Which vibe coding and AI agents classes are best for Fareham?
At the 2021 census the ONS put 42,625 usual residents in the Fareham built-up area and 114,511 in the borough of Fareham. Funtley, Wallington, Catisfield, Hill Park and Heathfield are gazetteer suburbs whose nearest postcode lies inside the built-up area. Modern Age Coders runs live online lessons in vibe coding, AI agents, Python, coding and maths for learners from six to 67, with tutors in India teaching one-to-one or in groups of five to ten learners at a matched level. A free lesson always comes first, and our course suggestion follows it. The Fareham project gives a simple agent 30 real post boxes with afternoon collection times and asks whether it should chase the most urgent deadline or the nearest box. Regular lessons then cost USD 100 a month in a group or USD 150 a month one-to-one.
Give an AI agent a to-do list and the first question it faces is not how to do each job but which job to do next. The textbook answer is to work in order of deadline, and for a single machine with no travelling that rule is provably hard to beat. An agent that moves around a town is in a different position: every choice changes how far away all the other jobs are. Fareham's post boxes, each with a collection time, turn that difference into a count.
Facts last verified 1 October 2026. Teaching is online; no Fareham branch is claimed.
A suggested first course for each age range, each beginning with a free live lesson and no card details.

Scratch games made with an AI helper, which the child then checks and improves.
See the syllabus
Ordering tasks, spotting patterns and planning steps before any code is written.
See the syllabus
Python and web projects built with AI, including the Fareham errand agent.
See the syllabus
Python from first principles, the base every serious agent project stands on.
See the syllabusBrowse the course atlas for more than one hundred options and use the coding roadmap to check prerequisites.
The four we are known for
These run underneath everything above. Every one is live and online, placed by ability rather than by age, and the first class is free.

Python, web and AI projects where the learner still owns the thinking.
See the syllabus
Automate the work you already do, then let AI carry part of it.
See the syllabus
Train a model, read what it learned, and be able to say why it is wrong.
See the syllabus
Run AI coding agents on real work without losing control of the codebase.
See the syllabusCensus counts, and the suburbs we are confident belong to the town.
| Area | Residents |
|---|---|
| Fareham built-up area | 42,625 |
| Fareham borough | 114,511 |
The borough reaches well beyond the town to Locks Heath, Portchester, Stubbington and Titchfield, so the two numbers describe different areas and are not meant to be combined. Titchfield and Stubbington appear in the gazetteer too, but their nearest postcodes fall in the Locks Heath and Lee-on-the-Solent built-up areas, so we leave them off the list of Fareham suburbs. Fareham schools follow the national curriculum for England; tell us the school year, from Year 2 to Year 13, and lessons can be matched to GCSE or A level computer science.
Nearby pages cover Portsmouth, Gosport, Southampton and the Hampshire overview. Our case for reasoning before relying on AI is on why thinking comes before the tools.
Thirty post boxes, thirty collection times, and an agent on foot that can only be in one place at once.
One OpenStreetMap query returns 87 post boxes in a rectangle around Fareham, together with the road network, 410.5 km in its largest connected part. Volunteers have tagged 67 of the boxes with a weekday collection time: 37 at 09:00 and 30 in the afternoon, between 16:00 and 18:30. The other 20 have no time recorded. The project uses the 30 afternoon boxes as a list of errands with deadlines, and invents an agent to do them: it sets off from the middle of West Street, walks along roads at 4.5 km/h and spends a minute at each box. The boxes are real and so are the times on the map; the agent and its walk are a simulation, and footpaths are not in the network, so real walks could be shorter.
Earliest deadline first, EDF, always heads for the box whose collection is soonest. Liu and Layland showed in 1973 that this is an optimal rule for scheduling jobs on one processor, where switching between jobs is free. Nearest-first ignores deadlines entirely and walks to the closest unvisited box. Two more careful versions look before they leap: each one only considers boxes it can still reach before their collection, then chooses either the nearest or the most urgent of those. As a yardstick the learner also runs 20,000 randomised versions of the careful agent and keeps the highest score, which is not proven to be the true maximum.
| Setting off at | Nearest first | Earliest deadline first | Nearest still reachable | Most urgent still reachable | Top score in 20,000 tries |
|---|---|---|---|---|---|
| 14:00 | 15 (4 late) | 2 (5 late) | 16 | 10 | 17 |
| 15:00 | 10 (7 late) | 2 (3 late) | 12 | 10 | 13 |
| 16:00 | 7 (7 late) | 0 (3 late) | 9 | 9 | 10 |
Plain EDF is the worst agent on the list. The earliest deadlines belong to boxes scattered across the town, from 40 metres to more than 5 km from the start, so chasing them in order means criss-crossing Fareham and arriving late almost everywhere; setting off at 15:00 it makes 2 collections in time and walks 16.36 km. The domino effect is the lesson: once an EDF agent falls behind, every job it tries is already late, and it keeps trying. Filtering out boxes it can no longer reach fixes the lateness but not the zig-zag, which is why the reachable nearest-first agent does better than the reachable deadline-first one. The winning idea is to take deadlines seriously without letting them decide the route alone.
Plan a paper route to five marked points, each with a time on it, and see which order works.
Write the nearest-first and deadline-first rules in Python on a small made-up map.
Run all four agents on the Fareham network, then design a fifth that beats them.
Post box positions, collection time tags and roads are from OpenStreetMap contributors under the Open Database Licence, read with one Overpass query on 1 October 2026. We did not check the tags against the plates on the boxes, so some may be out of date. The walking agent, its speed and the one-minute stops are our assumptions, and every count comes from our own Python.
Choosing the next step is most of what an agent does.
| What happened in the simulation | What it means for an AI agent |
|---|---|
| Pure deadline order managed 2 boxes from a 15:00 start | A rule proven in one setting can fail badly in another |
| Late jobs kept pulling the agent onwards | Agents need a way to drop tasks that can no longer succeed |
| Checking reachability first removed every late arrival | Test whether a step can work before taking it |
| Nearest reachable beat most urgent reachable | The cost of moving between tasks belongs in the plan |
| 20,000 random tries found 13, with no proof that more is impossible | Say how good an answer is, and how you know |
AI agents that book, fetch or file things on someone's behalf make this choice constantly, usually without showing the rule they used. Fareham learners practise vibe coding by asking an AI to write each agent, then reading the code, running it on the real boxes and explaining why its score is what it is. Writing agents of their own starts once a learner handles Python independently, for most that is from the sixth form or as an adult, and Copilot Studio agents are one-to-one lessons only. See why we ask for code to be understood, not pasted and how our agents course for UK students is organised.
OpenStreetMap, the ONS and postcodes.io supplied open data for this page. None of them is connected with Modern Age Coders, and the simulation and its conclusions are ours.
The free lesson decides the entry point; the school years below are only a guide.
Sequencing, choices and routes worked out on paper and on screen.
Problem Solving and Computational Thinking for KidsScratch Coding for KidsScratch built with an AI assistant, then first Python.
Vibe Coding for KidsPython and AI for KidsWeb and Python projects made with AI, and simulated agents.
Vibe Coding for TeensPython for TeensConfident Python first, then agents and generative AI.
Python MasterclassGenerative AI CourseEarliest deadline first is a scheduling rule that always does the job whose deadline is soonest, and it can let an AI agent down because it is only optimal when moving between jobs costs nothing, which is rarely true for an agent working in the real world.
Setting off from West Street at 15:00, a pure deadline-first agent reached 2 of Fareham's 30 afternoon post boxes in time, nearest-first reached 10, and nearest-first limited to reachable boxes reached 12.
A learner who has watched that happen asks of any agent which rule picks its next step, and what that rule leaves out.
Fareham teenagers who can read and test an agent's decision rule are the ones who stay in charge of AI, and that ability comes from writing code. The longer argument is in why programming is still a skill to build in 2026.
Teaching happens live over video. Learners need a laptop or desktop with a keyboard, because coding on a phone or tablet is too cramped.
Keyboard stays with the learner; the tutor asks questions rather than taking over.
What the learner shows in the first lesson decides where they begin.
No charge and no card for the trial lesson.
Classmates at the same point, joining from all over the UK.
About eight lessons a month in term time, pausing for the holidays you name.
We adjust for the clock changes so your slot stays the same.
Why lessons are online
Drawing on the whole country makes it possible to form a group at exactly the right level, with nobody needing to travel.
Fareham learners are charged our usual rate for students outside India.
First lesson: free, full length, ending with a course recommendation.
Group lessons, roughly eight a month.
Private one-to-one lessons, roughly eight a month.
Prices are set in US dollars with no sterling version. The trial costs nothing, and billing only begins once you have chosen a course and a regular slot. Holidays, missed lessons and switching format are explained on the pricing page.
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Let us know the learner's age or school year and what they enjoy. The first lesson could be a timed route puzzle, a Scratch game made with an AI, some first Python, or a small agent working through a list.
The deadline project, vibe coding, AI agents and the practical side.
The ONS counted 42,625 usual residents in the Fareham built-up area at the 2021 census, and 114,511 across the borough.
Yes. Learners aged 6 to 67 in Fareham, Funtley, Wallington, Catisfield, Hill Park or elsewhere in the borough can join, since lessons are live video calls.
A rule that always works on the task whose deadline comes soonest. On a single processor with no switching cost it is optimal; once travel between tasks matters, it can do badly.
When a deadline-first scheduler falls behind, each task it picks is already late or soon will be, so one missed deadline leads to many.
From a 15:00 start on West Street, deadline-first reached 2 of 30 post boxes before collection, nearest-first 10, and nearest-first among still reachable boxes 12.
Telling an AI in plain language what program you want, then checking, running and correcting its code. We teach it together with Python written by hand.
Once they write Python independently, generally from the sixth form or as adults. Copilot Studio agents are taught one-to-one only.
Algorithms, decomposition and evaluating solutions are part of GCSE and A level computer science, and the agent project uses all three. We do not promise grades.
The first is free. After that, USD 100 a month for a group or USD 150 a month for one-to-one.
Of course. Give us the dates and we will not schedule lessons in those weeks.
There are also pages for Portsmouth, Gosport, Havant and Eastleigh. Everywhere else is linked from our Hampshire page, the South East summary and the UK directory.