what you eat and works you toward a target.

AI and ML
A chatbot that answers mathematics and programming questions, built and deployed by a student.

AI and ML
An assistant that helps a young person recognise unsafe situations online.

Web app
A weather forecasting site with live conditions for any location.
Fees
Australian families pay a monthly fee in US dollars. There is nothing to pay to join and no fixed term.
Free first class
USD 0
no card required
Group batch
USD 100
a month, billed in US dollars
One to one
USD 150
a month, billed in US dollars
What families say
Taken verbatim from reviews on our Google profile.
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Parent of Dhairya
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Questions from parents
For most children, Python. It keeps every idea from Scratch, such as loops, variables and decisions, but is typed as text and can build much larger and more varied projects. JavaScript and Roblox Luau are other common next steps.
Scratch is easier to start because there are no typing errors. Python is easier for large projects because code can be organised into functions and files. Children usually do Scratch first, then Python.
Usually between nine and twelve, depending on how big their Scratch projects are and how comfortably they type. Readiness matters more than age.
Usually indentation, mixing up = and ==, and remembering that typed input is text. These are new because Scratch blocks quietly prevented them.
Yes. Python is free to download from python.org, and beginners can also use free online editors.
Yes, for fun. Many children keep a Scratch project going alongside, and moving between the two strengthens both.
A confident Scratch coder can usually rebuild their own small games in Python within a few weeks of weekly lessons, and write new programs independently within a term or two.
Something they already built in Scratch, such as a guessing game or a quiz. Translating a known game means only the language is new, not the idea.
It does not require one language, but expects a general-purpose language from Years 7 and 8 and gives Python, JavaScript or C# as examples. Python is a common choice.
The opening lesson is free and needs no card. After that there is a monthly fee for a group place or for private lessons, both shown under Fees, with no joining charge.
Elsewhere on this site
More for Australian families making the move to text coding.
Our hub page for Australian families.
Python, JavaScript and Luau compared.
When school starts using a typed language.
The age when many children make the move.
Python games and what follows.
A first Python course at ten.
Start here
Send your details and we will ring at a time that suits. In the free class your child turns a few of their own Scratch blocks into Python with a teacher, and you hear honestly whether now is the moment to move.
Reading before you book? How we teach shows a lesson in detail, and the courses page maps out what follows Python.
WhatsApp us · +91 91233 66161 · connect@modernagecoders.com
WhatsApp is the quickest way to reach us from most Australian phones. The +91 prefix reflects our India-based team; we have no Australian office.
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