TACS / JA / 01
Java for teens
Objects, events and GUIs in Java.
Open the syllabusTasmania · TASC Level 3 · Live online
Computer Science in Tasmania is a genuine first course in the discipline: Java applications on one side, binary, logic gates and machine code on the other. Students who love programming are sometimes caught out by the second half, because the exam gives equal time to how a computer stores and moves data.
Course document read at source · Java and machine code both taught · Lessons on Hobart time
In short
TASC Computer Science (ITC315118) is a Level 3 Tasmanian course with four compulsory content areas: problem solving and programming in Java (70 hours), computer fundamentals and limitations (40 hours), social and ethical issues (10 hours) and a computing option (30 hours). The final award combines nine internal ratings with five from a three-hour external exam.
Where to begin
Java first, then the fundamentals the exam weighs equally, then algorithm practice.

TACS / 01
Classes, arrays, strings, methods and event-driven GUIs, the Java features the course document lists.
Open the syllabus →
TACS / 02
A Java exam course that drills tracing and writing code by hand, the skill the written exam rewards.
Open the syllabus →
TACS / 03
Designing and improving algorithms under time pressure, Criterion 1 in practice.
Open the syllabus →Inside the course document
From the TASC Computer Science (ITC315118) course page, read on 7 October 2026. The course is current for 2026, with accreditation renewed from 1 January 2026. All content areas are compulsory.
| Area | Hours | What it covers | Work requirements |
|---|---|---|---|
| 1. Problem solving and programming | 70 | Algorithm design, the software development life cycle, Java applications with objects, events and GUIs, testing and documentation | Ten programming tasks, an algorithms task and an SDLC task of about 2 hours each, two fully documented programs |
| 2. Computer fundamentals and limitations | 40 | Binary and hexadecimal, two's complement, data types, logic gates and Karnaugh maps, the von Neumann architecture, machine code and the JVM | Four tasks of about 2 hours: logic, number representation, data representation and the TOY machine |
| 3. Social and ethical issues | 10 | Careers, professional codes of ethics, responsibilities and the consequences of technological errors | One task of about 1000 words |
| 4. Computing option | 30 | An area of interest in depth, from a Java application for a client to AI, games or microcontrollers | A documented program or investigation report, about 4000 words or equivalent |
The course document is unusually specific about Java. It lists primitive types with promotion and casting, arithmetic and logic operators including the modulus, classes and information hiding, arrays and strings, control flow, methods and scope, GUI widgets, and events and listeners using the AWT library. Since the 2022 version, Java applications are compulsory.
It also asks for programming style. Programs should follow a defined set of standards for names, comments and indenting, with style guides such as the Oracle Java Code Conventions and the Google Java Style Guide given as examples, and Javadoc documentation comments recommended.
Area 2 is where many students need the most help. It runs from binary fractions and two's complement arithmetic, through Boolean operators, logic gates and the flip-flop, to the fetch, decode and execute cycle and the role of the Java Virtual Machine.
The computing option leaves room for personal interest. Suggested topics include game development, mobile programming, cryptography, artificial intelligence and machine learning, network programming and programming LEGO robots with LeJOS.
Source: TASC, Computer Science (ITC315118) course page, including content, work requirements and accreditation history, read on 7 October 2026.
Ratings, award and exam
TASC courses are assessed against criteria, each rated A, B or C, with t and z notations below C. The rules below come from the course document, the External Assessment Specifications (Version 5, February 2026) and the 2026 written exam timetable.
| Piece | Detail from TASC |
|---|---|
| Criteria | Nine criteria; criteria 1 to 5 are assessed both internally and externally |
| Final award | Determined by TASC from 14 ratings: 9 internal and 5 external |
| Exceptional Achievement | At least 12 A and 2 B ratings, including 4 A and 1 B from external assessment |
| Exam length | Three hours, plus 15 minutes of preparation time for notes and highlighting |
| Exam sections | Five sections, A to E, each about 36 minutes and 36 marks, three compulsory questions of 12 marks each |
| Materials | The TASC Computer Science Information Sheet is provided |
| 2026 date | Thursday 19 November, on the TASC written exam timetable |
Each section maps to one externally assessed criterion. Section A is algorithm design, B is writing programs in a high-level language, C is using objects in program design, D is computer architecture and E is data representation and storage. The specifications say the algorithm for the final rating takes account of each section carrying equal time weight.
That equal weighting is the strategic fact. A student who writes excellent Java but cannot add in two's complement or trace a machine-code program leaves two fifths of the paper exposed.
The specifications also explain mark allocation: a 10 mark question is designed for roughly 10 minutes of reading, thinking and answering. Practising at a mark a minute teaches a student when to move on.
Past exam papers and exemplar questions are linked from the course page. We use them to show the style of question, and we write our own practice in the same style rather than reproducing them.
Sources: ITC315118 course page (criteria and award); External Assessment Specifications; 2026 TASC Written Exam Timetable. Read on 7 October 2026.
A worked lesson
Area 2 includes a TOY machine assessment task, and the course standards ask students to trace simple TOY programs, complete them, and relate TOY operations to Java. TOY is an imaginary computer created at Princeton for teaching. The program below is ours; the machine facts are Princeton's.
TOY has 256 words of main memory, 16 registers and 16-bit instructions. There are 16 instruction types, opcodes 0 to F, and register 0 always holds 0.
In Format 1 the last two hex digits name source registers, so 1462 adds registers 6 and 2 into register 4. In Format 2 they are a memory address, so 9462 stores register 4 at address 62.
Load 5 and 8 from memory, store their sum and their difference, and halt. Predict every register before running anything.
| Address | Instruction | Meaning | After it runs |
|---|---|---|---|
| 10 | 8A20 | Load register A from memory 20 | R[A] = 0005 |
| 11 | 8B21 | Load register B from memory 21 | R[B] = 0008 |
| 12 | 1CAB | R[C] = R[A] + R[B] | R[C] = 000D (13) |
| 13 | 2DAB | R[D] = R[A] minus R[B] | R[D] = FFFD |
| 14 | 9C22 | Store R[C] in memory 22 | mem[22] = 000D |
| 15 | 9D23 | Store R[D] in memory 23 | mem[23] = FFFD |
| 16 | 0000 | Halt | Seven instructions executed |
The interesting line is address 13. Five minus eight is minus three, and in a 16-bit word that appears as FFFD. Written in binary it is 1111 1111 1111 1101. Inverting every bit gives 0000 0000 0000 0010, and adding one gives 3, so FFFD is the two's complement representation of minus three. That is the "addition and subtraction only" two's complement arithmetic the course lists, met inside a real program.
Students who trace this table by hand, one row at a time, rarely confuse a register with a memory address again. That confusion, mixing up Format 1 and Format 2, is the most common error we see.
Relating TOY to Java, the top standard in this criterion, is easier than it sounds. Java's short type is also a 16-bit two's complement integer, so short a = 5, b = 8 followed by short d = (short) (a minus b) leaves minus three in d, with the same bit pattern as R[D]. The addition line corresponds to an assignment, the loads and stores to reading and writing variables.
We checked this program in a short simulator we wrote, which steps through each instruction and prints the registers. Writing such a simulator in Java is itself an excellent revision exercise for both halves of the course.
TOY machine description: Princeton, Introduction to Programming in Java, section 6.2 TOY Machine. TOY standards: ITC315118 course page. The program, trace and simulator are our own, checked on 7 October 2026.
The programming half
Area 1 is the largest block of hours. These are the habits we build, mapped to the course document, using small applications we invent.
| Course document | What we practise |
|---|---|
| Algorithm design and problem solving | Decomposing a problem and expressing the solution before coding |
| Primitive types, promotion and casting | Predicting results of mixed int and double arithmetic, then checking |
| Classes and information hiding | Private fields with methods that protect them |
| GUIs, events and listeners using AWT | Small event-driven programs with buttons, text fields and labels |
| Testing and evaluation | Writing a test plan from a specification before the program exists |
| Documentation | Javadoc comments and a short user guide for every significant program |
All practice uses programs we design. We do not write, debug or review any assessed task, documented program or computing option product, because TASC requires assessed work to be the student's own and providers report each rating to TASC.
Source: ITC315118 course page, Area 1 content and work requirements, read on 7 October 2026.
Getting ready for Level 3
Most students arrive with some coding. The rungs that matter most are the ones about the machine.
| When | Rung | The sign it is secure |
|---|---|---|
| Year 10 | 1. Java basics | Writes classes with methods and arrays without copying an example |
| Early Level 3 | 2. Number systems | Converts between binary, decimal and hexadecimal in both directions |
| Mid Level 3 | 3. Logic | Simplifies a Boolean expression with a Karnaugh map and draws the circuit |
| Late Level 3 | 4. The machine | Traces a machine-code program and explains it in Java terms |
Spend a third of every week on Area 2. Number systems and logic are skills, so short daily practice works far better than cramming.
Tracing by hand, on paper, is what the written exam needs. Do it before reaching for the computer.
Students elsewhere can compare with HSC Software Engineering or VCE Algorithmics.
For the maths that pairs well with computing, see TASC Mathematics Methods.
The catalogue
Grouped by area of the course. Every card opens a full syllabus.
TACS / JA / 01
Objects, events and GUIs in Java.
Open the syllabusTACS / JA / 02
Java tracing and writing by hand.
Open the syllabusTACS / JA / 03
Deeper Java for students racing ahead.
Open the syllabusTACS / FU / 01
Binary, logic and architecture at senior depth.
Open the syllabusTACS / FU / 02
Number systems and logic gates from the start.
Open the syllabusTACS / FU / 03
Arrays and memory, the step after Area 2.
Open the syllabusTACS / OP / 01
A suggested option topic in its own right.
Open the syllabusTACS / OP / 02
Another suggested option topic.
Open the syllabusTACS / OP / 03
Cryptography and security, also on the list.
Open the syllabusHow lessons run
Lessons are live with our tutors in India. Hobart is four and a half hours ahead of India time in winter and five and a half hours ahead in daylight saving, which runs from 4 October 2026 to 4 April 2027 on the IANA time zone database. A 5 pm Hobart lesson in summer is 11.30 am India time.
Weekday after school
Java and fundamentals, alternating weeks.
Weekend morning
Timed exam-style sections.
School holidays
Area 2 catch-up blocks.
Every program traced on paper before it runs.
Java and machine theory taught in the same course.
Practice timed the way the exam is designed.
Fifteen to twenty students at one level, comparing traces.
For one area, often logic or two's complement.
We never forecast a TASC award; the work belongs to the student.
Student work
Built outside school and never assessed. The full set is in our student labs.

AI and ML
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AI and ML
A chatbot that answers mathematics and programming questions, built and deployed by a student.

AI and ML
An assistant that helps a young person recognise unsafe situations online.

Web app
A weather forecasting site with live conditions for any location.
Fees
Lessons are billed monthly in US dollars at a single rate for families outside India. There is no joining fee and no commitment beyond the month in progress.
Free first class
USD 0
no card required
Group batch
USD 100
a month, billed in US dollars
One to one
USD 150
a month, billed in US dollars
What families say
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Questions about ITC315118
It is a Level 3 Tasmanian senior secondary course, code ITC315118, with a size value of 15. It covers problem solving and programming in Java, computer fundamentals and limitations, social and ethical issues, and a computing option.
Java. Since the 2022 version of the course document, Java applications are compulsory, and the document lists the Java features students should use.
TASC determines it from 14 ratings: nine from internal assessment by the school and five from the external exam. Each rating is A, B or C, with t and z notations below C.
Three hours, plus 15 minutes of preparation time. It has five sections of about 36 minutes and 36 marks each, one for each externally assessed criterion.
The 2026 TASC Written Exam Timetable lists Computer Science (ITC315118) on Thursday 19 November.
An imaginary computer created at Princeton for teaching, with 256 words of memory, 16 registers and 16 instruction types. TASC Computer Science includes a TOY machine assessment task, and students learn to trace and write simple TOY programs.
The usual way computers store negative whole numbers. In 16 bits, minus three is FFFD: invert every bit of the pattern and add one to get back to 3.
We teach the skills with projects we invent. We never write, debug or review an assessed program, report or option product.
The course document describes it as a starting point for further education in ICT or engineering, and the content overlaps with a first-year programming and computer systems course.
Late afternoon in Hobart falls in our tutors' working day. The weekly time is agreed after the free lesson.
Related pages
Maths that pairs with computing, and computing courses in other states.
Level 4 calculus and statistics in Tasmania.
The New South Wales course for comparison.
Victoria's algorithms study.
How senior computing differs between states.
Coding competitions through the year.
The full list of our Australian pages.
Start here
Tell us whether Java or the theory side is harder, and how far through the year you are. The free lesson works on that area with problems we write.
Before booking, look through syllabuses in the course atlas, read how we teach, or see the Australian pages for other states.
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