Rock–Paper–Scissors
Against the computer, best of five. First real use of random, if-elif and game state.
At 11, your child meets coding formally at school for the first time (CBSE Class 6 and ICSE middle grades introduce it). Our 1 hour live classes take that school exposure and turn it into real Python, real webpages and first AI projects.
At 11, kids can handle a 30-line Python program or a styled HTML page. The courses below are matched to that readiness — they are the ones 11-year-olds thrive in at our school.
Turtle graphics, tiny games, a maths quiz. Real text code that still feels like play.
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HTML & CSS basics — a personal page your child actually hosts online.
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Teachable Machine, image classifiers, simple chatbots — a first hands-on taste of AI.
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Build playable games — characters, score, levels. Favourite track for most kids.
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Design and build mobile-app style screens using blocks. A confidence-boosting first app.
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The visual block coding foundation — animations, characters, games. Zero typing stress.
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Code that produces art — spirals, colour patterns, moving stories. Great for visual learners.
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Puzzle-driven computational thinking. Pattern spotting, decomposition and logic games.
View course →If your child has already finished a Scratch course or a school computer unit, skip the basics and jump into a Python, AI Tools or Web Development track. We verify level in a free demo, no repeat content.
Looking for more? Browse the full courses catalogue →
CBSE and ICSE both introduce real coding concepts around Class 6. An 11 year old who starts with us now walks into those chapters already fluent — and usually becomes the unofficial classroom helper.
The Class 6 ICT chapter covers Scratch, simple algorithms and an intro to Python. Our curriculum already touches every one of those concepts — plus their own projects.
At 11, most children can hold an abstract idea — "this box called x holds a number that can change". That one mental step unlocks variables, functions and real programming.
Most 11 year olds have heard of AI. We use that curiosity to introduce Teachable Machine, then a small Python classifier — real AI, not theory.
Six projects pitched exactly at age 11 — hard enough to challenge, small enough to finish in a class or two. Each one introduces one new idea.
Against the computer, best of five. First real use of random, if-elif and game state.
A sky full of coloured stars drawn with nested loops. Beautiful output, foundational loop logic.
Three-page HTML+CSS site about themselves — home, hobbies, projects. Deployed with a public link.
Train Teachable Machine on cats/dogs/cars, then call it from a small Python script. First real model call.
A calculator that takes two numbers and an operator. Uses functions and input parsing.
Ten-question quiz about their favourite subject. Keeps score, shows final grade, saves high score to a file.
This is the path most 11-year-olds follow with us — short enough to keep interest, layered enough to go deep. Not a race; we slow down wherever a concept needs more time.
print, input, random, if-elif. We spend the first weeks building a joke generator, a tip calculator and a dice game — not reading slides.
For loops, while loops, lists. Turtle graphics becomes the fun playground. By the end, they can draw a star field and build a quiz.
Three-page responsive site about them. They learn tags, classes, a bit of layout, and how to put it online for free.
Train a small image model, then call it from Python. Discuss what a dataset is, what bias looks like. A mature first AI experience.
Same curriculum. Same teachers. Same recordings. The difference is whether your child learns best with one teacher's full attention, or alongside 4 to 6 classmates at their level.
One teacher, one learner, the full 1 hour. The teacher adapts pace in real time — slowing down on tricky concepts, speeding up where your child is already fluent. Best for focused learners, specific exam prep, or fastest progress.
4 to 6 students at a similar level, one teacher, 1 hour per session. Learners move faster when they see peers solve problems in different ways. Supportive, never pressured. Best if your child enjoys learning with others.
If your child is on a boundary, this table shows exactly what changes between these three years.
| What to expect | Age 10 | Age 11 (this page) | Age 12 |
|---|---|---|---|
| Main tool | Scratch + early Python | Python + HTML/CSS | Python + Web + AI |
| Comfort with typing | Short programs | Full programs | Long programs |
| First real project | Number guess game | Rock–paper–scissors | Text adventure |
| School syllabus link | Class 5–6 bridge | CBSE Class 6 ICT | Class 7 formal |
| AI exposure | Teachable Machine | Classifier project | Small ML with Python |
| Best format | Both work | Both work | 1-on-1 for faster kids |
Three recent reviews from families with 11-year-old learners.
My daughter is in Class 6 CBSE. Her school teacher now asks her to help classmates during the computer period. She's built a Python calculator and a personal webpage. The fees are honestly fair for the attention they give each child.
We picked 1-on-1 because our son is ahead of his class. The teacher takes him exactly where he needs to go, not where a syllabus says he should be. He's doing Python loops while his class is still on MS Paint.
What changed after 3 months: she stopped being afraid of computer class at school. It used to be her weakest. Now she tells me "maa, coding is just reading instructions carefully". That mindset shift alone is worth it.
Short, plain answers. If your question isn't here, tap the callback button at the top and a human will get back to you the same day.
Fill the form. Our counsellor calls you within 3 hours, understands your child's pace, and schedules a real demo with a real teacher. No card, no commitment.