YCT / AW / 01
App making for kids
Working apps in blocks.
Open the syllabusAustralia · Years 3 to 12 · Checked at Young ICT Explorers
Young ICT Explorers invites Australian students to solve a real problem or express an idea with technology, then explain it to judges. The ideas are rarely the hard part; students tend to have more than they can build. What separates a strong entry from a half-finished one is usually planning: choosing what the project must do, building that well, and leaving time for the report and the review. This page explains the competition as its organisers publish it, with every rule and date checked at source, then shows a simple prioritising method any team can use. We are independent of Young ICT Explorers, and the project always stays the students' own work.
Checked at youngictexplorers.net.au on 7 October 2026 · Independent of the organisers · The students' own project
In short
Young ICT Explorers is a non-profit national digital technology competition for Australian students in Years 3 to 12, founded by SAP. Students enter individually or in teams of up to four, in year categories from 3-4 to 11-12, submit a written report of no more than 5 pages, and present to judges. In 2026, documentation was due 31 July, and national judging runs 9 to 21 November.
Where to start
Match the course to the kind of project the team wants to make.

YCT / 01
Primary students building a working app in blocks, the most common kind of junior entry.
Open the syllabus →
YCT / 02
Real mobile apps with React Native for secondary teams with a serious idea.
Open the syllabus →
YCT / 03
For hardware, data and AI projects that need a general-purpose language.
Open the syllabus →How it works
The organisers describe a YICTE project as a student-created digital solution that responds to a real-world need. Here is how entry works, as published for 2026.
| When (2026) | What happens |
|---|---|
| 1 July | Registrations close; teachers, parents or guardians register an account |
| 31 July, 11:59pm | Project documentation and submission deadline |
| 3 August to 30 September | Zoom reviews for senior categories (Years 7-8, 9-10, 11-12) |
| 1 September to 29 October | Zoom reviews for junior categories (Years 3-4, 5-6) |
| 30 September | Pre-recorded presentation videos due, for teams not presenting live |
| 29 October, 1pm AEST | State Awards Ceremony, via Zoom |
| 9 to 21 November | National Finals judging |
| 26 November | National Finals Awards Ceremony |
Students can enter alone or in teams of up to four, in the category matching their school year: 3-4, 5-6, 7-8, 9-10 or 11-12. Every entry includes a written report of no more than five pages, and each participating student needs a project talent release form completed by a parent or guardian.
Project files go into a ZIP that must not exceed 20 MB. Larger videos can be shared as private links in the report, as the FAQ explains.
Reviews are the judging rounds. Most teams present live over Zoom in a 10-minute session: 5 minutes to pitch, present or demonstrate, then 5 minutes of questions and feedback. Teams that cannot attend may submit a pre-recorded video of up to 8 minutes instead.
Every team receives written feedback and a certificate of achievement or participation. The organisers note that all dates are subject to change, so their key dates page is the place to confirm the following year's calendar.
Sources: YICTE 2026 key dates; YICTE rules; YICTE FAQ. Read 7 October 2026.
Judging
Every entry is first judged in a Core Award category for its year level. Optional awards, such as those for cybersecurity and privacy, sustainability and the use of AI, are only open to projects already entered in a core category.
| Criterion | Questions the organisers list | What it means for a team |
|---|---|---|
| Creativity and Innovation | Does the project show original thinking, and what makes it different from similar products? | Know the existing tools and say clearly what yours does that they do not |
| Level of Difficulty | How challenging was it for the students' year level, and how were problems solved? | Keep a record of problems met and how each was overcome |
| Quality and Completeness | How well does it meet its objectives, and is it a working product or a prototype? | A small thing that works beats a big thing that half works |
| Documentation and Presentation | Is it explained clearly in the review, and is the report well structured? | Plan the report and the 5-minute pitch, do not leave them to the last night |
The organisers welcome both fully developed solutions and prototypes. That matters for planning: a team does not need a polished product, but it does need a working core it can demonstrate and explain.
The suggested report structure covers the introduction and how the idea was chosen, the design and features with labelled images, research, problems encountered, a user manual and a conclusion on what the team learned and would change.
Project types the organisers list include apps and web tools, games and interactive media, robotics and hardware, AI and data projects, and sustainability and community solutions. Anything students imagine, design and build with digital technologies is eligible.
Projects must be suitable for all ages. On copyright questions, such as using music in a video, the FAQ points students to the Copyright Act 1968 and the Australian Copyright Council rather than giving legal advice.
Sources: YICTE Core Awards; What is a YICTE project. Read 7 October 2026.
Worked lesson
MoSCoW sorts every feature into Must, Should, Could and Won't (this time). It is a simple way to make sure the working core gets built first. The project below is invented for this lesson.
Three Year 8 students want a lost property finder for their school: staff log found items with a photo, and students search for what they lost.
From mid June to the 31 July deadline is about six weeks. Three students working two hours a week each gives 36 hours in total.
Plan the Must features to use no more than about 60 percent of the time, so problems, testing and the report have room.
| Feature | Estimate (hours) | Label | Running total of Must and Should |
|---|---|---|---|
| Add a found item with photo and description | 6 | Must | 6 |
| Search by item type and colour | 5 | Must | 11 |
| Written report, no more than 5 pages | 6 | Must | 17 |
| Test plan and test log | 3 | Must | 20 |
| Mark an item as claimed | 3 | Should | 23 |
| Sort results by date found | 2 | Should | 25 |
| Simple staff login | 5 | Should | 30 |
| Email notice when a matching item is logged | 4 | Could | not counted |
| Photo recognition to suggest the item type | 8 | Could | not counted |
| A separate phone app | 12 | Won't (this time) | not counted |
| Sharing items between schools | 10 | Won't (this time) | not counted |
The Must features add up to 20 hours, about 56 percent of the 36 available, which leaves room for surprises. Adding the Should features brings the total to 30 hours. Of the two Could features, only the 4-hour email notice fits, taking the plan to 34 hours with 2 hours to spare; the photo recognition feature, at 8 hours, would push the team past its time. The two Won't items are not failures. Writing them down protects the team from being tempted halfway through, and they make an honest answer to the report question "What would you do differently next time?"
Teams estimate badly at first, usually far too low. The fix is to re-estimate each week: when a Must takes longer than planned, something lower down moves to Won't, rather than the deadline being missed.
Students should make the labels together and agree them, because the arguments about what is truly a Must are where the real design thinking happens.
A team that can explain why it left features out shows exactly the judgement the Level of Difficulty and Quality and Completeness criteria reward.
MoSCoW is used by professional software teams for the same reason. Learning it on a school project builds a habit that lasts well beyond one competition.
Our role
Young ICT Explorers celebrates what students imagined, designed and built themselves. Our lessons build their skill so they can do exactly that.
Lessons cover the programming a project needs (app logic, data storage, simple web pages, Python for hardware and data), plus testing, writing clear documentation and practising a 5-minute pitch with questions afterwards.
For primary teams, we often start with block-based app making, which lets a Years 3-4 or 5-6 team produce a working app without fighting syntax.
We do not write a team's code, design its project, write its report or present for it. Judges ask how the project was made, and a team that did the work can answer.
We do not promise an award or a place in the national finals. We teach skills, planning and presentation, which are what the criteria reward.
| Weeks | Focus | Evidence of progress |
|---|---|---|
| 1 and 2 | Choose and test the idea with real users | A one-paragraph problem statement and two user comments |
| 3 and 4 | MoSCoW plan and first working Must | The core feature works, however rough |
| 5 to 8 | Build the remaining Musts, then Shoulds | Weekly re-estimate and an updated test log |
| 9 and 10 | Report drafted against the suggested structure | Five pages, with labelled images and a user manual |
| 11 and 12 | Pitch practice and final tests | A 5-minute demonstration that survives tough questions |
Growing as a project maker
Categories follow school years; project skill grows in this order.
| Around | Rung | The sign it is secure |
|---|---|---|
| Years 3 to 6 | 1. Makes something that works | Builds a simple app or game that a classmate can use |
| Years 5 to 8 | 2. Solves a real problem | Starts from a user's need rather than from a cool feature |
| Years 7 to 10 | 3. Plans and tests | Uses a prioritised plan and a test log |
| Years 9 to 12 | 4. Engineers and explains | Justifies design choices and trade-offs to experts |
Cut scope before cutting quality. Move a Should to Won't and finish the core properly.
Show the working part to one real user this week. Their reaction usually unblocks the next step.
The Australian competitions calendar places YICTE among the year's other contests.
For a short, intense build, see student hackathons in Australia.
The catalogue
Grouped by the kind of project. Each card links to its full syllabus.
YCT / AW / 01
Working apps in blocks.
Open the syllabusYCT / AW / 02
React Native apps for real phones.
Open the syllabusYCT / AW / 03
Websites that do a job.
Open the syllabusYCT / GM / 01
Scratch, Roblox and Minecraft.
Open the syllabusYCT / GM / 02
Unity and C#.
Open the syllabusYCT / GM / 03
Motion and visuals with p5.js.
Open the syllabusYCT / DA / 01
The language behind most data projects.
Open the syllabusYCT / DA / 02
From data to a first model.
Open the syllabusYCT / DA / 03
Smart projects for younger teams.
Open the syllabusHow lessons run
We teach live from India. Hobart is four and a half hours ahead of India time in winter and five and a half in summer, and Darwin four hours ahead all year, so an Australian after-school lesson runs in the Indian afternoon. That makes a regular weekly slot easy to keep from February through to the July deadline.
Weekday after school
Programming skills for the project.
Weekend
Testing, report writing and pitch practice.
June and July
Finishing the core and the documentation on time.
We teach how; the team decides what to build.
MoSCoW and weekly re-estimates from the start.
A test log that strengthens the report.
Students at a similar level sharing progress.
For an individual entrant or a team's lead coder.
Judges decide; we build skill and confidence.
Student work
Made because students wanted to make them. Explore them in the student labs.

AI and ML
An AI nutrition coach that reads what you eat and works you toward a target.

AI and ML
A chatbot that answers mathematics and programming questions, built and deployed by a student.

AI and ML
An assistant that helps a young person recognise unsafe situations online.

Web app
A weather forecasting site with live conditions for any location.
Fees
Our lessons are charged monthly in US dollars, the international rate, with nothing to join and no lock-in. Young ICT Explorers is run by its organisers; anything they charge is separate from us.
Free first class
USD 0
no card required
Group batch
USD 100
a month, billed in US dollars
One to one
USD 150
a month, billed in US dollars
What families say
Copied without changes from our Google reviews.
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★★★★★
"Modern Age Coders has been a game-changer for me. I struggled to grasp IT concepts and coding before joining, but their classes transformed everything. I can now confidently write complex programs with ease."
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Student
★★★★★
"One of the most wonderful education centres out there. Education is not limited to school syllabus but focuses on skill development."
Vansh Agarwal
Student
★★★★★
"My child Dhairya is really enjoying the Modern Age Coders classes. This is his first online class and he eagerly looks forward to it. I can already see his improvement, and the teachers are very cooperative."
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Parent of Dhairya
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"Modern Age Coders have wonderful teachers who teach in a clear, easy and practical way. The teacher boosts students' confidence and inspires them to learn without hesitation."
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Questions about Young ICT Explorers
A non-profit national digital technology competition for Australian students in Years 3 to 12, founded by SAP, in which students create and explain a digital solution to a real need or a creative idea.
Students in Years 3 to 12, individually or in teams of up to four, in categories by school year: 3-4, 5-6, 7-8, 9-10 and 11-12.
The rules say reports must not exceed 5 pages in total, and the project and report files must fit in a ZIP of no more than 20 MB.
Most teams present live on Zoom in a 10-minute session: 5 minutes to present or demonstrate and 5 minutes of questions. Teams that cannot attend can submit an 8-minute pre-recorded video.
A planning method that labels each feature Must, Should, Could or Won't (this time), so the essential part of a project is built first and the rest is added only if time allows.
National judging runs from 9 to 21 November 2026, followed by the National Awards Ceremony on 26 November 2026, according to the organisers.
No. The organisers say both fully developed solutions and prototypes are welcome. What matters is a working core that the team can demonstrate and explain.
No. We teach programming, testing, documentation and presenting. The project, its code and its report stay the students' own work.
Yes. The FAQ confirms individuals can enter, and a classmate may present on behalf of a sole entrant who cannot attend judging.
The organisers say submissions can be made from the February launch. Starting early in the school year leaves time to build, test and write the report well before the deadline.
Related pages
Other competitions and project skills.
Every coding and maths contest by month.
Short, intense team builds.
Why copied code lets teams down.
Thinking skills behind good projects.
Every state and every age.
For teams making a game.
Start here
Tell us the year level and the project idea, however rough. The free class turns the idea into a short MoSCoW plan and tries the first piece of code together.
Would you like to read more first? Every course outline is on the course atlas, and how we teach explains how lessons work.
WhatsApp us · +91 91233 66161 · connect@modernagecoders.com
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