Scratch Platformer Game
A side-scrolling game with a character that jumps, coins that disappear when touched, and a score that goes up. Teaches coordinates, events and the idea of a game loop.
At 10, kids already read, reason and follow instructions. That is exactly what Python asks for. We guide them from Scratch games to real Python in about 10 weeks — live, 1 hour per session, taught by engineers who write software for a living.
These are the actual courses a 10 year old joins with us — from block coding and Scratch to Python, AI tools, game development, app building and HTML/CSS. Every course is taught live, 1 hour per session, with real projects they keep.
The visual block coding foundation — animations, characters, games. Zero typing stress.
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A playful intro using blocks. Logic, sequence and events — the habits every coder needs.
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Turtle graphics, tiny games, a math quiz. Real text code that feels like playtime.
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HTML & CSS basics — a personal page your child actually hosts online.
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Teachable Machine, image classifiers, simple chatbots — hands-on first taste of AI.
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Build playable games from scratch — characters, score, levels. A favourite track for most kids.
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Design and build mobile-app style screens using blocks. A confidence-boosting first app.
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Code that produces art — spirals, colour patterns, moving stories. Great for visual learners.
View course →If your child has already finished Scratch at school or on their own, skip the block-coding phase and join a Python, AI Tools or Web Development class directly. Our demo teacher does a 10-minute level check and places them at the right starting point — no need to repeat what they already know.
Looking for more? Browse the full courses catalogue →
Earlier than this, children can code — but with a lot of hand-holding. Later than this, many kids discover coding alongside exam pressure and it competes with school work. Age 10 lands between those two.
By Class 5, most children can hold two or three steps in their head at once, trace cause and effect, and spot patterns in words and numbers. That is the same muscle a loop or an if-statement uses. Coding at 10 strengthens a skill the child is already building in school.
CBSE introduces block and text coding from Class 6. ICSE starts computer applications in Class 7. A child who begins at 10 walks into those chapters already fluent — not intimidated. Parents tell us their child often becomes the unofficial classroom helper for IT periods.
Python is the language of data science, machine learning and AI — the fields your child will read about for the next decade. Starting at 10 means by age 13 they already have a portfolio of small AI projects. That matters for scholarships, Olympiad hackathons, and simply knowing what you love.
Every one of our age-10 students builds and keeps these six projects. They are small enough to finish, real enough to show the family, and layered so each one teaches something new — not just a repeat of the last.
A side-scrolling game with a character that jumps, coins that disappear when touched, and a score that goes up. Teaches coordinates, events and the idea of a game loop.
The computer picks a secret number. The player guesses. The program says warmer or colder. Your child writes their first real if / else and uses random — the start of real Python.
A personal HTML page: favourite colour, dream job, a picture, a list of hobbies. They learn tags, headings and links — and can actually send the file to grandparents.
Using Google's Teachable Machine, the child trains a model to recognise images or sounds, then wires it up in Scratch so the character reacts. First real AI project. No jargon.
A Python program that asks multiplication and division questions, keeps score and gives a final grade. Reinforces Class 5 maths facts without feeling like studying.
Using Python's turtle module, the child draws spirals, stars and coloured patterns using loops. Early exposure to geometry, angles and the magic of small programs that produce big art.
We don't race. We don't drag. This is the same path we've refined across thousands of 10 year old learners — short enough to finish inside a school year, deep enough to be real.
We begin with Scratch because blocks remove typing errors — kids focus on logic, not syntax. By the end of month 2 they have two finished games and a feel for sequence, loops, events and variables.
We move to Python. Short programs first: print, input, arithmetic, if-else, simple loops. Every new concept is introduced with a tiny real use — a tip calculator, a dice roller, a favourite-colour quiz.
Now the child builds the Math Quiz app, the Turtle spiral art and a small text-adventure game. They learn to break a big idea into functions. This is where they stop asking "what should I code?" and start asking "can we build X?"
Two tracks open up: an AI track using Teachable Machine and small image classifiers, or a web track building an HTML/CSS personal page. Families pick based on the child's interest. Some do both in parallel.
Same curriculum. Same teachers. Same recordings. The difference is whether your child learns best with one teacher's full attention, or alongside 4 to 6 classmates their age.
One teacher, one child, the full 1 hour. The teacher adapts pace in real time — slowing down on tricky loops, speeding up where your child already gets it. Best for shy learners, kids prepping for specific competitions, or if you want the fastest possible progress.
4 to 6 students of the same age, one teacher, 1 hour per session. Children learn faster when they see peers solve problems in different ways. Friendly, supportive, never competitive to the point of pressure. Best if your child enjoys learning with others.
If your child is right at a boundary, this table helps you decide whether to start now, wait a year, or jump ahead. Each row is an actual shift we see in the classroom.
| What to expect | Age 9 | Age 10 (this page) | Age 11 |
|---|---|---|---|
| Main tool | Scratch, Code.org | Scratch + early Python | Python + HTML/CSS |
| Typing fluency | Still building | Comfortable with short text | Comfortable with full programs |
| Typical first project | Maze chase game | Number guess game | Multi-screen quiz |
| School syllabus link | Class 4 computers | Class 5 – 6 bridge | Class 6 onwards |
| AI exposure | Concept only | Teachable Machine project | Simple classifier in Python |
| Session length | 1 hour | 1 hour | 1 hour |
| Best format | Small group | Both work well | 1-on-1 if pushing ahead |
No paid reviews, no generic "amazing experience" lines. These are parents of 10 year olds currently in our classes. Names shortened for privacy.
Arnav is 10 and had started losing interest in his school computer class because he said it was too slow. After three weeks with Modern Age Coders he was writing small Python programs on his own. The one-hour sessions twice a week work really well with his Class 5 timetable.
We picked the small group class because our daughter is social. She looks forward to Mondays and Thursdays to see her coding friends. The teacher shares a 2-minute voice note with a progress update every weekend — that small thing makes us feel informed without having to ask.
My son was afraid of Python because the YouTube videos looked intimidating. The demo class broke that fear in 40 minutes. He is now halfway through month 3 and has built a dice game and a quiz in Python. For the first time he shows his code to his grandfather, not the other way around.
Short, plain answers. If your question isn't here, use the callback button at the top of the page and a human will get back to you the same day.
print, input, simple if-else — and build up. Within 8 to 10 weeks a typical 10 year old is writing their own quiz games and number-guessing programs in Python.Fill the form. Our counsellor calls you within 3 hours, understands your child's pace, and schedules a real demo with a real teacher. No card, no commitment.