Maze Chase in Scratch
Arrow keys, a maze, a monster. First real game they can show friends.
Class 3 students can follow a two or three-step plan, type short words on a keyboard, and love showing finished work to parents. Our 1 hour live classes use that sweet spot — Scratch games, block coding, a tiny taste of Python, an AI taster.
At Class 3, the right course keeps hands busy and minds curious. These are our top picks — all live, 1 hour, with a real teacher watching every block.
The visual block coding foundation — animations, characters, games.
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Playful intro to logic, sequence and events using friendly blocks.
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Characters, score, levels — finished playable games.
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Turtle graphics, mini games, maths quizzes — a gentle first taste of real Python that still feels like play.
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Teachable Machine, classifiers, simple chatbots — hands-on AI at the right depth.
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HTML and CSS basics — a personal page your child actually hosts online.
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Code that produces art — spirals, patterns, moving stories.
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Puzzle-driven computational thinking and pattern spotting.
View course →If your Class 3 child has already completed school block-coding work or Code.org Grade 2–3, skip the warm-up and start directly on Scratch Programming, AI Tools or Game Development. Free demo places them right.
Looking for more? Browse the full courses catalogue →
Old enough to read and start typing, young enough to be free of exam pressure. The CBSE and ICSE Class 3 computer books introduce blocks and Scratch gently — we take that starter and turn it into real, finished projects.
Most Class 3 computer textbooks have an early blocks and Scratch chapter. Our curriculum covers everything in that chapter and goes three levels deeper — so school tests feel trivial.
By Class 3, most children can type short words and find keys. That's enough for block coding and one or two-line Python tasters. We keep blocks first and add text gently.
Class 3 is right in the deep curiosity zone. The year is long, homework is light, and there is room to learn something new slowly and enjoyably.
The same six projects every Class 3 student of ours ships. Not ideas, not demos — finished, saved, shown-to-family work.
Arrow keys, a maze, a monster. First real game they can show friends.
Score counter, lives, levels — classic arcade pattern.
A tiny one or two-line Python program that prints a random joke. First text-code win.
Train an image model, hook it to a Scratch cat that reacts.
A small HTML page about themselves — hosted online, shareable.
A birthday card with music, confetti and a name. Sent to a cousin.
We align to the school calendar — lighter around mid-terms, steady otherwise. This is what most Class 3 students walk through.
Sprites, events, motion — short silly projects. The goal is "I enjoy coding class" more than any specific skill.
Maze chase, apple catcher. Computational thinking quietly moves in through loops and score.
Python appears gently with jokes and dice rollers. Blocks stay the main tool — typing is the new bonus skill.
Either a simple HTML personal page or an AI Teachable Machine project. Most Class 3 students try both eventually.
Same curriculum. Same teachers. Same recordings. The difference is whether your child learns best with one teacher's full attention, or alongside 4 to 6 classmates at their level.
One teacher, one learner, the full 1 hour. The teacher adapts pace in real time — slowing down on tricky concepts, speeding up where your child is already fluent. Best for focused learners, specific exam prep, or fastest progress.
4 to 6 students at a similar level, one teacher, 1 hour per session. Learners move faster when they see peers solve problems in different ways. Supportive, never pressured. Best if your child enjoys learning with others.
If your child is on a boundary, here is the plain difference. Each row is a real classroom shift.
| What to expect | Class 2 | Class 3 (this page) | Class 4 |
|---|---|---|---|
| Main tool | Scratch Jr | Scratch + first Python taste | Scratch + early Python |
| Typing | Letters & clicks | Short words | Short sentences |
| Project length | 1 session | 1 session | 1 to 2 sessions |
| Python | Not yet | 1 to 2-line taster | 3-line programs |
| AI | Story only | Teachable Machine | Teachable Machine |
| Session | 1 hour | 1 hour | 1 hour |
Three recent reviews from Class 3 families. Privacy-shortened.
My daughter is Class 3 ICSE. Her school computer teacher thinks she's advanced — she built a maze game that actually has a monster. The small group format suits her; she likes showing her work to classmates.
We tried a self-paced coding app for a year — nothing stuck. One live 1-on-1 class a week and now my son asks about loops at dinner. The teacher is patient and specific.
The teacher shares a weekend voice note. Small thing but makes parents feel informed. My Class 3 daughter has built 4 games already. She shows them to grandparents on WhatsApp.
Short, plain answers. If your question isn't here, tap the callback button at the top and a human will get back to you the same day.
Fill the form. Our counsellor calls you within 3 hours, understands your child's pace, and schedules a real demo with a real teacher. No card, no commitment.